Maguuma – “There is no such thing as overkill”
Coming Back to the Thief
Maguuma – “There is no such thing as overkill”
well, as far as changes, two major ones are revealed now lasts 4 seconds, and quickness took a 50% nerf in speed. I think the cluster bomb nerf was after you left or not but it took a 15% damage hit at some point.
the revealed nerf isn’t that bad in WvW and PvP to be honest, especially against an opponent who wont let you CnD them on revealed falling off every time. in PvE however it hurt like crazy for any build that used stealth.
Gungnir Aurus – 80 Guardian
[AUX] Isle of Janthir
The free caltrops from dodging got nerfed some, if you were using that trait. There was a universal nerf to Quickness, which reduced it from +100% speed to +50% speed. Then to deal with the PvP / WvW stealth builds, the Revealed debuff from attacking out of stealth was increased from 3 seconds to 4 seconds.
The Revealed nerf might be restored in the near future for PvE only, but no one knows for sure. Other than that, there were numerous tweaks made in the past months. I remember S/D players complaining about their spec getting hit at some point, but I can’t recall whether it was Combo #3 or some other issue.
Thanks, was worried I was going to see some drastic changes or something while I was away. So if those are the only major changes I’m assuming that S/D is still viable as that was definitely my favorite build both in fighting and appearance.
I believe they were complaining about how the second hit is slightly delayed and that it’s an absolute kitten to hit with against a real opponent.
Maguuma – “There is no such thing as overkill”
The free caltrops from dodging got nerfed some, if you were using that trait. There was a universal nerf to Quickness, which reduced it from +100% speed to +50% speed. Then to deal with the PvP / WvW stealth builds, the Revealed debuff from attacking out of stealth was increased from 3 seconds to 4 seconds.
The Revealed nerf might be restored in the near future for PvE only, but no one knows for sure. Other than that, there were numerous tweaks made in the past months. I remember S/D players complaining about their spec getting hit at some point, but I can’t recall whether it was Combo #3 or some other issue.
the S/D nerf was to tactical strike’s duration in PvP. I think that was before he left though. also, you reminded me, dodge roll caltrops have a larger area, and the caltrops utility took a 5 second duration nerf from 15 to 10 second duration.
Gungnir Aurus – 80 Guardian
[AUX] Isle of Janthir