Condition Damage vs Critical Damage
Condition Builds have better survivability but Power builds has a lot more damage.If you’re good on dodging I’d definitely say Power all the way.Survivability is not all that necesary once you’ve learned the mechanics.
Apples and oranges m8.
Crit damage = your burst
Cond damage = steady damage over time provided you keep stacks up.
That being said. Your group may all be able to do bleeds….. bleeds dont stack beyond 25. So if each person in your group is laying down bleed constantly….. well lets just say your dps output is going to be pretty bad because your cond damage is being over thrown by theirs thus those 25 stacks aren’t yours….. or you could build full power crit and do alot more damage per crit compared to what few stacks you may have on a mob/boss fight when everyone else is also putting bleeds on him.
Crit damage = your burst
Cond damage = steady damage over time provided you keep stacks up.
Not really, it all depends on how you use them. You can burst conditions by stacking condition damage and short-term-high-damage conditions as opposed to duration. You can also use crits to support long-term damage, especially via procs. There’s no need to railroad damage types into specific viable timeframes.
The question at hand when choosing between crits and conditions is how much power you’re using. Crits play nice with power, condition damage doesn’t.
Apples and oranges m8.
Crit damage = your burst
Cond damage = steady damage over time provided you keep stacks up.That being said. Your group may all be able to do bleeds….. bleeds dont stack beyond 25. So if each person in your group is laying down bleed constantly….. well lets just say your dps output is going to be pretty bad because your cond damage is being over thrown by theirs thus those 25 stacks aren’t yours….. or you could build full power crit and do alot more damage per crit compared to what few stacks you may have on a mob/boss fight when everyone else is also putting bleeds on him.
Ironic that you first say Condition damage is steady, only to use Bleeds as your next point of discussion.
Bleeds stack in intensity, not duration. They’re burst-oriented.
Lv80s: Guard, Thief, Necro. Renewed my Altaholic’s card on the HoT Hype-Train. Choo choo~
I could say that critical damage has a better DPS against one mob and condition damage is more powerful against lots of them.
I could say that critical damage has a better DPS against one mob and condition damage is more powerful against lots of them.
How are you spamming conditions unto multiple mobs? Death Blossom plus the occasional Caltrops?
A crit-based build using Clusterbomb has better output.
In PvE, I liked death blossom quite a lot. Had a decent bleed and group up a few and use that a few times then kite a little till they die. If you go invis, the mobs get taken out of combat and will heal.
Cluster bomb can get a decent stack of bleeds.
I ran a mixture of ravager and valkarie D/D when I leveled and didn’t really specialize. Since I play W3 a bit more I’m running P/D and it isn’t too bad. Doesn’t stack the bleeds as fast or on many people like a death blossom but I’ll swap to a SB for multiple targets. Bit more beefier since I’m running carrion.
I’m not too into backstab build. A bit too glassy for my tastes. Isn’t too bad in PvE but I ended up using blossom a bit more when solo and backstab more if there were others around or especially if there was a condition build. If I was the only one doing conditions or there weren’t very many then I’d toss on some conditions also.
If you need or prefer to take things down fast, condition probably isn’t the way to go. It does help to have someone around to help beat on something if time is a issue. Balisk and devourer venoms help pin down the mob. SB trick shot will bounce to several targets and both poisons will bounce to a second target if you need a little bit of CC.
(edited by CreativeAnarchy.6324)
When I was looking at dps for direct damage vs bleed damage. Direct damage did do a little more dps. I think my dps with direct damage, I was guessing around 2800. I could be totally wrong on this, and it also depends on the mobs toughness. Bleeding, with only 10 stacks, I was doing 1300-1400 with only bleeds. I can get up more bleeds but 10 was just a solid choice. This is also just kinda guessing seeing how I don’t have a dps meter.
The reason I went bleed spec on my thief is because of the group support I can do with it.
Death Blossom can do around 5k damage on bleeds and lets say 1k normal damage but whit damage builds 5k are only the normal hits of daggers.So the damage is much higher whit raw power.