Condition Sigils
I think any of the “on swap” sigils could have a place in a P/D + SB set.
Energy – Free dodge
Geomancy – Bleeds
Hyrdo – Chill
Doom – Poison
Battle – More condition damage & power (good for Carrion based builds?)
Leeching – Free hp
You could make a case for any of them, imo.
I run geomancy, corruption and leeching on my primary Condi build.
I run Sigil of Doom on both my weapon sets (I run an odd P/D + P/D setup in open field), to have poison on hand when needed. I run a Sigil of Earth on the offhand weapons, as I have around 20% crit chance from residual stats (I didn’t gear for crit, it merely happened to be on gear I selected).
It goes off relatively often, and the 2 second CD doesn’t interfere with the Sigils of Doom much.
what build are you running with?
i use 15% bc i use sleight of hand…… so i get a 2 sec stun
or use doom bc it really helps when they are about to heal
50% energy i run on mine with the 15% paralyzer. works great. a thief can never have too much energy.
I use a 15/0/30/15/10 build. It’s kind of a mish-mash of things put together to do as much damage as I can, yet drop a lot of different conditions on someone to try to keep pressure on (and to at least try to keep bleeds from getting removed first).