Condition Thief Build Critique Needed
What is this build for, wvw? PvE? PvP?
If it is wvw or PvP you might want to focus more on mobility skills more so than Caltrops, ppl have a habit of getting out of the AoE asap which mitigates the damage. Conversely you have no means of stun breaks or condition removal with the current traits and skills. I highly recommend replacing caltrops with shadow step (which gives you more mobility and will remove your conditions upon using shadow return). This is a problem in WvW PvP and PvE (in PvE I would recommend switching signet of shadows out with shadow step, because caltrops is an excellent bleed AoE and mobs are stupid and doesnt move).
Moreover if you’re CnD’ing that much is it really necessary to have a 20% increased deception skill recharge? I would opt for either removing 1 condition every 3 secs in stealth (and going to stealth would heal a condition automatically with this trait so you really heal 2 conditions in 3 secs) or gaining 2 initiative when stealthing (to basically make CnD cost 3 initiative instead of 5).
I would recommend the same for trickster trait to recharge ur tricks 20% faster, in wvw you’d be better suited to have bountiful theft or instinctual response instead. If it is PvE, then it’s fine (bountiful theft and instinctual response would work for PvE too).
All condition builds I saw is some variation of points in SA acrobatics and trickery, I personally used 0/0/20/20/30 and 0/0/30/20/20, I like the latter better because I mostly PvE (although 30 into shadow arts would help in WvW situations too), so it makes me more survivable with more options, (recover initiative faster in stealth, regain health in stealth).
In terms of runes in PvE I go for carrion gear slotted with superior rune of the undead.
EDIT: There are venom build out there too that puts points in the DA to unlock venom skills, technically that is also a condition build.
Changed up my build to this currently: http://gw2skills.net/editor/?fYEQNAqYVlUmKP3cS0E/JFBnCjmU/DkVThMtZ/hrC;TkAqmMNJay2krJZTrDGMMDA
I know some people will scoff at my trait setup but I think it offers a good deal of flexibility depending on what I want to do at a given time. Generally I look at it as a condition build that offers a lot of mobility/dodging plus stealth enhancements.
Honestly, you’re traiting all over the place and its going to greatly affect your actual combat efficiency.
The following build is the standard P/D build that has been tried and tested a billion times over:
It utilises 30 in SA for the extra toughness to soak up a burst and for constant health regeneration, condition removal, and AoE blind while stealthed, 20 points in Acro for the extra health and dodge synergy, followed by 20 points in Trickery for the condition damage, reduced caltrops cooldown (use it to create a kiting barrier between you and your enemies, it’s much more useful than mentioned above), and more dodge synergy.
The runes and sigil give you a combined 55% bleed duration which (somebody correct me if I’m mistaken) gives you an extra two bleed ticks for every stack of bleed that you apply (you gain an extra tick every 25% bleed duration/condition duration); while the amulet gives you huge condition damage, great vitality, and a decent amount of vitality so our attacks aren’t hitting absolute crap.
The rotation is incredibly simple, start off with a few auto-attacks followed by a standard CnD -> Steal combo followed by a Sneak Attack, shoot twice with auto-attack and then hit CnD again, rinse and repeat.
If you feel like you need to apply some AoE bleeds or need to catch up to somebody, use caltrops + death blossom (3) on the daggers or heartseeker respectively.
If you want to utilise venoms then the following build is almost identical but more suited to the task of including venoms:
The combat strategy is the exact same + a venom or two – caltrops. The key differences being a lowered condition damage compensated for by the Carrion amulet + different runes.
Hope I helped.
all is vain
Honestly, you’re traiting all over the place and its going to greatly affect your actual combat efficiency.
The following build is the standard P/D build that has been tried and tested a billion times over:
It utilises 30 in SA for the extra toughness to soak up a burst and for constant health regeneration, condition removal, and AoE blind while stealthed, 20 points in Acro for the extra health and dodge synergy, followed by 20 points in Trickery for the condition damage, reduced caltrops cooldown (use it to create a kiting barrier between you and your enemies, it’s much more useful than mentioned above), and more dodge synergy.
The runes and sigil give you a combined 55% bleed duration which (somebody correct me if I’m mistaken) gives you an extra two bleed ticks for every stack of bleed that you apply (you gain an extra tick every 25% bleed duration/condition duration); while the amulet gives you huge condition damage, great vitality, and a decent amount of vitality so our attacks aren’t hitting absolute crap.
The rotation is incredibly simple, start off with a few auto-attacks followed by a standard CnD -> Steal combo followed by a Sneak Attack, shoot twice with auto-attack and then hit CnD again, rinse and repeat.
If you feel like you need to apply some AoE bleeds or need to catch up to somebody, use caltrops + death blossom (3) on the daggers or heartseeker respectively.
If you want to utilise venoms then the following build is almost identical but more suited to the task of including venoms:
The combat strategy is the exact same + a venom or two – caltrops. The key differences being a lowered condition damage compensated for by the Carrion amulet + different runes.
Hope I helped.
No joke that was practically what I was running before. Not that it was bad I just felt too limited. If I don’t like how things work with that current build I cooked up I guess it’s back to the old standby. Thank you.