Cloaked In Shadow is is *MUST for D/D

Cloaked In Shadow is is *MUST for D/D

in Thief

Posted by: MidoriMarch.8067

MidoriMarch.8067

Cloaked In Shadow is *MUST have trait for D/D thief. and moving that onto GM trait is just way too unfair for D/D

I’d pick CiS over RoS as D/D anyday..

CiS is only blind we can access for us d/d thieves… and that is really really helpful.

I dont really care about other weapon sets and traits but moving that CiS to GM trait is just killing D/D

and CiS , SoR those 2 are like core for those SA D/D and its the only survival we have taking those 2 away means just quit D/D

(edited by MidoriMarch.8067)

Cloaked In Shadow is is *MUST for D/D

in Thief

Posted by: Coronit.9432

Coronit.9432

What the hell?
You would pick CiS over RoS anyday? So a very usefull and powerfull trait. GM worthy? ^^
As a blind access I have to agree. D/P never really needed it cause of having a lot of blind-access through Blackpowder and shadowshot. So it was mostly used by D/D, P/D and sometimes S/D. The trait is very powerfull and I think they didn´t want to have CiS AND shadows rejuvination at the same time. Take into your mind that rejuvination is even mor powerfull now, since you have the ini-gain without even have to extra trait it (but that means D/P has it, too). So having CiS from Master AND stronger rejuvination was propably to much for the devs. Now you have to choose between CiS and rejuvination. The problem I see here is that anyone would use rejuvination so CiS would gather dust. Its to good to not use it. Normally the blind on stealth was s good because of prevent incoming CC or damage. With RoS you have around the same protection against damage, but CC would have stronger impact. I actually like that thinking behind it. If you choose the regen on stealth trait you can outheal an insane amount of damage in combination with rejuvination.
And because you don´t really need the CS line right now, you can Spec 60606 to gain a lot of damage you hadn´t before and have the strong Steal. Or you can still use CS in combination with DA and SA. Strong damage from DA, some damage and/or healing (hidden killer or invigorating precision) and SA for a strong survival. You can even go 60660 to have damage and a lot of dodges and survival through SA.

So please stop saying D/D is dead. D/D was less powerfull than D/P and S/D for a long time and gonna be it with the patch, too. But D/D isn´t only SA with CiS. You have so many possibilities. You ca have more damage AND more survival with 3 grandmasters…

Thief for Live – Noc
Pls more Noc-Noc-Jokes…
How to counter Unrelenting Assault… Not anymore :<

Cloaked In Shadow is is *MUST for D/D

in Thief

Posted by: alchemyst.2165

alchemyst.2165

I’ve played D/D without Cloaked in Shadow for months

Then again, I have evades…

Cloaked In Shadow is is *MUST for D/D

in Thief

Posted by: nerovergil.5408

nerovergil.5408

i play dp but i agree dd thief need cnd. why anet why

Cloaked In Shadow is is *MUST for D/D

in Thief

Posted by: DarkSyze.8627

DarkSyze.8627

It Is Fair!!

First of all, it make no sense to do 1 thing and another thing in the same time. Stealth is stealth Period!! Not do something inside stealth or do something while inside stealth! It make no sense at all!

That is another big problem with Arena net design of stealth for thief profession: everything happen in stealth in result make stealth a very poor design and most important: make stealth no challenge-free reward-reward only-no risk requirement.

Thief stealth can heal conditions, can do everything.. do that make sense to you for a challenge and fun game? while other profession have to work very hard to do all this while visible?

Example: requirement race-pit stop

Cars that are damage go to the pit stop to repair tires and change tires… with only exception 1 car.

Why exception to this 1 car? Is race requirement for damage is to go to pit stop for damage tires? Again, why make 1 exception to this 1 car that do not require it?

See how other professions take risk and be reward after like pit stop? Now compare this to the 1 car that is exceptional to them? Now compare this 1 car that is still racing? Now compare the result of the race of this exception car to the other cars?

Who is the one Guarantee to win the race?

Thief Stealth Guarantee The Thief Profession To Not Require Any Challenge

Thief Stealth Guarantee The Thief Profession To Be Exception To Risk

Thief Stealth Guarantee The Thief Profession To Be Exception To Everything/Anything

Thief Stealth Guarantee The The Thief Profession To Win

Is that fair?

Thief Stealth Must Change!

Suggestion: remove all traits, skills and mechanics that reward thief while in stealth

We play fair and we play hard. If we win the game we win, if we lose the game, we lose

" Solutions To A Problem Can Only Be Found, When You Want To Get Rid Of It "
Ankur

(edited by DarkSyze.8627)

Cloaked In Shadow is is *MUST for D/D

in Thief

Posted by: Shatters.7315

Shatters.7315

Something about a car race in poor english which i couldnt fully understand

Only thing you are forgetting is the fact that stealth users cant attack. Compare stealth to, for example, a shoutbow warrior.

Thief regens ~300hp/second, excluding his heal skill. Thief cant attack but can still get damage by any player that has half a brain.

Warrior regens ~400HP/second, excluding shouts. Warrior can still attack and damage the thief.

While in stealth, the thief (or other classes with stealth) CANT DO ANYTHING besides positioning himself better. He can still get hit very easly, and it doesnt require much to drop a thief.

Cloaked In Shadow is is *MUST for D/D

in Thief

Posted by: DarkSyze.8627

DarkSyze.8627

Something about a car race in poor english which i couldnt fully understand

Only thing you are forgetting is the fact that stealth users cant attack. Compare stealth to, for example, a shoutbow warrior.

Thief regens ~300hp/second, excluding his heal skill. Thief cant attack but can still get damage by any player that has half a brain.

Warrior regens ~400HP/second, excluding shouts. Warrior can still attack and damage the thief.

While in stealth, the thief (or other classes with stealth) CANT DO ANYTHING besides positioning himself better. He can still get hit very easly, and it doesnt require much to drop a thief.

English is my 2nd language: obviously

You can not compare a warrior to a thief. Warrior have responsibility and duty for them-self and for the team/party. Warrior duty and responsibility is to sacrifice their life for the party and team. That is why majority of commanders are warriors: they stay behind and die for their team and party.

That is why i agree with warrior having high regens and high damage.

In the moment: i do not see what responsibility and duty thief have because all they do is stealth and instant kill and run away and restart fight over again with no risk or consequence but reward only for hiding while like the other profession take risk for them-self and others while visible except for elementalists profession and engineer profession

Suggestion: Remove all skills, mechanics and traits conditions while thief in stealth.

In my opinion: thief is a selfish profession: not a team player profession and that need to change.

-Thief should have been one of the most challenging and fun profession in the game-

-see

Attachments:

" Solutions To A Problem Can Only Be Found, When You Want To Get Rid Of It "
Ankur

(edited by DarkSyze.8627)

Cloaked In Shadow is is *MUST for D/D

in Thief

Posted by: godz raiden.2631

godz raiden.2631

@DarkSyze

In my experience, most good commanders play Guardian nowadays, not Warrior. And to be honest, your description of what Warriors do for the “team” is hardly ever accurate. Their high mobility, access to blocks/invulnerability, and high health pool allow them to survive most fights better than other classes, all while doing a lot of damage if they play properly and don’t kitten missing every attack. Warriors can keep their high regen and high damage, I don’t care. But stealth builds on thieves literally need the bonuses they get from the traits in SA, especially extremely high risk, high reward builds like D/D.

As someone who has played both Thief and Warrior for plenty of hours, I can honestly say Warrior is by far one of the least challenging and most brain dead classes to play in this game.

Also, you’re playing with the wrong thieves if you think they are a selfish profession. Utilities such as Shadow Refuge are used all the time to save teammates who bit off more than they could chew. Let’s not even mention the fact that a thief who can down a high-damage dealing enemy is worth just as much, if not more, to your team than a warrior who can only act as a sheep that soaks damage.

Oh yeah, and if you need more convincing that thieves can provide utility to a team, research venom share builds, and then realize that every point you tried to make is completely absurd and unfounded. Next time you come to the thief forum and try and tell us that our class provides nothing challenging, rewarding, and fun to the game, remember that we know the class better than you, and we will always tell you how and why you’re wrong (it’s called being educated). I hope you learned at least a little bit from my broad response, have a nice day.

Godz Raiden (Thief)
Maguuma

Cloaked In Shadow is is *MUST for D/D

in Thief

Posted by: Vavume.8065

Vavume.8065

Cloaked In Shadow is *MUST have trait for D/D thief. and moving that onto GM trait is just way too unfair for D/D

I’d pick CiS over RoS as D/D anyday..

CiS is only blind we can access for us d/d thieves… and that is really really helpful.

I dont really care about other weapon sets and traits but moving that CiS to GM trait is just killing D/D

and CiS , SoR those 2 are like core for those SA D/D and its the only survival we have taking those 2 away means just quit D/D

You are right about cloaked being needed for DD, but moving it to GM trait is not killing DD at all, its just giving the a choice between 2 powerful defensive traits, but really cloaked in shadow is all a DD needs imo.

Cloaked In Shadow is is *MUST for D/D

in Thief

Posted by: Doggie.3184

Doggie.3184

It’s not a must have… All three traits are pretty powerful and change the way you play and support team. Considering all the other changes like executioner+panic strike and having another GM on top of that (like hidden killer)~ not having Shadow Reju + Cloaked isn’t much of a big deal.

I been using venoms all the time though nowadays so I still wont be relying on it.

| Fort Aspenwood (NA): Sylvari Daredevil Thief Main: All Classes 80. |
Please Remove/Fix Thief Trait: “Last Refuge.”
“Hard to Catch” is a Horrible and Useless Trait. Fixed 6/23/15. Praise Dwayna.

(edited by Doggie.3184)

Cloaked In Shadow is is *MUST for D/D

in Thief

Posted by: Maugetarr.6823

Maugetarr.6823

Something about a car race in poor english which i couldnt fully understand

Only thing you are forgetting is the fact that stealth users cant attack. Compare stealth to, for example, a shoutbow warrior.

Thief regens ~300hp/second, excluding his heal skill. Thief cant attack but can still get damage by any player that has half a brain.

Warrior regens ~400HP/second, excluding shouts. Warrior can still attack and damage the thief.

While in stealth, the thief (or other classes with stealth) CANT DO ANYTHING besides positioning himself better. He can still get hit very easly, and it doesnt require much to drop a thief.

English is my 2nd language: obviously

You can not compare a warrior to a thief. Warrior have responsibility and duty for them-self and for the team/party. Warrior duty and responsibility is to sacrifice their life for the party and team. That is why majority of commanders are warriors: they stay behind and die for their team and party.

That is why i agree with warrior having high regens and high damage.

In the moment: i do not see what responsibility and duty thief have because all they do is stealth and instant kill and run away and restart fight over again with no risk or consequence but reward only for hiding while like the other profession take risk for them-self and others while visible except for elementalists profession and engineer profession

Suggestion: Remove all skills, mechanics and traits conditions while thief in stealth.

In my opinion: thief is a selfish profession: not a team player profession and that need to change.

-Thief should have been one of the most challenging and fun profession in the game-

-see

ReadyUp32

Blank Players [BDL]-Anvil Rock
Maugen Rawr- Thief/Ele
Rebalance Ideas for Thief

(edited by Maugetarr.6823)

Cloaked In Shadow is is *MUST for D/D

in Thief

Posted by: naphack.9346

naphack.9346

So what’s the point of this thread then? If you feel like it’s a must, just pick it and be done with it.
Would be a bad thing, if nobody wanted to take the trait.

The only crime, turrets committed, is being good against the celestial meta.
The mob has spoken and the turrets shall be burnt at the stake.

Cloaked In Shadow is is *MUST for D/D

in Thief

Posted by: Sir Vincent III.1286

Sir Vincent III.1286

RoS as a minor trait makes CiS obsolete — pick Rejuv. instead.

Blind only gives you defense against those in close range for one attack — that’s right one — but not from those in long range.

The combination of RoS and Rejuv. gives enough protection against damage for the duration of the stealth against all damaging attacks including from conditions and AoEs.

With that said, you really think CiS is worthy of a GM slot? I don’t think so.

http://sirvincentiii.com ~ In the beginning…there was Tarnished Coast…
Full set of 5 unique skills for both dual-wield weapon sets: P/P and D/D – Make it happen
PvE – DD/CS/AC – If that didn’t work, roll a Reaper or Revenant.

Cloaked In Shadow is is *MUST for D/D

in Thief

Posted by: Yamsandjams.3267

Yamsandjams.3267

To be fair, that on blind was exceptionally powerful for a minor trait. Even though I play a lot of D/D, I’m kind of glad they’re shaking it up the way they are.

Though perhaps it might be worth considering giving CiS something extra if it’s now going to compete with other build defining traits. No idea what that would be though… Maybe some initiative regeneration? Duration bonuses on blind are only so useful.

Cloaked In Shadow is is *MUST for D/D

in Thief

Posted by: Sir Vincent III.1286

Sir Vincent III.1286

To be fair, that on blind was exceptionally powerful for a minor trait. Even though I play a lot of D/D, I’m kind of glad they’re shaking it up the way they are.

Though perhaps it might be worth considering giving CiS something extra if it’s now going to compete with other build defining traits. No idea what that would be though… Maybe some initiative regeneration? Duration bonuses on blind are only so useful.

5 stacks of blind — not stacks that increases duration, but stacks like the new Stability. Then it might be worth taking.

http://sirvincentiii.com ~ In the beginning…there was Tarnished Coast…
Full set of 5 unique skills for both dual-wield weapon sets: P/P and D/D – Make it happen
PvE – DD/CS/AC – If that didn’t work, roll a Reaper or Revenant.

Cloaked In Shadow is is *MUST for D/D

in Thief

Posted by: Butch.4957

Butch.4957

Something about a car race in poor english which i couldnt fully understand

Only thing you are forgetting is the fact that stealth users cant attack. Compare stealth to, for example, a shoutbow warrior.

Thief regens ~300hp/second, excluding his heal skill. Thief cant attack but can still get damage by any player that has half a brain.

Warrior regens ~400HP/second, excluding shouts. Warrior can still attack and damage the thief.

While in stealth, the thief (or other classes with stealth) CANT DO ANYTHING besides positioning himself better. He can still get hit very easly, and it doesnt require much to drop a thief.

English is my 2nd language: obviously

You can not compare a warrior to a thief. Warrior have responsibility and duty for them-self and for the team/party. Warrior duty and responsibility is to sacrifice their life for the party and team. That is why majority of commanders are warriors: they stay behind and die for their team and party.

That is why i agree with warrior having high regens and high damage.

In the moment: i do not see what responsibility and duty thief have because all they do is stealth and instant kill and run away and restart fight over again with no risk or consequence but reward only for hiding while like the other profession take risk for them-self and others while visible except for elementalists profession and engineer profession

Suggestion: Remove all skills, mechanics and traits conditions while thief in stealth.

In my opinion: thief is a selfish profession: not a team player profession and that need to change.

-Thief should have been one of the most challenging and fun profession in the game-

-see

I give you the new Burnfall! Welcome the new resident troll to the thief forum everyone!

Cloaked In Shadow is is *MUST for D/D

in Thief

Posted by: T raw.4658

T raw.4658

No it is not and we need the “D/D” thieves to stop the BS lobbying.

Like the OP who mains a guardian…….