So we all know from the leaks that the next elite for thiefs will be rifle.
I was thinking of elite for 2 more expansions.
The weapon will be War Club, It will have a medium range.
Main Hand only: Scepter (too lazy to come up with a off hands skills)
The Scepter will be used as a throwing weapon.
Skill 1:
First Attack – Throw the war club at your foe and bounce it to your hand.
Second Attack – Throw the war club faster and apply vulnerability and bounce it to your hand.
Third Attack – Throw the war club even faster and slows the foe.
Stealth Attack – Throw a precise throw that stuns the target and cause Confusion (or other condision).
Skill 2: Fill the club with black powder and light the fuse, you throw the club at a target area. On first impact with the ground the gunpowder spred throw the ground (kind of like Black Powder but with range). After few seconds the club explodes and lighting that area on fire. (Blast Area, Combo Field: Smoke & Fire, Combo Finisher: Physical Projectile)
Skill 3:
Scepter Pistol – Fill the War Club with gunpowder and throw it at your foe. The War Club sticks to the target (The war club has a little knife at the tip of it look at image) and you shoot your club and explode it. It cause bleed or burning damage (w.e don’t really care which).
Scepter Dagger – You flurry the War Club and the dagger while moving forward, evading (or reflect projectiles) dealing damage to any foe on the sides of you, at the end of the attack if a foe stand before you he will take big damage. (like http://www.youtube.com/watch?v=_ygRholyh5g&t=2m33s watch till 2:36, and like Champion Coztic Bladedancer Deadly Dagger Attacks).
Utilities and Elite:
Heal – First Aid
It has 2 uses.
First way – You heal yourself and near by allies for X amount giving boon (don’t care which one). The more allies near you the more boons and heal you and allies get (max of 5 people).
Second way – More selfish way. USE ONLY IN STEALTH, you heal yourself (only) a for a good amount and gine alot of boons (like Consume Plasma), or balanced amount of boons.
Utility – Decoy
You Place a decoy dummy on the ground (like a scarecrow), while the decoy is on the ground the first attack/x% damage you recive will make you swap places with the decoy and turn to stealth if the decoy is hit again the decoy explode dealing bleed damage (because reasons). The decoy itself can be hit but it’s explode on death.
Utility – Sync Attack
You call down one thief from your thief guild that wait in the nearby in the shadows (not in stealths). The first time you attack a foe he perform 1 range attack (with a rifle becuase it in 2 exp) that stuns and deals damage and bleed (don’t have to bleed can do and other condition) form a distance (You can see the thief form the distance that way it’s counterable).
Utility – Trust of the Guild
Targeted skill that mark an area on the ground, after a breef delay any foe that is in that targeted area is marked by the Thief Guild. Every marked foe is revealed (don’t have to be) and get attacked from range thief from the thief guild.
Utility – Exploding Star
You throw a mini boom (like a Firecracker) and you target. After x amount of sec it explode dealing damage to the target and to the near by foes, also causes bleed.
Elite – Sabotage
After 2 sec cast time (or balanced number) you teleport to you enemy from the sky knocking them down, disarming them and doing damage.
New mecanic disarm – disarm your enemy, taking his weapon (and ONLY the weapon skills, not the ultilitys) giving them new set of skills (like mesmer’s Polymorph Moa).
Let me know what you guys think, I have put alot of work into this and I would really appreciate good/bad feedback.
(edited by Kingsdavid.3598)