CC thief

CC thief

in Thief

Posted by: sMihaly.1492

sMihaly.1492

I’d like to see some further build variety concerning the thief’s effectiveness in large scale battles.

Venom share is cool, I love it, but… it isn’t as effective as other professions can be in the same role.

Spinning in smoke field made me think about how useful support blinding is.
But it’s only possible with offhand pistol + stolen bundle from warrior OR daggerstorm elite.
It was mentioned already somewhere around the manifesto that each character has strengths in each area of gameplay (CC/Dmg/Condi/Support), but i found that thief isn’t that useful in CC as lets say a warrior, or necro could.

It doesn’t have aoe stun, but i don’t even dare to ask for that.

What I’d like is some buff on aoe blinding ability by traits, or increase skill radii on blind abilities, maybe increase Black Power’s duration, or rework a shortbow skill to cause pulsing smoke field at target area.

I could either accept some more whirl finishers that can be executed on smoke fields.

Ideas?

CC thief

in Thief

Posted by: shadowpass.4236

shadowpass.4236

thieves have enough blind as it is lol, I don’t see any reason to buff it

I was a power ranger before it was cool.
Guild Leader of Favorable Winds [Wind]

CC thief

in Thief

Posted by: sMihaly.1492

sMihaly.1492

Compare:
http://wiki.guildwars2.com/wiki/Well_of_Darkness
http://wiki.guildwars2.com/wiki/Black_Powder

Yes i can spam black powder as far as i have initiative… but that radius is so tiny for wvw

CC thief

in Thief

Posted by: Bazzoong.7145

Bazzoong.7145

Think about offensive uses for shadow refuge (dark field) and consider AoE weakness from blasting your poison fields as a form of “soft cc”.

Thieves are about “doing more with less”.

CC thief

in Thief

Posted by: Shemsu.8721

Shemsu.8721

Think about offensive uses for shadow refuge (dark field) and consider AoE weakness from blasting your poison fields as a form of “soft cc”.

Thieves are about “doing more with less”.

as of the recent poison field nerf, thieves CANT blast their own poison field at range, cb is too slow and the field doesnt last long enough, so forget about the aoe weakness since the trait was also nerfed

CC thief

in Thief

Posted by: Wolfield.9812

Wolfield.9812

Trait gives weakness on poison…..might be a solution to that problem Shemsu.

CC thief

in Thief

Posted by: Woaden.9425

Woaden.9425

We have access to: Daze, Pull, Knockdown, Stun, Immobilize, Chilled, Weakness, Cripple, and Blind, as what I’d consider “control”. (not to mention interrupt as a side effect)

My standard 2/0/3/3/6 has access to Daze, Stun, Immobilize, Chill, Blind, Cripple, and Weakness (s/d, p/d). This seems like ample control in my opinion, and it seems like most thief builds can obtain control skills without much effort.

edit: Though I see that you propose more AOE control effects. I certainly wouldn’t say no to more control, but we have access to AOE immob, AOE blind, AOE weakness, and AOE cripple, off the top of my head.

For AOE weakness (and blind from blast finishers), we do require our AOE weapon set, SB, and being very close to the field we want to “blast” if we want to SB blast more than once, but this seems fine to me.

Kole —Thief
youtube

(edited by Woaden.9425)