Change the third attack animation on DD
The Revenant’s version is much smoother imo. Just use that.
Resident Thief
Yeah, the first thing I thought when I saw it was “well that looks weird.” They just kind of… hold their hands forward… and the staff just floats there… twirling. Maybe that’s just how sylvari females do it? I’m hoping that human males are a little more dynamic than that. Otherwise I wouldn’t mind a revamp in animations to make it look more flashy.
I still absolutely can’t wait to try this out next weekend, though!
I actually agree with this one. Kind of weird to spin the staff like that for an attack. It looked very unsatisfying.
I’m seconding (or thirding, or whatevering) this. the concept is nice, but it comes across far too magicky.
If there’s one part I like, it’s the sound effect of the twirling. It’s REALLY slick. It just needs to be attached to the spin that Revenant uses and it’ll be perfect from my perspective.
Revenant’s version can be seen here:
Resident Thief
Yeah the staff auto attack spin looks pretty silly. ^^
The animation from revenant is better but still far away from
an efficient attack spin. What they do is just show.
You have no strength or control when you spin the staff with one hand.
You can put your hand in between the spinning staff and it would not hurt you and just fall out of the wielders hand.
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[5/8 Champion Titles – Legendary Division] [19k+ AP]
[BEER – Dungeon Riders – Desolation]
I’m pretty sure they missed the point of spinning the staff around like that. I real fighting, spinning a staff or polearm is used (almost never) to confuse/intimidate the foes and is extremely ineffective at doing any damage, because it mandates that you forfeit all of your range, and it requires a lot of space in front of you. So yes, it looks dumb, doesn’t make sense, and should be changed for the sake of realism.
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where do i sign for this
can i sign for this anywhere
this needs to change
literally exactly what Seabreeze said, it’s stupid
also, staff skill 3 “Debilitating Arc” looks just as dumb, it’s just a bash with a faster-than-normal-basic-dodge-roll backward, like, where are you even getting that momentum from while moving your body forward like that,especially when used without an enemy to push off from
also, staff skill 3 “Debilitating Arc” looks just as dumb, it’s just a bash with a faster-than-normal-basic-dodge-roll backward, like, where are you even getting that momentum from while moving your body forward like that,especially when used without an enemy to push off from
Oh heck yes, Alpha, I totally agree with you. Just like with the auto-attack, when I saw staff skill #3, I thought “what the hell is that? Is it supposed to look like that?” Lol, it seriously looks like you glitch out or something, it’s so awkward. A move like that would’ve looked better as an uppercut with the staff followed by a retreating side flip from the momentum. The way it is now looks way to obvious that they were desperate to recycle animations.
While we’re on the subject, staff #4 should be a sweep, not a scoop. Also, vault looks pretty good, but as the name implies, the player should actually vault with the staff rather than just… jump.
As happy as I am about the staff, I can’t help but feel like it deserves more attention to detail in the animations. It’s a brand new way to use the staff, Anet should pull out all the stops to make it look awesome!
-cries-
my thoughts exactly
i didn’t want to take off too much away from the OP about the auto attack chain….
but…. yes, everything there was my reaction to them
Yeah, as far as the auto attack chain goes, I definitely think it needs a revision. As the OP stated, that baton twirl just doesn’t look right.
Several Staff skills feel like placeholder animations. Please don’t let it go live that way.
It would be nice if the 3rd attack channeled the momentum of the staff in more of a swinging motion. Sort of like a charr’s animation close to the end of 100 blades. Maybe there’s an actual staff move that’s more fitting, but I mention the 100b because of how fluid it is on charr.
Several Staff skills feel like placeholder animations. Please don’t let it go live that way.
That’s exactly what I was thinking. They really do look like placeholder animations even down to the combat stance (2-handed hammer? Really?).
that hammer stance
UGH
i sincerely hope these are just “placeholders”
it really just both feels and looks lazy
i mean, i understand copypasta is easier… but, seriously, a lot of these animations….
-cough- Water Overload for Tempest is literally /sit -cough-
but, listening to Rubi saying “it looks so awesome” over and over again on the live stream on all the “new and shiny things”…. kinda fills me with doubt that these will be changed
i’m not trying to bash on the artists, obviously, i have no experience with creating this kind of thing, the effects and the way they come out are extremely good, but the player motions being recycled gets boring and just look hilariously rushed… in my opinion, i suppose
BACK ON TOPIC the spin on auto chain 3 also just doesn’t flow well with itself, which also feels, again, “rushed”
the one “new” player motion we get and it just…. doesn’t……. no
Just to clarify, I think the idea of whirling the staff around for the third auto attack hit is really cool. It just needs to look… well, better. The revenant is a decent example where you spin the staff a bit, then swing it around for a strike. The daredevil can do a similar motion, but in a way that looks more showy since it feels like a “show-off” kind of specialization.
Yes, I’m gonna use Donatello as an example.