Change Back Fighting

Change Back Fighting

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Posted by: evilapprentice.6379

evilapprentice.6379

So this is short, sweet, and rather specific.

I think they should change the DA trait “Back fighting” to “Increases damage done to downed players by 50%”.

Thieves aren’t warriors – they can’t go in and eat a bunch of AoE while using HB’s to delay/stop a res. Thieves don’t get stability, and stealth stomping can cause you to lose the point.

I think allowing thieves to do better damage against down players (when they slot a trait), would be a nice solution and help non-stealth thieves have a bit more of a role in team fights.

If you’re a thief and haven’t
pre-ordered HOT at this point,
save yourself the money and don’t bother.

Change Back Fighting

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Posted by: Jakare.6807

Jakare.6807

I think 50% extra damage could end up being way overpowered. D/d thieves with a full zerk set up could essentially insta stomp someone with a cloak and dagger, mug, backstab combo.

Úchî/Aulrathil
[TI] Team Ignition (Gandara)

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Posted by: evilapprentice.6379

evilapprentice.6379

I think 50% extra damage could end up being way overpowered. D/d thieves with a full zerk set up could essentially insta stomp someone with a cloak and dagger, mug, backstab combo.

Not really…

50% is 50% – are you telling me that combo currently does 66% of someone’s down state health bar? Maybe on GC’s…maybe.

Also, this isn’t November 2012, so the chances someone runs a CnD ->Steal->Mug (which can’t crit anymore, remember)->backstab is minimal at best (I’d be surprised if that player downed someone). Even if it were 2012, downing someone by blowing your entire Burst combo seems like a balanced tradeoff, IMO – you just put your burst combo on 35s CD, which is pretty big.

Edit – I’m thinking PvP, not WvW, so maybe some of what I’ve said is inaccurate (I Don’t WvW)

If you’re a thief and haven’t
pre-ordered HOT at this point,
save yourself the money and don’t bother.

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Posted by: Sir Vincent III.1286

Sir Vincent III.1286

This doesn’t really matter to me since Mug is the only useful major in that set. Even if you change it to that, it’s not good enough to take Mug’s slot.

http://sirvincentiii.com ~ In the beginning…there was Tarnished Coast…
Full set of 5 unique skills for both dual-wield weapon sets: P/P and D/D – Make it happen
PvE – DD/CS/AC – If that didn’t work, roll a Reaper or Revenant.

Change Back Fighting

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Posted by: evilapprentice.6379

evilapprentice.6379

This doesn’t really matter to me since Mug is the only useful major in that set. Even if you change it to that, it’s not good enough to take Mug’s slot.

Might give thieves something to slot at 20 point into DA when not running a venom spec. Also, there’s no harm in planning for the future… maybe one day in 4-5 years thief traits wont be so cut and dry, and options might open up.

If you’re a thief and haven’t
pre-ordered HOT at this point,
save yourself the money and don’t bother.

Change Back Fighting

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Posted by: Sir Vincent III.1286

Sir Vincent III.1286

This doesn’t really matter to me since Mug is the only useful major in that set. Even if you change it to that, it’s not good enough to take Mug’s slot.

Might give thieves something to slot at 20 point into DA when not running a venom spec. Also, there’s no harm in planning for the future… maybe one day in 4-5 years thief traits wont be so cut and dry, and options might open up.

I don’t know because you either replace Mug or replace a Master slot to have both (which not going to happen since I personally use Combined Training).

Even if they improve the existing one or introduce a new one, I still cannot picture not taking Mug, unless instead, they made Mug a crappy trait. Even in its mediocre state, it’s still the best in slot.

http://sirvincentiii.com ~ In the beginning…there was Tarnished Coast…
Full set of 5 unique skills for both dual-wield weapon sets: P/P and D/D – Make it happen
PvE – DD/CS/AC – If that didn’t work, roll a Reaper or Revenant.

Change Back Fighting

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Posted by: evilapprentice.6379

evilapprentice.6379

This doesn’t really matter to me since Mug is the only useful major in that set. Even if you change it to that, it’s not good enough to take Mug’s slot.

Might give thieves something to slot at 20 point into DA when not running a venom spec. Also, there’s no harm in planning for the future… maybe one day in 4-5 years thief traits wont be so cut and dry, and options might open up.

I don’t know because you either replace Mug or replace a Master slot to have both (which not going to happen since I personally use Combined Training).

Even if they improve the existing one or introduce a new one, I still cannot picture not taking Mug, unless instead, they made Mug a crappy trait. Even in its mediocre state, it’s still the best in slot.

Yeah, but it’s not like Combined training is a “Good” trait, it’s just the best out of a pile of crap.

Out of 7 weaponsets,
Shbow doesn’t qualify
D/D and P/D’s dual skills are condition based
P/P is a messed up set (though once eventually fixed, combined training has potential to work with P/P)

So, it’s a trait that at best can help a single skill on 3 out of 7 weaponsets…and even then, its 5% more damage, for a master level trait. Personally, I think 50% more damage to downed targets would be more useful for those times you’re forced to body cleave/DPS a downed target to slow/prevent a res. Perhaps the 2 could be rolled together, to make the trait more viable and universally applicable.

If you’re a thief and haven’t
pre-ordered HOT at this point,
save yourself the money and don’t bother.

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Posted by: Gwalchgwn.1659

Gwalchgwn.1659

I’d take this over mug … I don’t like being revealed on steal (caused by mug when in stealth).. it’s the primary reason why i went away from DA for alternative builds

Ring of Fire
GL – “The Afternoon’s Watch” [OATH]

Change Back Fighting

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Posted by: Sir Vincent III.1286

Sir Vincent III.1286

This doesn’t really matter to me since Mug is the only useful major in that set. Even if you change it to that, it’s not good enough to take Mug’s slot.

Might give thieves something to slot at 20 point into DA when not running a venom spec. Also, there’s no harm in planning for the future… maybe one day in 4-5 years thief traits wont be so cut and dry, and options might open up.

I don’t know because you either replace Mug or replace a Master slot to have both (which not going to happen since I personally use Combined Training).

Even if they improve the existing one or introduce a new one, I still cannot picture not taking Mug, unless instead, they made Mug a crappy trait. Even in its mediocre state, it’s still the best in slot.

Yeah, but it’s not like Combined training is a “Good” trait, it’s just the best out of a pile of crap.

Yup, I hear you.

Out of 7 weaponsets,
Shbow doesn’t qualify
D/D and P/D’s dual skills are condition based
P/P is a messed up set (though once eventually fixed, combined training has potential to work with P/P)

I use it because that’s the only one that makes sense with my S/D+P/P set. There’s really nothing else there to pick.

So, it’s a trait that at best can help a single skill on 3 out of 7 weaponsets…and even then, its 5% more damage, for a master level trait. Personally, I think 50% more damage to downed targets would be more useful for those times you’re forced to body cleave/DPS a downed target to slow/prevent a res. Perhaps the 2 could be rolled together, to make the trait more viable and universally applicable.

Well, I already get +50% dmg from CS to my target that is below 20% HP, so to add another 50% to a downed player would be broken.

When I select a trait, I based it on the skills I use the most. Since my build is power-based using S/D+P/P, every little % I can get to bring a target down is the right choice for me. I rather have the 5% at all times rather than 50% only when they are downed — but that’s just me .

http://sirvincentiii.com ~ In the beginning…there was Tarnished Coast…
Full set of 5 unique skills for both dual-wield weapon sets: P/P and D/D – Make it happen
PvE – DD/CS/AC – If that didn’t work, roll a Reaper or Revenant.