Changing from Ele to Thief
As ragfell already mentioned: as a thief you need to rely a lot on dodges/blinks/stealth to stay alive. Since you played ele before (which is a naturally tanky class) you might need some time to get used to the more “hit and run”-oriented nature of the thief gameplay.
You also dont really want to do a lot of teamfighting.
Map awareness is key to successfully playing the class, as you mainly are looking to outnumber / +1 smaller skirmishes or 1v1s. Dont waste any time on drawn-out fights and avoid to 1v1 tanky classes.
Thief has the best mobility in the game, so make sure to take advantage of it. If fights take too long, just stealth up and leave….going elsewhere on the map to get a possible decap.
If you play the class long enough you will get used to its mechanics eventually, so dont worry to much about that. The real difference between a good and a bad thief (at least imo) is their map awareness. It really is all about the “thief mindset”.
If you have any questions and play on EU servers, feel free to add me^^
You’ll figure it out as time goes on and if you take the time to hone your skills. There are so many small nuances and little tricks that really only come from playing and both figuring it out and over time talking with other people and absorbing little tidbits and things to improve upon your play.
If you played glass staff ele, you’ll probably be pretty familiar with the durability of the class. You will need to be a bit trickier, however, since rather than just trying to open the gap and nuking them or retreating into your team, you will need to close it at some point to take them out. Knowing your enemy as well as exactly what kind of abuse you’ll be able to take/how aggressive you’re allowed to play from a numbers perspective is a pretty big deal in terms of how you’ll perform. That’s really just a matter of experience, though.
Advice for sPvP: You can’t play the class like an ele. Your 1v1 potential is poor, so it’s important to remember that you need to do your job of neutralizing enemy points that don’t have defenders and simply moving on. You don’t need to capture them, just neutralize (unless there’s nowhere better to be). You’ll likely lose the strict 1v1, and you likely won’t succeed when making a fight turn from say a 1v2 into a 2v2. Your job is to decap and disrupt ticking points without resistance and to make fair fights unfair, not to try and level the playing field.
For WvW, you can do whatever you want. The class has its necessary damage because it gets all its damage from scaling effects instead of static source like boons. Since sPvP stats are innately lower than PvE/WvW, your scaling means less (example if you have 1k power, a +500 power bonus is going to be more impactful than +40% damage, but at 2k power, the +40% damage bonus is 60% better).
https://forum-en.gw2archive.eu/forum/professions/thief/ES-Suggestion-The-Deadeye-FORMAL/
For PvE leveling: Blind fields are your friend and pistol offhand will make your life easier.
For PvP: Start getting used to resetting fights or using escape abilities to find to pick fights in your favor.