Changes to make Acro worthwhile for survival

Changes to make Acro worthwhile for survival

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Posted by: Dahkeus.8243

Dahkeus.8243

Here’s my 2 copper on how ANet could tweak some acrobatic traits to make them viable, yet not overpowered:

Fleet of Foot
Allow this trait to also remove burning. Burning is a heavy dps condition, but the 10s cooldown of the trait along with the frequency of how often it can be re-applied make this a fair change. Cripple and weakness are both relatively weak conditions, which is why this trait is far to weak to be considered. However, there’s a lot of potential in this trait since a condi removal on dodge puts players in a spot where they will need to decide whether a condi cleanse or an evade from a big attack are more important.

Assassin’s Reward
This could use a boost to healing power.

Hard to Catch
Just give up on this trait. It’s inherently too problematic. Making it not trigger when stability prevents a stun and making it port you in a non-random location/distance could help though, if you really want to keep working on it.

Pain Response
Add torment to the list of condis removed.

Fleet Shadow
Adjust this to actually be a 50% speed increase.

(edited by Dahkeus.8243)

Changes to make Acro worthwhile for survival

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Posted by: Interceptor.2653

Interceptor.2653

Hide in Shadows

*Hard to Catch

Changes to make Acro worthwhile for survival

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Posted by: Dahkeus.8243

Dahkeus.8243

Hide in Shadows

*Hard to Catch

Nice catch. =P

Edited original post.

Changes to make Acro worthwhile for survival

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Posted by: Auesis.7301

Auesis.7301

Assassin’s Reward doesn’t need a boost to healing power. It needs a boost to its base heal. It’s pathetic, especially now that it’s Grandmaster.

Gnome Child [Gc]
Resident Thief

Changes to make Acro worthwhile for survival

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Posted by: Dahkeus.8243

Dahkeus.8243

Assassin’s Reward doesn’t need a boost to healing power. It needs a boost to its base heal. It’s pathetic, especially now that it’s Grandmaster.

Hmm…maybe my wording was unclear, but that’s what I meant. When it procs, it should heal for more than what it currently does.

Changes to make Acro worthwhile for survival

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Posted by: Auesis.7301

Auesis.7301

Assassin’s Reward doesn’t need a boost to healing power. It needs a boost to its base heal. It’s pathetic, especially now that it’s Grandmaster.

Hmm…maybe my wording was unclear, but that’s what I meant. When it procs, it should heal for more than what it currently does.

Well, it can be taken either way, but to me it implied a change to scaling with the healing power stat, which already received a buff but remained terrible.

Gnome Child [Gc]
Resident Thief