Condi Dmg vs Duration + Perplexity?

Condi Dmg vs Duration + Perplexity?

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Posted by: makiface.3286

makiface.3286

So I had been greatly enjoying the new Perplexity runes (Just saw the minor nerf, no big deal in my book. More on that…) using THIS BUILD

Where Sleight of Hand was my interrupt. The reason I figure the new nerf is no big deal is that my interrupt is tied to the steal recharge anyway. A 30 second ICD would have broken this spec.

Somewhere tonight I read that the extra condition duration from putting more points into DA was better than the 300 condition damage from Trickery. With that in mind, I came up with THIS BUILD

And dropped 2 Perplex runes in favor of Might duration runes.

Looking at the two specs side by side, I’ve been wracking my brain on which is better. The might stacking, extra mobility/survivability, and condition duration of the 2nd build seems to make it a clear winner, but I’m still left wondering if I’m doing groups a disservice in dropping the trickery tree’s buffs and daze. Plus the loss of a sizable chunk of confusion stacks

Would love to know what you all think, especially if you have more insight into the stat weights than I do. Many thanks!

Condi Dmg vs Duration + Perplexity?

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Posted by: Ghostwolf.9863

Ghostwolf.9863

I prefer this build editor since it gives me calculations on how my build affects my weapon skills damage.

Here’s a build I was playing, my goal was to reach above 4000+ bleed dmg every sneak attack (7 sec bleeds), and also having the other conditions at even numbers for the extra tick, and this one allows me for 15 points in trickery, for the 3 extra ini and also the trickery major adept trait which is better than the deadly arts ones.
http://gw2skills.net/editor/?fYAQJAqYlUmaPHfS6E/JFB3jk60m6f4r6C6UwVrC-jkCB4MgYNAk0g00ApQFRjtseIaFMhVzATjiIq2joIa1SBAz0I-w

Tried bringing your build there too for comparison.
http://gw2skills.net/editor/?fYAQJAqYlYmKPncy0E/5EB3jka0mqpgm3sTxV5KA-j0CB4MBkCAgWAMFqIasl1DRrCKsqaoaGYqUw6YCReEZWKAYmGB-w

Thief, Engineer, Mesmer – Seafarer’s Rest (EU)

(edited by Ghostwolf.9863)

Condi Dmg vs Duration + Perplexity?

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Posted by: messiah.1908

messiah.1908

it depends really where and whom you fight
in wvw usually you want to have more condition dmg over duration as many players already stack with 2-3 conditions removal skills so the more dps from condition is better
but also it depends on your game style. like if you play more defensively or aggressively
also take into account ppl use condition deduction duration with food

so after testing several builds i recommend on those state:

condition dmg 2000 and above with food, sigil of burst and corruption and 5 might stacks from stealth. i have about 2200

condition duration is 60% and above. i have 70%-85%

you also want 5 different conditions stacking to cover your bleed if you like more going on duration than dmg

Condi Dmg vs Duration + Perplexity?

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Posted by: makiface.3286

makiface.3286

Thanks so much for the input!

Condi Dmg vs Duration + Perplexity?

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Posted by: animalmom.1062

animalmom.1062

I’m using this build with either P/P secondary or SB (mostly P/P for the on demand interrupt and for the smoke field). Primarily use P/D for fighting players, although sometimes start the fight in P/P for the initial interrupt and not having to waste my first steal.

http://gw2buildcraft.com/calculator/thief/?7.0|a.1h.h1o.a.1h.h9.0.0.0|a.1h.h1o.8.5h.h9.0.0.0|1h.71p.1h.71p.1h.71p.1h.71p.1h.71p.1h.71p|2x.e13.2x.d13.3x.d17.1h.62.1h.62.31m.d17|a3.0.u46b.0.u2ac|30.d|57.5b.5c.5h.0|e

Ricochet is really great esp with unload. I find using unload is a good way to finish off runners (better than SB was since it is so fast).

So primarily will start with P/P and headshot when I see an animation to get 5 stacks of confusion, then swap weapons and C/D + steal which interrupts again (although perplex ICD won’t get you the extra 5 stacks – which I view as a fair nerf). This applies vuln and poison and blind.

Typically then give them an in your face sneak attack then a shadow shot to bounce away and apply torment. So – they have Confusion, Poison, Vuln, Blind, then a bunch of bleeds and torment. With high Condi Damage this is v bad for most classes (watch out for necros).

At this point if they are in real trouble and run you can Body shot them to immobilize or you can switch back to P/P and unload. If they are in trouble and not running you can Pew Pew for a bit or even HiS and then unload again.

It’s hard for them to clear the confusion and poison with so many covers and you can reapply the bleeds easily.