(edited by Arkael.7140)
Condition Build Thoughts?
Looks like it would have decent damage since you did go 25 into DA. Poison is very good for the heal debuff and if the enemy doesnt have condi removal then they are screwed for sure. You will pretty much always have th 10% damage increase since poison will always be applied I can see what your intentions are. A better setup imo would be runes of afflicted 4 piece is 15% poison duration then throw on 2 piece whatever that will free up the 33% trait you have that combined with food which you probably will be using is more than enough duration time. With that setup your at 80% duration on poison alone which is still overkill.
Sinnastor{Warrior}Sinnacle{Mesmer}Sintacs
{Thief}
Yeah I was thinking about switching the runes around a bit for a different 2 piece bonus, maybe poison duration or toughness. Thanks for the feedback I can’t wait to give it a shot. Anyone else have thoughts?
I like poisons/venoms, but another option would be to drop the DA and go CS and pick up Side Strike, drop Uncatchable from Trickery and grab Flanking Strikes.
You’d still get conditions from Choking Gas, DB, and 3rd dagger strike… just a little more bursty…. may try that myself
I thought about going CS instead of DA but I wasn’t sure what gear to use that would keep me somewhat beefy. Is there an exotic Power/Precision/Vitality set for PvE?
There is not a P/P/V set for PvE.
For PvE conditions I prefer full Carrion gear and a 0/20/0/20/30 build. Signet of Malice + Signet Use + Hastened Replenishment is fun. Use SoM on cooldown for 6 initiative, you can keep a lot of bleeds on your target and have good initiative regen. Vigor on heal for more dodges and caltrops. Eat some condition duration food and you can load up 6k damage per Deathblossom. Lacks condition removal but you can use Signet of Agility and Shadowstep for that.
GL
Blood~