In response to an earlier thread, I decided to put together a list of all our nerfs since launch, but in a new thread rather than a reply as I feel it could be of use to more than that one thread. This list does not include anything that isn’t strictly related to thieves (The revealed changes for instance) So here you go:
September 2012:
- Heartseeker: Reduced damage of the 100%-50% threshold by 20%. Damage thresholds changed. Old: 100%-66%, 66%-33%, 33%-0%. New: 100%-50%, 50%-25%, 25%-0%.
- Descent of Shadows: This trait’s effect can now only trigger once every 8 seconds.
October 2012:
- Pistol Whip: Reduced damage by 15%.
- Basilisk Venom: Increased stun duration to 1.5 seconds. Stun breakers now work on this skill.
- Assassin’s Signet: This skill has been updated to grant 15% damage for 5 attacks rather than 50% damage for one attack.
- Ink Shot: This skill no longer allows players to shadowstep out of water.
- Whirling Axe: This skill has had evasion removed from the ability and has a missile-reflection effect applied to the whirl effect.
November 2012:
- Dancing Dagger: This skill’s damage has been reduced by 50%.
- Shadowstep: This skill is temporarily disabled underwater to keep players from circumventing walls when using it.
- Cluster Shot: This skill’s damage is reduced by 15% in PvP.
- Cloak and Dagger: This skill’s damage has been reduced by 33% in PvP only.
- Bountiful Theft: This trait no longer applies aegis at odd times.
December 2012:
- Whirling Axe: This skill can now be cancelled by other skills.
- Fear (Stolen item— Skull): This skill now works like the warrior skill “Fear Me.” It will now actually hit its range, but also have a falloff on fear duration based on distance.
- Instinctual Response: Now triggers at 10% damage instead of 20%.(Can be either nerf or buff)
- Piercing Shot: This skill is no longer able to fire at enemies behind the player.
January 2013:
- Leeching Venoms: This trait no longer affects gadgets.
- Smoke Screen: This skill’s blinding pulse no longer follows the thief.
- ALL VENOMS + ASSASSIN’S SIGNET: The number of uses on this skill’s effect will now decrease if an attack lands or if the attack is negated by Blind, Block, Evade, Obstructed, or Invulnerable.
February 2013:
- None except for some bug fixes
March 2013:
- Caltrops: Reduced duration from 15 seconds to 10 seconds. Now indicates its radius.
- Basilisk Venom skill: No longer immobilizes targets in addition to stunning them.
April 2013:
- Mug trait: Can no longer critically hit. Now heals the thief from a range of 1980 health to 2700 health.
- Smoke Screen skill: No longer destroys unblockable missiles.
- Trick Shot skill: First arrow is no longer heat-seeking.
May 2013:
- Black Powder skill: No longer fires its projectile backward while moving. The field can still be generated.
June 2013:
- Cluster Bomb: Decreased the range set from 1200 to 900.
- Larcenous Strike: Increased the initiative cost to 2.
- Nine Tailed Strike: Increased the initiative cost from 3 to 5.
- Shadow Assault: Increased the initiative cost from 5 to 7.
- Shadow Return (Infiltrator Strike Toggle): This skill is no longer a stun breaker.
- Lotus Poison: Increased weakness duration to 4 seconds, but it can only apply once every 20 seconds per target.
(edited by Nema Tode.5637)