Roxas aka best thief EU
aka male model status demi god alpha facial aesthetics/10
if you master this build, thief would be meta.
check out my stream to see it in action.
www.twitch.tv/aesthetic_eraz
I have shared this because its been asked a lot in my stream
I average 700k dmg dealt with this build and my max is over 1 mill dmg dealt. which is a lot for thief. impossible with any other weapon set.
This is my current build, which suits me the best.
Not hitting 1 Mill damage dealt (average 600k) but easy to pick out targets in teamfights with Panic Strike and Executioner:
Deadly art over critical strike would be a lot better overall, the damage difference is very small and you gain tons of utility from it.
Otherwise, it’s just a small variation on Caed’s staff build.
no m8 with deadly arts you wont crit as often. no quarter is goat. the auto attack is hnngggg. Check out my stream
Check out my stream
Avg ruby thief that constantly derides and trash talks his own team with childish bigotry. That was only after 3 mins of watching.
stream not worth watching.
nice traits m8, gl with ur stream advertizing
stream not worth watching.
Then I guess I’m lucky, since now he’s offline and there’re no past broadcasts/highlights lol.
no m8 with deadly arts you wont crit as often.
Actually you will. With pack runes and thrill of the crime, you have near permanent fury. The extra damage from critical strikes mostly comes from fury, so you see, a lot of the benefits of critical strikes is already not being felt. Next, critical strikes offers more damage to targets above 50% and only on critical hits, while deadly arts grants more damage to targets regardless of health threshold and the modifier is direct, therefore affecting both non-crit and crit hits alike. Finally, if more damage is what you want, you take executioner, which brings deadly arts ahead of critical strikes, dealing more damage to targets below 50%, again affecting both non-crit and crit hits. Finally, trickery has good synergy with mug.
Edit: And even if you still choose not to go with thrill of the crime, you still have 50% uptime on fury, so that large bonus offered by critical strikes is still effectively cut in half, i.e. you only get half of it, making that one advantage CS has over DA, therefore, halved.
(edited by Impact.2780)
if you master this build, thief would be meta.
check out my stream to see it in action.
www.twitch.tv/aesthetic_eraz
I have played against you so many times, there is a reason youre stuck in ruby mate. I get that you want to gain a bigger streaming audience (you anounce you stream before every match starts) but stpo agressivly forcing yourself on people with false statements.
if you master this build, thief would be meta.
check out my stream to see it in action.
www.twitch.tv/aesthetic_eraz
I have played against you so many times, there is a reason youre stuck in ruby mate. I get that you want to gain a bigger streaming audience (you anounce you stream before every match starts) but stpo agressivly forcing yourself on people with false statements.
Hey, don’t generalize every Ruby player >_>.
I’m still in Ruby because I barely have the time to play ._.
no m8 with deadly arts you wont crit as often. no quarter is goat. the auto attack is hnngggg. Check out my stream
what do you mean you wont crit as much? how much crit do you want lol. i thought 75% is more then enough
I know this build is gonna get trashed by people, but for the idea of map snowballing it seems to work. Still in sapphire, been playing three games a day because pvp is exhausting and soloQ features the 4 man gank home while Thief tries to find an open point (who have two people on each with the bunker ele on our home. classic…).
Anywho, for anyone that wants to instashrek. Just…. don’t haste until you get stun reflected. Too many people haste before engage, get taunted by a rev, drop build because “not enough stun breaks, died to Rev taunt”
Gotta say, I love staff Thieves. You press Vault, I press Pistol Whip. Free impact+stun because equal cast times and you have an aftercast meaning one land ftw :P Though to be honest, if shortbow didn’t have that number 5 I’d be a staff offhand thief.
if you master this build, thief would be meta.
check out my stream to see it in action.
www.twitch.tv/aesthetic_eraz
I have played against you so many times, there is a reason youre stuck in ruby mate. I get that you want to gain a bigger streaming audience (you anounce you stream before every match starts) but stpo agressivly forcing yourself on people with false statements.
Hey, don’t generalize every Ruby player >>.
I’m still in Ruby because I barely have the time to play ..
It’s one thing not having enough time to play, and another being stuck in Ruby.
Lol Eraz, thanks for sharing, but your stream is terrible.
That being said, you get almost nothing from crit strikes (and especially from No Quarter) if you play Pack Runes. Play Scholar or just play Deadly Arts.
Lol Eraz, thanks for sharing, but your stream is terrible.
That being said, you get almost nothing from crit strikes (and especially from No Quarter) if you play Pack Runes. Play Scholar or just play Deadly Arts.
too bad he doesnt have any past broadcast so I could witness it :p
but this build doesn’t have duel pistols OR venoms…
if you master this build, thief would be meta.
check out my stream to see it in action.
www.twitch.tv/aesthetic_eraz
I have played against you so many times, there is a reason youre stuck in ruby mate. I get that you want to gain a bigger streaming audience (you anounce you stream before every match starts) but stpo agressivly forcing yourself on people with false statements.
Hey, don’t generalize every Ruby player >>.
I’m still in Ruby because I barely have the time to play ..It’s one thing not having enough time to play, and another being stuck in Ruby.
Lol Eraz, thanks for sharing, but your stream is terrible.
That being said, you get almost nothing from crit strikes (and especially from No Quarter) if you play Pack Runes. Play Scholar or just play Deadly Arts.
too bad he doesnt have any past broadcast so I could witness it :p
so yeah dont listen to that sad kent bruh. My stream proves it wrong. He just has a personal agenda against me. haters gonna hate brah
this ^ just lol @ these people saying im still ruby therefore im bad. I have a life m8, I dont play everyday. Division you are in says nothing about individual skill. Only says something about how much time you have put in and RNG how lucky you have gotten with teams since I only do Solo Q. just lol @ that argument. So yeah dont listen to these sad kents cuz they are ignorant as kitten. as again mentioned only watched 3 mins. so they know nothing. haters gonna hate so just watch my stream brahs. Also Crit strikes is far superior to DA i have compared the dmg output. I also like to replace no quarter with invigorating precision btw.
Just a couple of things.
Firstly, CS only has better damage than DA if you lack crit chance or sources of fury, because DA gives % damage modifiers that affect non crits as opposed to more crit damage. You have >50% crit chance with marauder amulet, meaning fury access is the most important criteria here.
Compare 10% damage when target has a condition from DA to 10% crit damage when target is over 50% from CS, and assume a hit with base damage 2k. 10% extra damage on your 2k hit which then crits for 200% damage will do more damage than 2k only modified by a crit of 210% (4.4k with DA vs 4.2k with CS), and if you don’t crit you get zero extra damage from CS, requiring you to have very high crit chance to compare them. Running DA with marauder amulet, pack runes, signet of agility and thrill of the crime results in >80% crit chance, which is more than enough.
In comparison, for CS to do more damage you’d have to run no quarter for the extra crit damage, and this is assuming that the target is >50% health (so no executioner) and a greater or equal crit chance compared to the DA build. So when taking invigorating precision over no quarter and flanking strikes over totc, you lose fury uptime and the extra crit damage when you have fury, making DA with thrill of the crime and executioner objectively better.
Secondly, if you want people to take you seriously, try talking like a human being. I already don’t want to watch your stream because you come off like an idiot when you talk about traits etc being goat or hnnnng. Minor point, but I can’t be the only one thinking that.
ah dont listen to these sad kents cuz they are ignorant as kitten. as again mentioned only watched 3 mins. so they know nothing. haters gonna hate so just watch my stream brahs. Also Crit strikes is far superior to DA i have compared the dmg output. I also like to replace no quarter with invigorating precision btw.
You only take CS if you’re not taking Trick, otherwise it’s redundant without meaningful effect. DA+Trick or CS+Acro…CS+Trick just don’t work well —- but, it’s your build, your decision.
I underline that thief gameplay present on stream is terrible indeed.
steal+5+5+5 → 3 dodges away no matter what target do. It is the only trick i’ve seen there.
There is a reason you’re ruby mate and since you stream a lot I guess you have enough time to play… make a conclusion.
tbh this http://gw2skills.net/editor/?vZAQNAoaVn0MBlPhlOBGOBkmiFYCzLNcGaDzdwTYLULBEAyAA-TpBEABAcEAYa/BDOBAE8AAe4QAYeZAA is best thief build.
I underline that thief gameplay present on stream is terrible indeed.
steal+5+5+5 -> 3 dodges away no matter what target do. It is the only trick i’ve seen there.
There is a reason you’re ruby mate and since you stream a lot I guess you have enough time to play… make a conclusion.
I dont stream a lot m8 wtf. i stream like maybe 2 times a week.
this ^ just lol @ these people saying im still ruby therefore im bad. I have a life m8, I dont play everyday. Division you are in says nothing about individual skill. Only says something about how much time you have put in and RNG how lucky you have gotten with teams since I only do Solo Q. just lol @ that argument. So yeah dont listen to these sad kents cuz they are ignorant as kitten. as again mentioned only watched 3 mins. so they know nothing. haters gonna hate so just watch my stream brahs. Also Crit strikes is far superior to DA i have compared the dmg output. I also like to replace no quarter with invigorating precision btw.
Just a couple of things.
Firstly, CS only has better damage than DA if you lack crit chance or sources of fury, because DA gives % damage modifiers that affect non crits as opposed to more crit damage. You have >50% crit chance with marauder amulet, meaning fury access is the most important criteria here.
Compare 10% damage when target has a condition from DA to 10% crit damage when target is over 50% from CS, and assume a hit with base damage 2k. 10% extra damage on your 2k hit which then crits for 200% damage will do more damage than 2k only modified by a crit of 210% (4.4k with DA vs 4.2k with CS), and if you don’t crit you get zero extra damage from CS, requiring you to have very high crit chance to compare them. Running DA with marauder amulet, pack runes, signet of agility and thrill of the crime results in >80% crit chance, which is more than enough.
In comparison, for CS to do more damage you’d have to run no quarter for the extra crit damage, and this is assuming that the target is >50% health (so no executioner) and a greater or equal crit chance compared to the DA build. So when taking invigorating precision over no quarter and flanking strikes over totc, you lose fury uptime and the extra crit damage when you have fury, making DA with thrill of the crime and executioner objectively better.
Secondly, if you want people to take you seriously, try talking like a human being. I already don’t want to watch your stream because you come off like an idiot when you talk about traits etc being goat or hnnnng. Minor point, but I can’t be the only one thinking that.
flanking strikes with no quarter ( Best autoattack eu) you cant crit auto attacks and down an enemy as fast as with this combo with DA.
totc with invigorating precision ( a lot of heal while dealing dmg, good synergy with aoe dodge and vault spam)
both better than DA.
The earth is also flat.
Actually critical strikes does more dmg mathematicly speaking which can be easily proved by calculations or jaxnx dps meter.
Herev is the test i conducted. Weapon – staff, any dps combo to kill indestructible golem
Dps meter shows:
cs : 3999 dps av
da: 3200 dps av
Actually critical strikes does more dmg mathematicly speaking which can be easily proved by calculations or jaxnx dps meter.
Herev is the test i conducted. Weapon – staff, any dps combo to kill indestructible golem
Dps meter shows:
cs : 3999 dps av
da: 3200 dps av
Except you don’t fight golems in pvp. Did you take into account that most of our targets are below 50% health or just above when we engage?
tbh this http://gw2skills.net/editor/?vZAQNAoaVn0MBlPhlOBGOBkmiFYCzLNcGaDzdwTYLULBEAyAA-TpBEABAcEAYa/BDOBAE8AAe4QAYeZAA is best thief build.
I believe you are right. This build and its variations are probably the best builds if you play a “traditional” thief, meaning you try to outnumber and end fights quickly.
tbh this http://gw2skills.net/editor/?vZAQNAoaVn0MBlPhlOBGOBkmiFYCzLNcGaDzdwTYLULBEAyAA-TpBEABAcEAYa/BDOBAE8AAe4QAYeZAA is best thief build.
I believe you are right. This build and its variations are probably the best builds if you play a “traditional” thief, meaning you try to outnumber and end fights quickly.
incorrect m8. my build does that job better. jokes on you. its better in team fights and ends fights 9001x quicker also better in outnumbering cuz my build has extra dodges compared to that build so more mobility. Also just believe urejt and me when we say. CS does more dmg than DA. even when DA has executioner. srs. just watch my stream if you want confirmation
tbh this http://gw2skills.net/editor/?vZAQNAoaVn0MBlPhlOBGOBkmiFYCzLNcGaDzdwTYLULBEAyAA-TpBEABAcEAYa/BDOBAE8AAe4QAYeZAA is best thief build.
I believe you are right. This build and its variations are probably the best builds if you play a “traditional” thief, meaning you try to outnumber and end fights quickly.
incorrect m8. my build does that job better. jokes on you. its better in team fights and ends fights 9001x quicker also better in outnumbering cuz my build has extra dodges compared to that build so more mobility. Also just believe urejt and me when we say. CS does more dmg than DA. even when DA has executioner. srs. just watch my stream if you want confirmation
What if I don’t want to watch your kittenty ruby stream? What if I prefer to watch Vallun’s or Sinderer’s stream, both using this build with most likely better success than you use your build.
The number of people that claim their build is the best is over 9000. Your title makes you sound like a egoistic jerk and your grammar is like that of a 10 year old.
Grammar aside, this build works, but it depends on the player. If that build works for you, that’s great. If these people think their build is better than they can use it. There is no “best build”, only a build that works for you. No one even needed to start an argument.
Actually critical strikes does more dmg mathematicly speaking which can be easily proved by calculations or jaxnx dps meter.
Herev is the test i conducted. Weapon – staff, any dps combo to kill indestructible golem
Dps meter shows:
cs : 3999 dps av
da: 3200 dps avExcept you don’t fight golems in pvp. Did you take into account that most of our targets are below 50% health or just above when we engage?
re-read the bolded text, might help with your understanding
i also run CS 1,2,1 which give me perma fury and 86% crit chance and 230% crit dmg with rune of the rage with nice 5% more dmg
but i miss the swiftness from UC
sometimes i take fist fury and if timed right after steal and elite use FF usually finished the job and great with team coordinated assault
also regarding debate which trait line is better
CS is a win versus DA regarding dmg , but DA got nice poison and weakness and immobilize (which every class got some sort of immunity these days)
i also run CS 1,2,1 which give me perma fury and 86% crit chance and 230% crit dmg with rune of the rage with nice 5% more dmg
but i miss the swiftness from UC
sometimes i take fist fury and if timed right after steal and elite use FF usually finished the job and great with team coordinated assault
also regarding debate which trait line is better
CS is a win versus DA regarding dmg , but DA got nice poison and weakness and immobilize (which every class got some sort of immunity these days)
I agree with immob trait being useless these times. DA not worth it. Some poison and weakness is also usless due to perma resistance. Da give bonus dmg only when below 50% which is very rare.
(edited by Urejt.5648)
tbh this http://gw2skills.net/editor/?vZAQNAoaVn0MBlPhlOBGOBkmiFYCzLNcGaDzdwTYLULBEAyAA-TpBEABAcEAYa/BDOBAE8AAe4QAYeZAA is best thief build.
I believe you are right. This build and its variations are probably the best builds if you play a “traditional” thief, meaning you try to outnumber and end fights quickly.
incorrect m8. my build does that job better. jokes on you. its better in team fights and ends fights 9001x quicker also better in outnumbering cuz my build has extra dodges compared to that build so more mobility. Also just believe urejt and me when we say. CS does more dmg than DA. even when DA has executioner. srs. just watch my stream if you want confirmation
What if I don’t want to watch your kittenty ruby stream? What if I prefer to watch Vallun’s or Sinderer’s stream, both using this build with most likely better success than you use your build.
Then it is your loss because it is in fact less likely that they have more success because my build is superior
i also run CS 1,2,1 which give me perma fury and 86% crit chance and 230% crit dmg with rune of the rage with nice 5% more dmg
but i miss the swiftness from UC
sometimes i take fist fury and if timed right after steal and elite use FF usually finished the job and great with team coordinated assault
also regarding debate which trait line is better
CS is a win versus DA regarding dmg , but DA got nice poison and weakness and immobilize (which every class got some sort of immunity these days)
I agree with immob trait being useless these times. DA not worth it. Some poison and weakness is also usless due to perma resistance. Da give bonus dmg only when below 50% which is very rare.
funny how there is only 2 brahs itt that get it.
i also run CS 1,2,1 which give me perma fury and 86% crit chance and 230% crit dmg with rune of the rage with nice 5% more dmg
but i miss the swiftness from UC
sometimes i take fist fury and if timed right after steal and elite use FF usually finished the job and great with team coordinated assault
also regarding debate which trait line is better
CS is a win versus DA regarding dmg , but DA got nice poison and weakness and immobilize (which every class got some sort of immunity these days)
I agree with immob trait being useless these times. DA not worth it. Some poison and weakness is also usless due to perma resistance. Da give bonus dmg only when below 50% which is very rare.
funny how there is only 2 brahs itt that get it.
cs gives more crit dmg about 30% more . so with 86% crit chance its like 25% more direct dmg . also you gain 10% crit dmg when your enemy hp above 50% and with NQ give you about 19% crit dmg so you get about 38% direct dmg (86%*50%)
DA give 20% more dmg if you enemy below 50% hp so you have to work it out , and 10% if your enemy got condi which is easy.
rage rune give 5% if you got fury (and you got perma fury)
so it total cs +rage rune yield the best dmg output
test it on golem and friend
vault dmg was higher above 50% hp about 16%, and below 50% was 10%
although i never got 1m dmg
i also run CS 1,2,1 which give me perma fury and 86% crit chance and 230% crit dmg with rune of the rage with nice 5% more dmg
but i miss the swiftness from UC
sometimes i take fist fury and if timed right after steal and elite use FF usually finished the job and great with team coordinated assault
also regarding debate which trait line is better
CS is a win versus DA regarding dmg , but DA got nice poison and weakness and immobilize (which every class got some sort of immunity these days)
I agree with immob trait being useless these times. DA not worth it. Some poison and weakness is also usless due to perma resistance. Da give bonus dmg only when below 50% which is very rare.
funny how there is only 2 brahs itt that get it.
cs gives more crit dmg about 30% more . so with 86% crit chance its like 25% more direct dmg . also you gain 10% crit dmg when your enemy hp above 50% and with NQ give you about 19% crit dmg so you get about 38% direct dmg (86%*50%)
DA give 20% more dmg if you enemy below 50% hp so you have to work it out , and 10% if your enemy got condi which is easy.
rage rune give 5% if you got fury (and you got perma fury)so it total cs +rage rune yield the best dmg output
test it on golem and friend
vault dmg was higher above 50% hp about 16%, and below 50% was 10%although i never got 1m dmg
uwotm8 you speak as if im argueing against CS. my last post i said finally there is someone that gets what im talking about.. Now convince the rest of these sad kents itt. they dont want to be believe CS is better only cuz im advertising it. they got xbosed.
tbh this http://gw2skills.net/editor/?vZAQNAoaVn0MBlPhlOBGOBkmiFYCzLNcGaDzdwTYLULBEAyAA-TpBEABAcEAYa/BDOBAE8AAe4QAYeZAA is best thief build.
I believe you are right. This build and its variations are probably the best builds if you play a “traditional” thief, meaning you try to outnumber and end fights quickly.
incorrect m8. my build does that job better. jokes on you. its better in team fights and ends fights 9001x quicker also better in outnumbering cuz my build has extra dodges compared to that build so more mobility. Also just believe urejt and me when we say. CS does more dmg than DA. even when DA has executioner. srs. just watch my stream if you want confirmation
What if I don’t want to watch your kittenty ruby stream? What if I prefer to watch Vallun’s or Sinderer’s stream, both using this build with most likely better success than you use your build.
Then it is your loss because it is in fact less likely that they have more success because my build is superior
How is it superior? Once you get out of Ruby you find out that people can actually walk out of your Vault spam, d/p does not have that problem.
Also you can’t spam Vault in teamfights because of Shocking Aura (assuming enemies have Tempest, well 90% of teams have one) and enemies have 40% reduced damage (Protection from Tempest) your Vault won’t do kitten.
i also run CS 1,2,1 which give me perma fury and 86% crit chance and 230% crit dmg with rune of the rage with nice 5% more dmg
but i miss the swiftness from UC
sometimes i take fist fury and if timed right after steal and elite use FF usually finished the job and great with team coordinated assault
also regarding debate which trait line is better
CS is a win versus DA regarding dmg , but DA got nice poison and weakness and immobilize (which every class got some sort of immunity these days)
I agree with immob trait being useless these times. DA not worth it. Some poison and weakness is also usless due to perma resistance. Da give bonus dmg only when below 50% which is very rare.
funny how there is only 2 brahs itt that get it.
cs gives more crit dmg about 30% more . so with 86% crit chance its like 25% more direct dmg . also you gain 10% crit dmg when your enemy hp above 50% and with NQ give you about 19% crit dmg so you get about 38% direct dmg (86%*50%)
DA give 20% more dmg if you enemy below 50% hp so you have to work it out , and 10% if your enemy got condi which is easy.
rage rune give 5% if you got fury (and you got perma fury)so it total cs +rage rune yield the best dmg output
test it on golem and friend
vault dmg was higher above 50% hp about 16%, and below 50% was 10%although i never got 1m dmg
uwotm8 you speak as if im argueing against CS. my last post i said finally there is someone that gets what im talking about.. Now convince the rest of these sad kents itt. they dont want to be believe CS is better only cuz im advertising it. they got xbosed.
i know you agreed i can read. i just gave explanation
Testing DA vs CS, both using Staff
Weapon strength: 1100 [Staff]
Power: 2225
Crit chance: 68.52%
Ferocity: 187.3% [DA], 218.5% [CS]
Max damage modifier: 1.5307 [DA[above 50% health)], 1.8368 [DA(below 50% health)], 1.3915 [CS]
Skill coefficient for testing: 1
Fury uptime: 100%
Might uptime: 2 stacks @ 50% [DA], 1 stack @ 50% [CS]
Effective power: 2255 [DA], 2240 [CS]
Effective crit chance: 88.52%
Mug: 1187 every 20.75s [DA]
Mug damage (above 50%): 1187*1.5307 = 1816
Mug damage (below 50%): 1187*1.8368 = 2180
Mug DPS: ((1639*0.5)+(1982*0.5))/20.75 = 192.5907402409639
DPS [CS]: (1*2240*1.3915*1100)/2600 = 1318.713846153846
DPS [CS](with crits above 50%): ((1318.713846153846/2)/100*88.25*2.185*1.1)+((1318.713846153846/2)/100/11.75) = 1476.028990234615
DPS [CS](with crits below 50%): ((1318.713846153846/2)/100*88.25*2.185)+((1318.713846153846/2)/100*11.75) = 1334.732186084288
DPS [CS](average with crits): 1476.028990234615+1334.732186084288 = 2810.761176318903
Total DPS [CS]: 2811 DPS
DPS [DA](above 50%): (1*2255*1.5307*1100)/2600 = 1460.346673076923
DPS [DA](below 50%): (1*2255*1.8368*1100)/2600 = 1752.377846153846
DPS [DA](average): (1460.346673076923*0.5)+(1752.377846153846*0.5) = 1606.362259615385
DPS [DA](average with crits): ((1606.362259615385/100*88.25)*1.873)+(1606.362259615385/100*11.75) = 2843.939887573918 (note it’s higher here even before Mug i.e. the Trick+DA synergy)
DPS [DA](average with crits + mug): 2843.939887573918+192.5907402409639 = 3036.530627814882
Total DPS [DA]: 3037 DPS
Now for Dagger/Pistol, with executioner, thrill of the crime and havoc mastery
Differences:
Weapon strength: 1000 [Dagger]
Max damage modifier: 1.4889 [DA[above 50% health)], 1.7867 [DA(below 50% health)]
Mug damage (above 50%): 1187*1.4889 = 1767
Mug damage (below 50%): 1187*1.7867 = 2120
Mug DPS: ((1767*0.5)+(2120*0.5))/20.75 = 93.66265060240964
DPS (above 50%): (1*2255*1.4889*1000)/2600 = 1291.334423076923
DPS (below 50%): (1*2255*1.7867*1000)/2600 = 1534.007115384615
DPS (average): (1291.334423076923*0.5)+(1534.007115384615*0.05) = 1412.670769230769
DPS (average with crits): ((1412.670769230769/100*88.75)*1.873)+(1412.670769230769/100*11.75) = 2514.253776692307
DPS (average with crits + mug): 2514.253776692307+93.66265060240964 = 2607.916427294717
Total DPS: 2608 DPS
For ease of view if you want to ignore calculations:
Deadly Arts Dagger/Pistol: 2,608 DPS
Critical Strikes Staff: 2,811 DPS
Deadly Arts Staff: 3,037 DPS
So you see, at the cost of gaining 226 DPS, you could stop acting like you are the only person that has tested and calculated, and also admit that you have made an error. Or, at the cost of losing 203 DPS, you could run D/P with more utility, stealth plays, and escape-capability/survivability.
Note that these numbers are not as accurate in practice. In practice:
* You are rotating to fights where foes are already down some health, so there is less of the "above 50% portion" to deal damage to, if any, making DA more potent. The target may even be close to or under 50% health already, further reducing the effectiveness of critical strikes over deadly arts.
* Mug is not going to be spammed off cool down so it will have less DPS than on paper, but it’s a very small figure anyway so this bears little weight in terms of DPS. It is remains strong to lend a bit of extra spike when needed.
* There is the weakness condition, and its affect on your damage output to consider when relying more on critical hits.
* When not running staff, you can take escapists absolution to better survive and remove weakness when it is applied to keep your damage up. Points for D/P.
* When not running staff, you can take impacting disruption for yet more damage on steal, your elite skill’s interrupts, and whenever you use headshot. Points for D/P.
* Headshot interrupts attunement overloads and heal skills. This isn’t a damage increase but it makes you more effective at getting the job done. Ultimately, your job is downing and cleaving (sometimes finishing) enemy players. Dealing damage is just a means to that end. Points for D/P.
* The longer you survive the more damage you can do, and the better you can stick to and even chase down your fleeing target, the more useful you are in your role. Points for D/P.
Edit: Formatting issues.
Edit 2: Corrected an error in the damage modifier for CS which incorrectly gave it 22 DPS more than it should have been.
(edited by Impact.2780)
Max damage modifier: 1.5307 [DA[above 50% health)], 1.8368 [DA(below 50% health)], 1.5307 [CS(above 50% health)], 1.3915 [CS(below 50% health)]
You might want to recalculate since DA gets a +10% damage modifier regardless of targets health as long as the target has a condition. Thus the Mug damage above 50% health will have a 10% boost since the poison is applied prior to the Mug damage.
Testing DA vs CS, both using Staff
Weapon strength: 1100 [Staff]
Power: 2225
Crit chance: 68.52%
Ferocity: 187.3% [DA], 218.5% [CS]
Max damage modifier: 1.5307 [DA[above 50% health)], 1.8368 [DA(below 50% health)], 1.5307 [CS(above 50% health)], 1.3915 [CS(below 50% health)]
Skill coefficient for testing: 1Fury uptime: 100%
Might uptime: 2 stacks @ 50% [DA], 1 stack @ 50% [CS]
Effective power: 2255 [DA], 2240 [CS]
Effective crit chance: 88.52%
Mug: 1187 every 20.75s [DA]Mug damage (above 50%): 1187*1.5307 = 1816
Mug damage (below 50%): 1187*1.8368 = 2180
Mug DPS: ((1639*0.5)+(1982*0.5))/20.75 = 192.5907402409639DPS [CS](above 50%): (1*2240*1.5307*1100)/2600 = 1450.632615384615
DPS [CS](below 50%): (1*2240*1.3915*1100)/2600 = 1318.713846153846
DPS [CS](average): (1450.632615384615*0.5)+(1318.713846153846*0.5) = 1384.673230769231
DPS [CS] (average with crits): ((1384.673230769231/100*88.52) * 2.185) + (1384.673230769231/100 * 11.75) = 2832.712570261539
Total DPS [CS]: 2833 DPSDPS [DA](above 50%): (1*2255*1.5307*1100)/2600 = 1460.346673076923
DPS [DA](below 50%): (1*2255*1.8368*1100)/2600 = 1752.377846153846
DPS [DA](average): (1460.346673076923*0.5)(1752.377846153846*0.5) = 1606.362259615385
DPS [DA](average with crits): ((1606.362259615385/100*88.25)*1.873)(1606.362259615385/100*11.75) = 2843.939887573918 (note it’s higher here even before Mug i.e. the Trick+DA synergy)
DPS [DA](average with crits + mug): 2843.939887573918+192.5907402409639 = 3036.530627814882
Total DPS [DA]: 3037 DPSNow for Dagger/Pistol, with executioner, thrill of the crime and havoc mastery
Differences:
Weapon strength: 1000 [Dagger]
Max damage modifier: 1.4889 [DA[above 50% health)], 1.7867 [DA(below 50% health)]
Mug damage (above 50%): 1187*1.4889 = 1767
Mug damage (below 50%): 1187*1.7867 = 2120
Mug DPS: ((1767*0.5)+(2120*0.5))/20.75 = 93.66265060240964DPS (above 50%): (1*2255*1.4889*1000)/2600 = 1291.334423076923
DPS (below 50%): (1*2255*1.7867*1000)/2600 = 1534.007115384615
DPS (average): (1291.334423076923*0.5)(1534.007115384615*0.05) = 1412.670769230769
DPS (average with crits): ((1412.670769230769/100*88.75)*1.873)(1412.670769230769/100*11.75) = 2514.253776692307
DPS (average with crits + mug): 2514.253776692307+93.66265060240964 = 2607.916427294717
Total DPS: 2608 DPSFor ease of view if you want to ignore calculations:
Deadly Arts Dagger/Pistol: 2,608 DPS
Critical Strikes Staff: 2,833 DPS
Deadly Arts Staff: 3,037 DPSSo you see, at the cost of gaining 204 DPS, you could stop acting like you are the only person that has tested and calculated, and also admit that you have made an error. Or, at the cost of losing 225 DPS, you could run D/P with more utility, stealth plays, and escape-capability/survivability.
Note that these numbers are not as accurate in practice. In practice:
- You are rotating to fights where foes are already down some health, so there is less of the “above 50% portion” to deal damage to, if any, making DA more potent. The target may even be close to or under 50% health already, further reducing the effectiveness of critical strikes over deadly arts.
- Mug is not going to be spammed off cool down so it will have less DPS than on paper, but it’s a very small figure anyway so this bears little weight in terms of DPS. It is remains strong to lend a bit of extra spike when needed.
- There is the weakness condition, and its affect on your damage output to consider when relying more on critical hits.
- When not running staff, you can take escapists absolution to better survive and remove weakness when it is applied to keep your damage up. Points for D/P.
- When not running staff, you can take impacting disruption for yet more damage on steal, your elite skill’s interrupts, and whenever you use headshot. Points for D/P.
- Headshot interrupts attunement overloads and heal skills. This isn’t a damage increase but it makes you more effective at getting the job done. Ultimately, your job is downing and cleaving (sometimes finishing) enemy players. Dealing damage is just a means to that end. Points for D/P.
- The longer you survive the more damage you can do, and the better you can stick to and even chase down your fleeing target, the more useful you are in your role. Points for D/P.
Edit: Formatting issues.
bruh. replace ‘’points for D/P’’ with ‘’points for staff’’ because staff does that all better. downing enemies is quickest done with staff and u have more survivability cuz u dodge more with it. basically staff can do everything d/p can do, but better. and provides one extra thing which is dominating in team fights
Also i have tested the difference in dmg output enough. I see with my own eyes that CS sometimes gives me 10k vault with this build. and with DA max i have seen was 7k
Also i have tested the difference in dmg output enough. I see with my own eyes that CS sometimes gives me 10k vault with this build. and with DA max i have seen was 7k
I have noticed this also. Executioner does nothing until their HP drops to 50%, while CS deals expected high damage regardless of the target’s health. My current build is CS+Acro+DD, basically abusing the heck out of Bound and Vault.
Max damage modifier: 1.5307 [DA[above 50% health)], 1.8368 [DA(below 50% health)], 1.5307 [CS(above 50% health)], 1.3915 [CS(below 50% health)]
You might want to recalculate since DA gets a +10% damage modifier regardless of targets health as long as the target has a condition. Thus the Mug damage above 50% health will have a 10% boost since the poison is applied prior to the Mug damage.
I already factored that in.
Exposed Weakness (1.1) * Staff Mastery (1.1) * Bound (1.1) * Lead Attacks (1.15) = 1.5307. The above 50% is with Executioner (1.2) * 1.5307 = 1.8368.
bruh. replace ‘’points for D/P’’ with ‘’points for staff’’
Astounding logic there. To pick one, let’s give points to staff for headshot. Headshot is of course a strength of staff. Very good.
Also i have tested the difference in dmg output enough. I see with my own eyes that CS sometimes gives me 10k vault with this build. and with DA max i have seen was 7k
I’ve landed 9-10k back stabs on cele reapers, 10k back stabs on warriors, 11.7k back stabs on marauder scrappers and been hit with 15k vaults. All with and by Deadly Arts. Although simply stating this out of context doesn’t mean much, just like it doesn’t when you do.
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