Concealed defeat? (barf)
They need to return the fall damage trait as an adept-tier Acro trait. End of story.
you spend complaining about it on the forums, you’d be
done by now.”
Didn’t you know? The person working on this class doesn’t even remember the trait names.
No matter where one puts shadows embrace it will interfere with the selection of other key skills.
In the adept location it a must have for anyone needing condition cleanse meaning the other two skills will rarely be taken.
It the same if it slotted position two. Venom builds going the leech and Venomous aura route are compromised severely in their ability to cleanse conditions. So few would take leeching and fewer still shadow protector.
If it a GM trait Shadows rejuv , CIS and VA will be dropped on most builds. The reason is not because SE overly powerful. It because when one goes the SA route removing conditions is problematic. Yes one can use shadowstep as a utility coupled with the trickster trait but if one is going to go in and out of stealth it hard to go that route and give up the ability to cleanse conditions as one does so .
I am coming around to the conclusion that SE should be put In as the Minor grandmaster trait in place of resilience of Shadows. Resilience of shadows at 25 percent should replace Shadow protector .
Shadow protector then goes in at adept.
Last refuge remains in adept.
Concealed defeat with the lower cooldown on deceptions stays in adept.
I can see reason for taking any one of the three.
In Master
Shadows resilience
Leeching venom
Hidden thief
Good reason for any one of those.
Shadows rejuv
Venomous Aura
Cloaked in Shadow
AS GM traits CIS just not there. I would add something more to CIS. Perhaps one stack of stability for 2 seconds. This stability would make CIS very much usable both blinding enemies on stealth and giving short immunities to the pulls and knockbacks that follow. While som ewill no doubt argue it “removes counters to stealth” it does come at the cost of the other two traits .
(edited by babazhook.6805)
I use concealed defeat in PvP. While I agree with the part of not needing a giant smoke screen in front of my downed character, the 20% CD reduce on deceptions is pretty neat. I use Hide in Shadows (24s cooldown now) as my heal, which is my condi-clear instead of Shadow’s Embrace.
No matter where one puts shadows embrace it will interfere with the selection of other key skills.
In the adept location it a must have for anyone needing condition cleanse meaning the other two skills will rarely be taken.
It the same if it slotted position two. Venom builds going the leech and Venomous aura route are compromised severely in their ability to cleanse conditions. So few would take leeching and fewer still shadow protector.
If it a GM trait Shadows rejuv , CIS and VA will be dropped on most builds. The reason is not because SE overly powerful. It because when one goes the SA route removing conditions is problematic. Yes one can use shadowstep as a utility coupled with the trickster trait but if one is going to go in and out of stealth it hard to go that route and give up the ability to cleanse conditions as one does so .
I am coming around to the conclusion that SE should be put In as the Minor grandmaster trait in place of resilience of Shadows. Resilience of shadows at 25 percent should replace Shadow protector .
Shadow protector then goes in at adept.
Last refuge remains in adept.
Concealed defeat with the lower cooldown on deceptions stays in adept.I can see reason for taking any one of the three.
In Master
Shadows resilience
Leeching venom
Hidden thiefGood reason for any one of those.
Shadows rejuv
Venomous Aura
Cloaked in ShadowAS GM traits CIS just not there. I would add something more to CIS. Perhaps one stack of stability for 2 seconds. This stability would make CIS very much usable both blinding enemies on stealth and giving short immunities to the pulls and knockbacks that follow. While som ewill no doubt argue it “removes counters to stealth” it does come at the cost of the other two traits .
Good read. Appreciate the input! That actually makes a lot of sense and would totally work for me.
Though I still would petition to get rid of the smokescreen and revert “Concealed Defeat” back to “Master of Deception”.. I really don’t get the relevance of it at all.. It doesn’t “conceal”, blind doesn’t prevent stomping, you can’t self-blast it in downed state to give yourself stealth, and I’m not even sure if it blocks projectiles like the smokescreen skill does but that hardly matters because you’ll either get AOE bombed, melee trained out, or simply, stomped..