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(edited by Daecollo.9578)
A lot of posts on the forums are currently complaining about “spamming” of certain abilities, however I think because of the recent nerfs to the thief class, I feel that we should get a burst to our lower damage abilities and some could use an initiative adjustment. The reason people spam
Pistol / Pistol needs a lot of work, the re-fire rate needs to be that of the ranger’s short bow (0.54), its no fair that it is almost better in every single way (has more damage, more conditions, better evasion and you can get a pet that can tank and do even more damage.) It also needs a rework of body shot, maybe adding stealth and poison to the set.
Shortbow could use a bit more pressure, perhaps having the same refire rate as the ranger’s short bow but only bouncing if you hit the target from behind. The shortbow’s attacks could also have its damage back to what it used to be due to the quickness nerfs, you can’t shotgun ‘2’ anymore.
Sword needs some changes, but not many. Infiltrator’s Strike was nerfed several times however none of its core functions were changed to make up for it, so people mostly just ignore it. It lost its infinite range and its ability to break stuns and still costs the same initiative? Infiltrator’s Strike needs its Initiative lowered to 2, and shadow return lowered from 2 to 1.
Pistol Whip needs its damage raised back to what it was prior to its nerf, in fact I feel it should be a bit more then it was before. People have “learned to play” since then and quickness was the real culprit to the abilities malice.
Dagger is mostly fine, however I feel that Dancing Dagger should have its damage turned back to what it was prenerf and Hit 1 or 2 less targets. Death Blossom should also have a heavy base damage increase or maybe a bit more condition pressure. (I would say adding 3 stacks of confusion as well since your dancing around your target.)
(edited by Daecollo.9578)
not too worried about damage atm. i wish they could revert some of the nerfs that we didn’t deserve…
for example, fix the shadowstep pathing (revert to original pathing), revert range reduction on cluster bomb, revert lotus poison nerf, and revert the stunbreak removal on shadow return.
but if they won’t fix any of those which I think are more important, then yea i’ll take some increased damage on sword and shortbow.
i would like you guys to take a close look at what you define burst as. then compare it to what we have.
we used to have mug CND bs…THAT is burst.
i dont consdier CND BS burst. i think thats a combo.
burst is a combination of 3+ skills that combine in my opinion.
spike hits are like 1 or 2 big hits. how do u guys feel?
i think thief burst is non existent.
You wait for your new nerf bat to be handed to you by Anet, due to all the kittening about thieves that goes on.
not too worried about damage atm. i wish they could revert some of the nerfs that we didn’t deserve…
for example, fix the shadowstep pathing (revert to original pathing), revert range reduction on cluster bomb, revert lotus poison nerf, and revert the stunbreak removal on shadow return.
Why, nothing make us thiefs happier that a little stone which interupt our shadowstep. /sarcsm
but if they won’t fix any of those which I think are more important, then yea i’ll take some increased damage on sword and shortbow.
I have the feel they have little increase the dmg from the sword, but im not sure.
(edited by Black Teagan.9215)
Would really like the thief improved <3.
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