Can't we get a better & more fun F1 ability?
You’re not doing it right
It’s useful, definitely, but not terribly SEXY. Heck, half the time I can’t even tell I used the stolen item without looking at the mob’s condition monitor. Something more obvious when the stolen item is successfully used would be nice…
It really does need to be reworked 110% in PvE. The item you steal from an enemy MUST impact it, it’s ridiculous how many times you’ll steal a daze from an undazeable elite. kitten #8230;
In PvP, however, it is fine.
I agree, it’s incredibly boring and very far from class-defining.
Steal is excellent in PvP. The shadowstep is invaluable. The stolen things are awesome and nearly always relevant.
In PvE, it really varies. A quarter of the time, you get something cool, like the club-smash attack from an Ettin. The rest of the time, it’s kinda dull — usually just something that’s too much like a regular attack. I think the stolen abilities need to be skewed more towards the cool special stuff like in PvP.
I don’t see a reason to rework it into a whole complex fancy thing, though. The thief’s signature abilities are stealth, initiative, and shadowsteps. F1 Steal is just gravy.
Steal is just awesome. There are tons of traits related to it as well. It’s just not as usefull in PvE but hey, GW2’s PvE experience is one of the worst in MMO history.
My idea would be to make it so there are less items overall to steal, but you get to choose between 4 attacks (F1-F4) to use with each stolen item. So like, if you steal a staff, you could do:
F1 – Lava Font
F2 – Eruption
F3 – Blinding Flash
F4 – Cleansing Rain
I think it would make steal much more interesting and fun…and you would have to really be on the ball and realize what you stole, and how you can best use it very quickly.
[Envy], [Moon]
you forget the initiative, thief class specific
yes steal alone is weak compared to virtues or pet or adrenaline, but consider initiative is also class specific, and trained is furry might swif for you and nearby ally’s +regeneration for ally
(edited by Rayya.2591)
It’s more useful in pvp/wvw than dungeons etc imo.
However, if you are running dungeons like AC or something, you can steal fear from almost all NPC down there. Fear is pretty powerful if used at the right moment.
Steal itself isn’t that great in dungeons, but the ability stolen from it can be very useful.
Steal is an incredible mecanism.
Creslin, about using the F1-F4, It would be cool yeah, but so much work and balancing. 3 more abilities is huge, 3 more per steal is very huge.
Steal give thief an unique abilities depending of the foes they are fighting. It’s awesome.
You also have Stealth attack, that is also unique to thief. And initiative. That’s a lot of class specific abilities.
Just take Necro as an exemple. They only have the same Death Shroud, all the time. The same 4 situational abilities. Nothing else.
:)
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I absolutely adore steal. It is perfect in the dungeons as well as in PvP.
Steal is an incredible mecanism.
Creslin, about using the F1-F4, It would be cool yeah, but so much work and balancing. 3 more abilities is huge, 3 more per steal is very huge.
Steal give thief an unique abilities depending of the foes they are fighting. It’s awesome.
You also have Stealth attack, that is also unique to thief. And initiative. That’s a lot of class specific abilities.
Just take Necro as an exemple. They only have the same Death Shroud, all the time. The same 4 situational abilities. Nothing else.
:)
He’s saying you would have the option from 4 skills depending on the class you stole from, but you would only be able to use one of them and all would reset.
I think it’s a pretty nifty idea myself.
My idea would be to make it so there are less items overall to steal, but you get to choose between 4 attacks (F1-F4) to use with each stolen item. So like, if you steal a staff, you could do:
F1 – Lava Font
F2 – Eruption
F3 – Blinding Flash
F4 – Cleansing RainI think it would make steal much more interesting and fun…and you would have to really be on the ball and realize what you stole, and how you can best use it very quickly.
This. The issue I would see is that each time you steal from an enemy, you get a different item. If this were to be implemented in a timely manner, I would assume that Anet would have to reduce the amount of different items that can be stolen from each enemy to 1 unique item per species.
Example:
Grawl: Magic totem (the grawl shaman always throw a totem)
Charr: Flintlock Rifle
Bandits: Rusty sword
GW2’s PvE experience is one of the worst in MMO history.
Please tell me you are joking… but then again you have right to have your opinion on the matter.
I think steal is pretty neat.. OK I have not played thief so much. I only have level 19 thief. Still I like steal and I’m going to make it part of my build. It does give you initiative and shadowstep to get in melee range and then random stuff that might give you a chance for stealth attack.
But hey that is how I feel…
It’s useful, definitely, but not terribly SEXY.
This sums it up pretty well. Steal is far from a bad profession mechanic, and it actually compares pretty favorably with other profession mechanics, especially if you stop comparing them in a vacuum and see how each synergizes with the profession. You can no more compare Steal to necromancer’s “z0mg extra life bar”, than you can straight-up compare two profession’s auto attacks and ignore everything else.
What Steal does lack, however, is skill synergy. While other professions have skills and traits that interface with their profession mechanic and make it better, thieves have only traits that make Steal better (initiative has some utility boosts).
My suggestion would be to upgrade Steal by boosting some of the thief’s weaker utilities with Steal synergy. What if traps, for example, refreshed Steal instantly when triggered? Suddenly traps are useful and there’s a large niche for a steal-heavy trap thief. What if Steal applied, without application, all of the venoms on the thief’s utility bar?
GW2’s PvE experience is one of the worst in MMO history.
Please tell me you are joking… but then again you have right to have your opinion on the matter.
This might stem from a lack of experience in MMOs. GW2 doesn’t have the best PvE experience, but it isn’t anywhere near the bottom. If Malicious has only ever played 5-10 MMOs and they all happened to be excellent PvE-centric MMOs, GW2 may very well be near the bottom of their personal ranking.
It’s useful, definitely, but not terribly SEXY.
This sums it up pretty well. Steal is far from a bad profession mechanic, and it actually compares pretty favorably with other profession mechanics, especially if you stop comparing them in a vacuum and see how each synergizes with the profession. You can no more compare Steal to necromancer’s “z0mg extra life bar”, than you can straight-up compare two profession’s auto attacks and ignore everything else.
Could we at least compare the rate at which it’s used? Of all the classes, thief’s is used less than anyone else’s, by a fair margin. Several classes have always-on mechanics, or ones you can spam every couple seconds. At worst they have skills that recharge in 10 seconds. Steal is 45, and usually doesn’t give anything that exciting.
Could we at least compare the rate at which it’s used?
Not really. That’d be like when other professions try to say some of thief’s high-damage abilities are broken because they can be used repeatedly. In reality, most professions get a whole cycle of decent-damage cooldowns, whereas thieves get high-damage abilities and low-damage abilities that they choose from at will. You can’t really apply the mechanics of one profession to another like that. The fact of the matter is, as a whole, thieves’ profession mechanics (steal and initiative) are powerful, useful, and synergistic with the profession. Looking at Steal vs. Adrenaline in a vacuum is like looking at Back Stab vs. Hundred Blades in a vacuum. They’re both weapon skills, and they’re both powerful and useful, but direct comparisons aren’t going to be very useful because of how much differently they work with the professions that have them.
If you want Steal to be integrated into an always-on style of mechanic I’d say something along the lines of steal regenerating faster the more initiative you have banked (say 2 %/init, for a max of 30 % faster if you had a pool of 15 and didn’t ever spend any) would be neat, and a good way to support more conservative initiative-hoarding builds.
(edited by Tulisin.6945)
I likes the steal, I like the random component ability too. With trait elements its arguably the best ability – instant gap closer (also you’re lost as a target possibly?), mug damage, initiative regen, extra ability..dance.
Stealing in on a dagger storm thief is particularly fun.
Steal is an incredible mecanism.
Creslin, about using the F1-F4, It would be cool yeah, but so much work and balancing. 3 more abilities is huge, 3 more per steal is very huge.
Steal give thief an unique abilities depending of the foes they are fighting. It’s awesome.
You also have Stealth attack, that is also unique to thief. And initiative. That’s a lot of class specific abilities.
Just take Necro as an exemple. They only have the same Death Shroud, all the time. The same 4 situational abilities. Nothing else.
:)
He’s saying you would have the option from 4 skills depending on the class you stole from, but you would only be able to use one of them and all would reset.
I think it’s a pretty nifty idea myself.
Yah, that’s what I mean, you just get to use one ability but you get to pick. I personally think it would make steal much more “fun” and actually skill-based because it would involve more planning.
Like, if you steal from a “scholar” class, you KNOW you will get a staff, and you KNOW what 4 abilities you can choose from. If you steal from a ranger or warrior, you KNOW you will get an axe and what 4 abilities…see what I mean?
Then you can actually plan…
“Okay, steal from Ele, put down lava font with F2 stolen staff ability, heartseeker through it for fire aura…”
“Or wait…should I steal from Guardian, get shield, use F3 shield to reflect projectiles while I DPS nearby Mesmer…”
Right now, I feel like steal nearly feels random. Sometimes the item you get it amazingly useful…sometimes it is useless. But in either case, you will don’t have much of a tactical choice.
[Envy], [Moon]
Well each time I press F1, I get the same 4 skill.
Ok I stop it now.
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Well each time I press F1, I get the same 4 skill.
Ok I stop it now.
Yeah you’re right, I haven’t played thief all that much, but I did Wiki it and find that you always get the same skill from each prof. Still though, you get ONE skill, and that skill isn’t always useful. Healing seed, for example, doesn’t seem to be super useful in most situations.
I feel like giving you more options per stolen item would allow for more tactical play.
[Envy], [Moon]
I think steal should give stealth for 3 seconds. This would help with on stealth abilites, and could help with attacks that dont have dagger off hand.
Another benefit is it would lower the mug, cloak dagger, backstab burst alot lower. Since cloak and dagger would be the reveal buff on. So would have to just use mug – backstab.
http://www.youtube.com/channel/UCIj3Z-gk5_7Zs17CQJNKkfg?feature=guide
Steal is an incredible mecanism.
Creslin, about using the F1-F4, It would be cool yeah, but so much work and balancing. 3 more abilities is huge, 3 more per steal is very huge.
Steal give thief an unique abilities depending of the foes they are fighting. It’s awesome.
You also have Stealth attack, that is also unique to thief. And initiative. That’s a lot of class specific abilities.
Just take Necro as an exemple. They only have the same Death Shroud, all the time. The same 4 situational abilities. Nothing else.
:)
He’s saying you would have the option from 4 skills depending on the class you stole from, but you would only be able to use one of them and all would reset.
I think it’s a pretty nifty idea myself.
Yah, that’s what I mean, you just get to use one ability but you get to pick. I personally think it would make steal much more “fun” and actually skill-based because it would involve more planning.
Like, if you steal from a “scholar” class, you KNOW you will get a staff, and you KNOW what 4 abilities you can choose from. If you steal from a ranger or warrior, you KNOW you will get an axe and what 4 abilities…see what I mean?
Then you can actually plan…
“Okay, steal from Ele, put down lava font with F2 stolen staff ability, heartseeker through it for fire aura…”
“Or wait…should I steal from Guardian, get shield, use F3 shield to reflect projectiles while I DPS nearby Mesmer…”
Right now, I feel like steal nearly feels random. Sometimes the item you get it amazingly useful…sometimes it is useless. But in either case, you will don’t have much of a tactical choice.
There is only one choice for me as p/d thief. Seek and steal the engineer! Throw gunk is too epic.
Steal to me seems to be awesome, my first build based was around it in fact. I don’t like stealing a daze from un-dazeable boss, but daze isn’t just used to daze.. What I mean is, even if the boss can’t be dazed, it works also as an interrupt. Every build I have made I have found a use for it. I like the simplicity.
If you are ranged, I will admit sometimes I really don’t want to be close to a boss, but. If you are ranged, you are most likely condition based, and will have at least 10 pts in deadly arts, which means, free poison. If you just want a free speed boost, might and fury, (trickery) you can pop it before battle without stealing at all. The initiative recovered from steal is nice too. If you are melee, you can use it to get into battle quick. Gunk was my favorite with dagger dagger for chaos shield, as well as all the conditions. Using ranged it gives confusion. One of the best is the multi buff one, how else can another class get every boon? (aside from runes/utilities/elites).
PvP (maybe PvE) it becomes a damage dealer with no initiative cost. As far as some of the others, the chill one is hard to pull off because it is melee, some ele’s are hard to chase, that works well when it hits. The healing tree is awesome, its free regeneration to you and everyone around you. The tuft of hair is free stealth, and aoe blind. Everyone loves whirling axe.
It’s a random mechanic, just like messmer’s and engineers, the luck factor is big if you think as a thief, so why not get awesome sometimes, and meh other times. You can’t be op all the time.
What the heck? Steal is amazingly awesome. After my first ~5-10 hours of playing thief, I realized how amazing steal is, and then for the next 20 or so hours, I literally could not get over it. It took me that long to calm down.
Simple, versatile, and satisfying, without being overpowered. It’s pretty much perfect.
I think Steal is one of the reasons Thieves get so much hate in PvP. Because it allows then to jump unsuspecting targets.
In PvE it’s not nearly as useful however.
For the overall balance of the game reworking Steal would probably be a good idea. But I doubt it will happen.
Steal is quite possibly one of the best abilities in the game in PvP.
It doesn’t interrupt whatever you’re doing, so it can be used as an extra damage output whenever you have Mug traited. Sure, it doesn’t work well aside from melee builds (except P/D, it’s still good there), but it has so many different ways you can use it.
In PvE, there’s a lot of thief abilities that are underwhelming. Steal, however, is two abilities in one, so I definitely wouldn’t say it’s that bad off in PvE.
Steal is an incredible mecanism.
Creslin, about using the F1-F4, It would be cool yeah, but so much work and balancing. 3 more abilities is huge, 3 more per steal is very huge.
Steal give thief an unique abilities depending of the foes they are fighting. It’s awesome.
You also have Stealth attack, that is also unique to thief. And initiative. That’s a lot of class specific abilities.
Just take Necro as an exemple. They only have the same Death Shroud, all the time. The same 4 situational abilities. Nothing else.
:)
He’s saying you would have the option from 4 skills depending on the class you stole from, but you would only be able to use one of them and all would reset.
I think it’s a pretty nifty idea myself.
That’s actually what Steal was in Alpha-Early Beta, and I promise you it became far too problematic with balancing.
I would say, however, that the Thief should have some additional tricks up their respective sleeves (or lack thereof if you’re the Order of Whispers type).
How about:
F1 – Steal (unchanged, minus homogenized PvE steals from mobs. 1x 1m duration melee bleed is garbage, Anet. GARBAGE.)
F2 – Dirty Tricks (70s cooldown) pulsing 240 radius AoE blind, 4s duration, centered on Thief. (like the Thief version of Plague, but the Thief can still use 1-5 skills, but Utilities and Elites are disabled for the duration.)
F3 – Determination (120s cooldown) for 3 seconds you take no damage. Functionally identical to Endure Pain, just shorter duration on a much longer cooldown.
F2 & F3 cooldowns are reduced per point of Trickery, just like Steal, but it removes the RNG factor from the Thief playstyle to some degree while enhancing the overall depth of the class.
[NEX]
#swaguuma
I don’t PvP much, but I imagine its much more useful in PvP/WvW. In dungeons, I try to stay far away from mobs (squishy me), and F1 is kinda the opposite
But useful or not, its not a very fun ability. The F1-F4 idea would be an improvement. Or something more stealth related. Also, it does not have to be the same in PvP and PvE, if balancing issues becomes a problem.
Maybe something that could improve our survivability, I die as soon as a boss looks at me, and I’m 20/20 in survivability traits (rest in crits).
Whoever said that all the steals are useful most likely doesn’t steal from Guardians/Engineers…
On topic, I only really use 3 stolen items very often. Which is the thing you steal from Ele’s to Chill D/D Ele’s and make them go “WTF IS WRONG WITH MY COOLDOWNS”. Necro’s fear. And ofcourse the Thief stealth thingy.
Warrior one has become a deathwish after they took the evade/invulnerable off it.
Mesmer one is quite nice but I hardly ever hold on to it.
Ranger one is meh because I already have quite some nice healing.
Engineer one is just crap
Guardian one is beyond crap, it’s what crap would crap if crap could crap.
They shouldn’t change anything major on classes untill they fixed the rest of the big kitten issues this game has.
Whoever said that all the steals are useful most likely doesn’t steal from Guardians/Engineers…
On topic, I only really use 3 stolen items very often. Which is the thing you steal from Ele’s to Chill D/D Ele’s and make them go “WTF IS WRONG WITH MY COOLDOWNS”. Necro’s fear. And ofcourse the Thief stealth thingy.
Warrior one has become a deathwish after they took the evade/invulnerable off it.
Mesmer one is quite nice but I hardly ever hold on to it.
Ranger one is meh because I already have quite some nice healing.
Engineer one is just crap
Guardian one is beyond crap, it’s what crap would crap if crap could crap.They shouldn’t change anything major on classes untill they fixed the rest of the big kitten issues this game has.
Engineer’s steal is great for condition builds. It applies a random condition and creates an ethereal field, effectively giving condition thieves not only ways to get other conditions, but a consistent way to get confusion.
Guardian’s steal is a two second stun.
How are either of those bad, in any way?
Oh, and Ranger steal + Cluster Bomb = spammable AoE heal.
I just think you don’t know when to use the steal abilities and so you think they’re bad. Just because something isn’t good on your omg1337d33pz build doesn’t mean it’s bad as a whole.
Whoever said that all the steals are useful most likely doesn’t steal from Guardians/Engineers…
On topic, I only really use 3 stolen items very often. Which is the thing you steal from Ele’s to Chill D/D Ele’s and make them go “WTF IS WRONG WITH MY COOLDOWNS”. Necro’s fear. And ofcourse the Thief stealth thingy.
Warrior one has become a deathwish after they took the evade/invulnerable off it.
Mesmer one is quite nice but I hardly ever hold on to it.
Ranger one is meh because I already have quite some nice healing.
Engineer one is just crap
Guardian one is beyond crap, it’s what crap would crap if crap could crap.They shouldn’t change anything major on classes untill they fixed the rest of the big kitten issues this game has.
Engineer’s steal is great for condition builds. It applies a random condition and creates an ethereal field, effectively giving condition thieves not only ways to get other conditions, but a consistent way to get confusion.
Guardian’s steal is a two second stun.
How are either of those bad, in any way?
Oh, and Ranger steal + Cluster Bomb = spammable AoE heal.
I just think you don’t know when to use the steal abilities and so you think they’re bad. Just because something isn’t good on your omg1337d33pz build doesn’t mean it’s bad as a whole.
That’s cute but no, I run a condition build. The engi one is a pain in the kitten because of the fact that either your opponent must stand still in the junk or you must stand still in the junk and shoot/hit your opponent from it. And I don’t know how you play PvP/WvW but my opponents nor myself ever stand perfectly still or have proper time to position. The latter is often a problem because I almost always run solo and am almost always outnumbered.
The guardian one is a big pile of crap because of the fact that I am a condition thief. It doesn’t add anything useful to my repetoire at all. Unless I am outnumbered and get someone downed and someone is actually trying to res and I have the thing… Which you know happens, almost never because I favor the useful steals.
Ranger one is ok’ish because of the regen I get out of it from being a P/D cond thief. However like the Engi one, it requires me to be near it while shooting and more often than not I cannot stand or just move around in that tiny circle for it to be useful. Also my build gives me plenty of healing via Shadows Rejuv and Signet of Malice.
I’m perfectly aware of what they all do but without a doubt the top 2 are the worst for a thief and the ranger one is situational.
EDIT: Btw the Guardian thing is a daze, not a stun. It interrupts and doesn’t allow you to use skills. You can still move around.
ANet, plz don’t change our F1 ability.
Some of us know how good it is when used properly.t
It’s useful, definitely, but not terribly SEXY.
This sums it up pretty well. Steal is far from a bad profession mechanic, and it actually compares pretty favorably with other profession mechanics, especially if you stop comparing them in a vacuum and see how each synergizes with the profession. You can no more compare Steal to necromancer’s “z0mg extra life bar”, than you can straight-up compare two profession’s auto attacks and ignore everything else.
Could we at least compare the rate at which it’s used? Of all the classes, thief’s is used less than anyone else’s, by a fair margin. Several classes have always-on mechanics, or ones you can spam every couple seconds. At worst they have skills that recharge in 10 seconds. Steal is 45, and usually doesn’t give anything that exciting.
I don’t think of steal as an attack so much as for mobility and whatever I have it traited for (I believe right now it’s for stealth and then I get 2 initiative from that stealth plus it does damage).
My biggest issue isn’t the cooldown of steal, it’s the cooldown of thieves guild, but maybe I’m trying to make the thief into a pet class when it’s just not meant to be.
~ArenaNet
That’s cute but no, I run a condition build. The engi one is a pain in the kitten because of the fact that either your opponent must stand still in the junk or you must stand still in the junk and shoot/hit your opponent from it. And I don’t know how you play PvP/WvW but my opponents nor myself ever stand perfectly still or have proper time to position. The latter is often a problem because I almost always run solo and am almost always outnumbered.
The guardian one is a big pile of crap because of the fact that I am a condition thief. It doesn’t add anything useful to my repetoire at all. Unless I am outnumbered and get someone downed and someone is actually trying to res and I have the thing… Which you know happens, almost never because I favor the useful steals.
Ranger one is ok’ish because of the regen I get out of it from being a P/D cond thief. However like the Engi one, it requires me to be near it while shooting and more often than not I cannot stand or just move around in that tiny circle for it to be useful. Also my build gives me plenty of healing via Shadows Rejuv and Signet of Malice.
I’m perfectly aware of what they all do but without a doubt the top 2 are the worst for a thief and the ranger one is situational.
EDIT: Btw the Guardian thing is a daze, not a stun. It interrupts and doesn’t allow you to use skills. You can still move around.
Funny, a great steal ability for condition builds and you can find a way to use it well. Just because you aren’t standing still doesn’t mean you can’t find a use for a combo field.
The guardian one is, once again, CC that you wouldn’t have normally. If you can’t see how this is good, there is no hope for you. A free interrupt that you don’t have normally, a CC to use to ensure a kill, etc. It’s easily one of the best steals.
Ranger one is only situational because you won’t always need health. However, in WvW, a free AOE heal with no CD via Cluster Bomb is awesome. It can change a battle in your favor by keeping your team at higher health.
And yes, I remembered that it was a daze after but didn’t feel like editing it in. It’s still a 4 second daze that can easily decide a battle. I’m really baffled as to how you think this is bad, honestly.
Again, I realize what the steals do and how they CAN be very very awesome IF you are able to use it against a freaking dummy that stands still.
If you can honestly say that stealing from an engi is even remotely close to a free stealth, Ele’s chill and Necro’s fear you sir lack proper enemies. Sure I will run into enemies every now and then that completely freeze when playing and just stand there and take everything you throw at them while they focus on pressing numbers instead of moving around and making sure they don’t get hit by easy to dodge crap like engi steal. However this doesn’t happen often or some days it doesn’t happen at all..
“CC that you wouldn’t have normally”. If you go at it like that, having the fiery greatsword should be amazing aswell, it isn’t…
I still think you are missing what I’m trying to explain here. While the effects of steals might be ok, they don’t work well in a s/tPvP or WvW environment. The ranger and Engi one (btw I totally don’t care about the random condition because the animation is slow and easily dodged) because it requires you to stand still (or atleast run around) in a tight spot or your enemy to stand still in a spot.
The guardian one I don’t like because it extremely situational and even then hardly makes an impact most of the time because I’m a condition thief. I will never pick out the guardian to steal from if I have more than 1 choice. Apart from that Guardians have too many freaking abilities (both passive and active) that have a chance of messing up your steal anyway. Btw don’t think I won’t use it or whatever whenever I happened to steal from a Guardian, that would be a waste of a 4s daze. I’m just discussing the fact that in both s/tPvP every other steal is a lot more useful than the Guardian one.
Also I would like to point out that you, for some reason, are looking at this from a team perspective and I’m looking at it from a solo thief perspective. Also if you really ask your team to huddle up while in a fight to get some (and I do really mean some, because it doesn’t hit home as much as you make it out to be) regen while most likely getting your kitten AoE’d off.. I don’t want to be on your team.
“a 4 second daze that can easily decide a battle”. As a condition thief, it really won’t. Sure it impacts it a little, but it doesn’t even come close to any of the other steals that actually work largely in my favor. Sure if you are the 99% and run the burst thief builds I agree that daze can make a kill a lot easier, however if you need a crutch like that to take care of a guardian as such a thief I feel for you.
Steal has a bit of meta, a lot of situational awesomeness, and some definite synergy with certain builds depending on what you steal. I don’t think there’s anything wrong with that. You may not like the guardian steal because of the difficulty of getting it off and the fact that it doesn’t help you in 1v1 with a condition build, but other thieves might not like the stealth because they aren’t running any stealth traits, or fear because they’re a melee-heavy thief without control/speed to keep up with a running target.
As I said in my first post, steal might be great in PvP. But its for PvE I want it changed or improved. Against a boss fight, a steel is a teleport with a little damage or buff/debuff and with a long cooldown. And the teleport takes you close to the boss, which is not where you want to be as a thief (at least not on harder bosses deep into fractals).
Compare this to other classes class-abilities, which in most cases are crucial for all types of play.