Changes are great

Changes are great

in Thief

Posted by: Einlanzer.1627

Einlanzer.1627

I’m happy with the adjustments to Assassin’s Signet and Flanking Strike. The latter is still a bit on the weak side, but Sword/Dagger is one of my favorite combos thematically speaking and I’m happy for even small buffs to it.

Assassin’s Signet change was a very elegant solution to the over-the-top front-end damage capability of backstab builds. Simultaneously, it indirectly improves a few underutilized tactical options, and it does so without providing any direct buffs or nerfs to any skills. Fantastic.

My only disappointment is that P/P is still a little weaker than it should be (wouldn’t it make more conceptual sense if head/body shot were reversed?) and they still didn’t do anything to address just how wretchedly awful the thief’s downed state is in PvE, which is the primary sources of the class’ survivability issues.

(edited by Einlanzer.1627)

Changes are great

in Thief

Posted by: Red Falcon.8257

Red Falcon.8257

I too feel changes are very good, as usual Anet is great at balancing.

Things left to fix in the long run:

1) Flanking Strike is still sadly useless against moving targets, and therefore not viable in any PvP or mobile PvE.
2) Stealth bugs.
a) Character does not go invisible when in stealth.
b) Channeled skills continue “homing” to character after stealth for their full duration.
3) P/P could use some love. It’s a bit on the weak side for a 900 range weapon.

When those are fixed the Thief seems pretty final to me.
I’m in no hurry tho, I hear other classes are more buggy so they have the priority.