The number one thing I dislike in any game, is nerfing…
It takes more and more away from the original idea and mechanics and only compliments the people who don’t understand versatility or original conception of an idea.
Nerfing = removal of versatility and individuality.
However in some cases this should be done…obviously when there is an exploitable build or combination…
With every nerf, the options for a viable build goes out the window…. and eventually you will see that one or more classes will stop being played all together…now taking that into consideration what about the people who ONLY play one role in MMORPGS? (thieves, warriors, assassins, whatever that may be.) They quit playing cause of no satisfaction in personal freedom.
Btw if you’ve noticed when you nerf one skill you have to nerf another…like a domino effect it means you’re losing balance in core game design.
PVE – Should be reverted back to its earliest state as far as class nerfs. (Thats right no nerfs They serve no purpose in PVE at all).
Or at the bare minimum have a SEPARATE nerf table from WVW ad PVP
PVE should be the most dramatic mode of playing, the one where the person feels a sense of accomplishment and individuality for exploring their own build. The one with the more “Hollywood” unrealistic elements, the ones that make you feel bad kitten for playing your class… THIS should be the FUN mode of the game.
PVE should be entirely separate from WVW and PVP as far as NERFs to classes this is where balancing comes in for competitive play. Now I know you as a design team are worried that you will lose familiarity with the class cause you think it will be very different…But this is not true at all, the only difference here is the very few limits imposed, the class still feels familiar…all be it not 100% the same but you can still pick it up and play as your class.
Remember the original vision for your game, and sometimes you have to ignore what the community is saying to get your game right. Dare to stick to your original ideas and let them flourish…don’t get distracted and turn the game into something for less that what it could’ve been…
There is a lot of statements made by your team about the game before its release that have not been lived up to or are no longer true… Which include:
No “farming” needed. (This couldn’t be farther from the truth.)
Each class has its own identity and uniqueness that makes them strong. Thus removing the “holy trinity.” (We are drifting ever closer to the holy trinity…btw.)
Each person can develop their own play style and still be just as good as any other. (Why then are their builds that do not work in some modes of the game?)
Dungeons will be fun.
Continued in second post.