Ok so as apparently CnD by itself is the reason of 95% nerfs happening to stealth and anything that is a consequence of stealth, I was thinking about something that could help with it.
First: Get rid of stealth attacks (wait, later there is a justification and compensation for this).
In first place, stealth attacks don’t make too much sense. Stealth isn’t exclusive from Thieves. Anyone can get them with combos, there are area stealths and there is another entire profession with as many stealth skills as we have. So that we get extra skills from it makes as much sense as Warriors getting new #1 skills when they have power or quickness.
These stealth attacks are part of the so many mini mechanics the Thief have to try to compensate for not having a strong single mechanic, but honestly they don’t make as much sense AND they force a lot of builds to play around those stealth attacks.
In the days of GW2Guru before the official forums opened I was on the wandagon of those who though stealth skills where a bad idea and that they would force to specific playstyles and always the same skills and builds just to get access to them (and 5- we 1- were- 1- right- 1-5).
But here is the catch: In this rework sugestion, Cloak and Dagger would become a 2 steps skills (like Cluster Bomb or Infiltrator’s Strike), where the second step would be Backstab (the whole reason a set of stealth attacks were invented in the first place as originally BS was the #2 skill). This way it would really be Cloak (hit to become invisible) and Dagger (a significative dagger strike).
So, you would ask, what’s the difference now? Well, the difference is that making it a 2 steps skill, you can make the time Backstab is ready to be pressed longer than what the stealth lasts (it still does extra damage from behind, but you’re visible for some time if you didn’t use it before). You can’t loop Cloak and Dagger with right timing for virtually perma-stealth, as you need to use step 2 of the skill (it could even get the revealed debuff by itself) and this wouldn’t change D/D playstyles that used it without exploiting.
Tadaaaaaa!! CnD loop problem solved!!
Now some sets would need a revision:
- P/D would get a hard hit from this. So here is what I would do: Make Body Shot the auto-attack (with only 1 Vuln) like it was before the introduction of stealth attacks. This way the auto-attack synergizes with Unload from P/P much better, and also gets synergy with the new state of CnD, as you can keep shooting to apply Vuln, kite melees with your third skill and when you think he got enough Vulns and you kitted his more powerful attacks go for the Cnd+BS combo.
Now the second skill leaves an open spot, and I think a spread 5-shot with 1 bleed per bullet (like Rangers #2 with the Axe, which has a 6 second recharge so it’s perfectly justified at 3 inititive) would be perfect here for some reasons. Spammable bleeds let Carrions still enjoy pistols and they could chose any offhand weapon now, in fact it would synergize a lot with Black Powder thanks to being a spread projectile that can combo multiple times and needs to be close to the opponent to be 100% effective, so P/P would get 2 very different playstiles: auto-attacks for Vuln and Unload spam (a better version of current P/P behaviour), and “in your face” with blinds and bleeds (and being multi hit it can get benefit from some traits you use for Unload). You could even get a combination of both styles depending on your opponent and P/P becomes a lot more versatile.
P/D can still go carrion thanks to the change on #2 and you would probably get more use of the dual skill to spam a lot of bleeds (without needing to go through 5-1-1-1-5) then kite your target (with a much higher spike potential of bleeds as 5-1-1 applied a constant amount of them), and it now has an open door to go Berserk thanks to the synergy of Vulns on the auto-attack, while constantly keeping your distance and kiting with 3 and 4, and access to Backstab to get the best from those Vulns when you think you’re ready to go for it and jump into melee range.
Continue on second post for character limit.
(edited by Lokheit.7943)