Condition removing for spvp
For starters this would go better into suggestions, and second, it most likely won’t happen. Not to sound mean, but withdraw or evading won’t cure conditions just because one person doesn’t want to use Hide in Shadows and therefore cannot make his build work. Thats the trade off with respect to vanilla stats: Either cure burn pois, bleed, or crip, immo, chill. Imo, it would be a cool trait, like bountiful theft, where when you steal boons from enemies, you do a reverse pickpocket as well and give the enemy your conditions
(edited by RedSpectrum.1975)
When I’ve run S/D in sPvP, I used a combination of Withdraw, Signet of Agility, and Shadow Return to cure conditions as needed. I didn’t think it was too terrible to manage.
By Ogden’s hammer, what savings!
Removing a condition on dodge in the Acrobatics line, similar to Fleet of Foot, would be absolutely amazing. If it had an appropriate ICD it would be balanced too.
all is vain
Removing a condition on dodge in the Acrobatics line, similar to Fleet of Foot, would be absolutely amazing. If it had an appropriate ICD it would be balanced too.
I’d rather see panic strike removed from the GM DA traitline and replaced with something like:
Toxic Touch
Stealing transfers up to 3 conditions to your opponent.
This would have immediate synergy with the Trickery traitline and add a reason to go all the way into Deadly Arts in a condition build.