Cluster Bomb's blast finisher.
I don’t think it’s a bug, I think it’s a conscious balance decision. You sacrifice the ability to combo to get extra stacks of bleed or cover a wider area. Notice that Detonate Cluster is a separate skill on the chain and it does not have a combo finisher listed in the tooltip.
Well this is an important thing to note! Thanks for noticing this.
Will early det of cluster bomb still apply venoms though?
yeah, as far as i know this is working as intended. air-bursting roughly triples the damage dealt (if you time it right) but sacrifices the combo finisher.
one of my favorite tactics with Cluster Bomb is to shoot it at point-blank range into a combo field so you dont have to wait for its long arcing travel time to land, it just hits right away. you can blast finish alot of combos like that.
Yeah i like doing that too meta haha.
Picture this in WVW … fire from max range and explode just inside of a ring of ethereal field/fire field stack, and the 4 consecutive explosions going on it give the allies chaos armor of 3s stacked durations so 12 seconds of chaos armor to the our army + 12 stacks of might.
I wikitten worked, i really wikitten did.
It’s not a bug, this is as it’s designed.