[Concept Specialization] The Infiltrator

[Concept Specialization] The Infiltrator

in Thief

Posted by: Kingsdavid.3598

Kingsdavid.3598

So we all know from the leaks that the next elite for thiefs will be rifle.
I was thinking of elite for 2 more expansions.
The weapon will be War Club, It will have a medium range.

Main Hand only: Scepter (too lazy to come up with a off hands skills)
The Scepter will be used as a throwing weapon.
Skill 1:
First Attack – Throw the war club at your foe and bounce it to your hand.
Second Attack – Throw the war club faster and apply vulnerability and bounce it to your hand.
Third Attack – Throw the war club even faster and slows the foe.
Stealth Attack – Throw a precise throw that stuns the target and cause Confusion (or other condision).
Skill 2: Fill the club with black powder and light the fuse, you throw the club at a target area. On first impact with the ground the gunpowder spred throw the ground (kind of like Black Powder but with range). After few seconds the club explodes and lighting that area on fire. (Blast Area, Combo Field: Smoke & Fire, Combo Finisher: Physical Projectile)

Skill 3:
Scepter Pistol – Fill the War Club with gunpowder and throw it at your foe. The War Club sticks to the target (The war club has a little knife at the tip of it look at image) and you shoot your club and explode it. It cause bleed or burning damage (w.e don’t really care which).
Scepter Dagger – You flurry the War Club and the dagger while moving forward, evading (or reflect projectiles) dealing damage to any foe on the sides of you, at the end of the attack if a foe stand before you he will take big damage. (like http://www.youtube.com/watch?v=_ygRholyh5g&t=2m33s watch till 2:36, and like Champion Coztic Bladedancer Deadly Dagger Attacks).

Utilities and Elite:
Heal – First Aid
It has 2 uses.
First way – You heal yourself and near by allies for X amount giving boon (don’t care which one). The more allies near you the more boons and heal you and allies get (max of 5 people).
Second way – More selfish way. USE ONLY IN STEALTH, you heal yourself (only) a for a good amount and gine alot of boons (like Consume Plasma), or balanced amount of boons.
Utility – Decoy
You Place a decoy dummy on the ground (like a scarecrow), while the decoy is on the ground the first attack/x% damage you recive will make you swap places with the decoy and turn to stealth if the decoy is hit again the decoy explode dealing bleed damage (because reasons). The decoy itself can be hit but it’s explode on death.
Utility – Sync Attack
You call down one thief from your thief guild that wait in the nearby in the shadows (not in stealths). The first time you attack a foe he perform 1 range attack (with a rifle becuase it in 2 exp) that stuns and deals damage and bleed (don’t have to bleed can do and other condition) form a distance (You can see the thief form the distance that way it’s counterable).
Utility – Trust of the Guild
Targeted skill that mark an area on the ground, after a breef delay any foe that is in that targeted area is marked by the Thief Guild. Every marked foe is revealed (don’t have to be) and get attacked from range thief from the thief guild.
Utility – Exploding Star
You throw a mini boom (like a Firecracker) and you target. After x amount of sec it explode dealing damage to the target and to the near by foes, also causes bleed.
Elite – Sabotage
After 2 sec cast time (or balanced number) you teleport to you enemy from the sky knocking them down, disarming them and doing damage.
New mecanic disarm – disarm your enemy, taking his weapon (and ONLY the weapon skills, not the ultilitys) giving them new set of skills (like mesmer’s Polymorph Moa).

Let me know what you guys think, I have put alot of work into this and I would really appreciate good/bad feedback.

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(edited by Kingsdavid.3598)

[Concept Specialization] The Infiltrator

in Thief

Posted by: Kingsdavid.3598

Kingsdavid.3598

I would really appreciate if you guys comment. really interested in hearing what you guys think of that concept.

[Concept Specialization] The Infiltrator

in Thief

Posted by: Orpheal.8263

Orpheal.8263

Don’t like so far at all the whole concept out of these reasons:

1. Infiltrators are something completely different and not people who use Maces/Scepters
The Class Name doesn’t fit to your proposed concept at all in my opinion.
A Mace is rather a Weapon for a Saboteur (if not Torch) or for a simple Thug/Bandit…
Infiltrators are elegant swift spies, people which go in unseen and come out unseen with enemy intel and secrets they could steal.

2. What is it now? Sometimes you talk about War Clubs at the beginning under which I understand Maces, then you talk about Scepters… Scepters in GW2 are Magic Weapons, not something that a Thief should ever wield at all. Should ANet ever come to the idea to give Thieves with an Elite Specialization some kind of “Shadow Magic”, then this should come from a Focus or from a complete new Weapon like a Whip for example or Claws like for example in my Stalker Concept as example

3. The lack of creativity, because you’ve written only about Weapon and Utility Skills.
Whats about Traits and unique Class mechanics. You basically ignored to describe more than 50% of the essence of your concept?
How should readers get a quite good understanding of your concept, when you just don’t describe 50% of your concept????
4. The Utility Skilsl seem to be all loose thought out, they have no shared theme, you can’t recognize their true purpose for their existance out of their descriptions and could be theoreticalyl all get replaced completely, and you’d feel no difference in your chaotic concept, because the whole concept seems to lack a simple thing – a clear ROLE.

Wherefore is this concept? What should this concept do ingame later? What is exactly said its “job” and how does this concept exactly improve the Thief as an Elite Specialization, other than addign only a new weapon to use.

5. Absolute uncreative Elite Skill, you basically just made Polymorph Moa 2.0
Give the Class a unique Elite Skill, that feels different.
6. What exactly are your Utility and Elite Skills? All Skills have Skill Types in GW2, What are yours here?

Did you have any kinds of inspirations for this concept? Or was this made juts out of a brainstorm?
You don’t have to answer this, but I would like to know from where you got this idea from.
I for example got my last concept idea from a Robin Hood inspiration, because I want to see Thieves getting an Elite Spec, thats truly good in Group Support and has no range weakness anymore as only class, that has no 1200 range weapon to fill these two weakness gaps up and get a specialization thats good for Boon Stealing and Boon Sharing, because that are essentially the best aspects, that can represent a kind of Robin Hood Thief for GW2 together with a Longbow as the Weapon of choice, which fits thematically as Robin Hood used as Thief a Longbow and his shots were very precise for a Thief with good eyes.

One who takes from the rich and gives what he steals to the poor.

What do you have in your mind, when you just think about xour contept.

Is it a sentence, a quote, a picture maybe?
If its a picture, then I suggest you to show us that picture, so that we can understand better, what your goal behind your concept is here.

Personally I like the idea behind sub classes ~ quoted from Chris Whiteside

[Concept Specialization] The Infiltrator

in Thief

Posted by: Kingsdavid.3598

Kingsdavid.3598

First of all thanks for the replay, seem like you’re the only one that actually give a daamn and took your time to give a feedback. I appreciate that. Any feedback good/bad helps me improve.
I will answer you in the order of your feedbacks.
1) The infiltrator was the first name that I came to me. Didn’t really think it’ll make alot of sense, but it’s the only good name I could come up with. Ain gonna lie to you man. If you think that Saboteur is better I can agree with you.
2) First of all I never said that war club will be a mace, you just assume that.
Second, The war club is a weapon that can be used a throwing weapon in many different tribes in the world.
here is a visual example.
http://www.dailymotion.com/video/x4kka02 watch from min 23 second 51 he will explain how it works.
Third, just becuase the weapon is initially used as a magic weapon doesn’t mean it has to be that way. Take for example the staff, when it first came out it was a magic weapon only (much like any other fantasy game out there), but then came the elite specs and it changed it to a melee weapon that we thiefs use today.
3) Sure I agree it was very lackluster, I had a really hard time thinking about the traits, utilities and even class mechanics , so I thought it would be nice if you as a community see the first concept and feedback then help me with the traits, I now realize it was a mistake.
4) Again agreed, I had a really hard time to think about the utilities, So I went to a previous thread of mine and took some ideas from there.
5) On that I have to disagree, just becuase I mentioned Polymorph Moa doesn’t make it Moa 2.0, you haven’t thought of Rampage at all when I described this ability. I only mentioned that ability so you can have a better understanding of were I was going with that ability.
6) Again I already answer that in 3 and 4, I should have thought about it a little more to feet it in larger theme. And no, I didn’t get any kind inspiration from anything. I really think that thiefs luck a mid range weapon that have Aoe and that is not used a support weapon (shortbow). I thought thief should be like a Guerrilla Warfare Fighter with the utilities, but it required thief to use traps (which we already use, and they are really bad IMO) and bombs (which engi already use) so this is the best I could come up with. As for the F1 I am really straggling to find new thim for that feats the war club’s skills and feats the thief concept.
And lastly, I didn’t want to make a thief skills (utilities and weapon skills) to feel exactly the same. All I see in the longbow elites in this forum are the same 1-5 skill with a minor tweak like skill 1 shoot bow, skill 2 shoot bow give torment skills 3 use bow give poiesn ect. (and no offence to your concept specific, but to all longbow skills I see in this forum).

(edited by Kingsdavid.3598)

[Concept Specialization] The Infiltrator

in Thief

Posted by: Orpheal.8263

Orpheal.8263

@ Kingsdavid

Ya, a Saboteur works with a Weapon like Mace or Torch, because that would be weapons that would suit to a Thief thematically who’s about to destroy or to manipulate something by force to weaken his foes or to cause malfulctions of something they want to sabotage.

But it doesn’t work with Scepters. Scepters aren’t designed to deal with them physical attacks, unlike a Mace, which is much more destined by design to do that.
Your concept with Scepter makes no sense.
Only because anet made Staffs for Thieves into melee weapons, doesn#t mean, that the same principle of that move works with absolutely all weapons the same way, nor does doing so against logic everytime sense, nor is it always realistic – so that it must be excused by the end with the ultimate excuse formula that is called “its magic/ a fantasy game”

This might work as natural excuse by design for any kind of Magic Weapon, like Scepters and Staffs, or Foci, but for realistic conventional weapons, that exist as well in real life (or existed in the past), this doesn’t work without automatically coming into the hardship of having to explain, how this or that can work in the game, like its the case with the Hammer of the Retualist – the only excuse you can say here to explain how that weapon can work in the game how it works is by saying – due to magic…

Thieves aren’t well known classes for their “magic” – so are Infiltrators, Saboteurs ect. however you want to call your concept now. You may not forget, that the basics of the elite spec is still the Thief and as that a Thief will always prefer using conventional melee orientated weapons which underline their swift and agile combat styles, over those, that are by design made for magicians.
Thats how I do see that – brief said, I think your concept should rather work with Maces, than with Scepters. Would fit imo alot better.

If anet will ever add any time soon new weapon types, I think also more common known missing weapons are more senseful and easier to design also for other upcoming Elite Specs, than to add some kind of ultra exotic nearly unknown tribal weapons, which in my opinion don’t fit into the game compared to Pistols, Rifles and more common known classical conventional weapons like Bows, Axes, Swords ect.

Missing Weapons Types like Greataxes, Polearms, Whips, Claws, Chakrams, or Crossbows have significant bigger chances to find somewhen into the game, than said exotic tribal weapons, which not many people even know exist.
Anet doesn’t design new weapon types, just to give them then only for 1 single Elite Specialization of the whole game.

The weapon of choice must fit by design to multiple different Classes, at least 2.
A task that is easier done with more common known weapons.
And we can be happy, if we see anytime soon at all – maybe with the next expasion – hopefully some new weapon types to bring some fresh air into the game.

If you take a look by what people are commonly wishing for, when it goes about new weapons, then there are currently Greataxes and Polearms the two best options that have best chances to find maybe next into the game, because these are the two weapon types that are basically wished the most by people when you look into the forums.

Brief said, I give no single Class Concept here ever any big chance to see ever somehow the day of light, if it uses some kind of over exotic weapon that has in itself no chance to get ever used, when there are easier to design alternatives, which are also wished more by players aready or doesn’t use an already existing weapon type, like Mace.

Now that you realized, that your concept wasn’t enough, I hope to see the missing half

Personally I like the idea behind sub classes ~ quoted from Chris Whiteside