Considering deleting thief after is/sr nerfs

Considering deleting thief after is/sr nerfs

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Posted by: avilo.1942

avilo.1942

Only reason i played thief was because of sword infiltrator strike/shadow return. I played this back when no one even realized this was a playstyle, before larcenous strike was introduced.

Back when sr had infinite return range, and sword 3 sent you flying off in 20 different directions you did not want it to.

Back when is/sr was a stunbreaker.

The point is, this was one of the only non-stealth oriented, and more mobility/evade oriented play styles the thief has/had…and it’s gone now.

I played the thief loving the mobility and fluidity and creativity you could use with sword 2…and that is gone now.

So…considering deleting thief at this point, not sure where the next sword nerf will be or next thief nerf, but i don’t feel like playing d/d burst or d/p blind spam or w/e the other builds are.

For me, it was sword mobility with sword 2…and that is gone now. So my thief may RIP very soon.

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Posted by: Raven.9603

Raven.9603

So my thief may RIP very soon.

Dont delete a character, no one cares and it only makes you sound emo.

GW2, like every other MMO, has no intention of ever being balanced. The idea is to buff and nerf in a cycle so that different things become powerful to change the meta and keep people playing new things. Your old thing is broken, one day it wont be. If you delete your thief, you dont send them a message because there is no sub fee. they got your money already. you only make it harder on yourself when it randomly becomes the OP class in April (or whenever).

Failure to see how rediculously OP unlimited stunbreak (and unlimited range for that matter) on shadow return are is pretty shortsighted, you really shouldve expected this.

But for what its worth, Anet is really screwing the pooch. There needs to be fun, viable avoidance based specs for thieves who want something more commited to the fight than stealth+sneak attack. They claim to have that vision, but sword and dodge nerfs suggest otherwise.

SBI | Oceans | Ranger – Thief – Ele – Eng – Nec – Guard – Rev
Celestial Avatar is like an old man: Takes forever to get up and is spent in 4 seconds

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Posted by: AsiraasiB.7165

AsiraasiB.7165

I feel you as a thief who doesn’t mind stealth but prefers non stealth builds with means relying on skills like # on sword or that extra vigor we had gotten (and its not like we can get many boons unless traited ) I feel like ANET is trying to force D/D glass cannons, or what not and that’s just not my style… I feel like we got no buffs ( faster int regen is not a buff because it was never a problem). I feel like I should just quit, I mean yea they have my lil 60 bucks but why waste my time(time is money) anymore if its just not fun. I feel like I have to WORK to play for my lil 10 sec ingame life.. and still just take a beating. ANet doesn’t listen to core players, so therefore its their game not ours, I might as well go back to Runescape, atleast they listen.

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Posted by: Rin.1046

Rin.1046

I don’t see how your mobility has been effected by this change. All it’s done is remove the stun break. It can still be used to move you into and out of combat effectively. That’s not to say Sword doesn’t needs some attention, it does and I feel it is still lacking compared to Dagger, but the nerf to Shadow Return is not all that bad, and I can understand the main reason behind it (removing the stun break).

Simplicity is complex.

Good feedback is key to getting the developers to listen to you.

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Posted by: vincecontix.1264

vincecontix.1264

I don’t see how your mobility has been effected by this change. All it’s done is remove the stun break. It can still be used to move you into and out of combat effectively. That’s not to say Sword doesn’t needs some attention, it does and I feel it is still lacking compared to Dagger, but the nerf to Shadow Return is not all that bad, and I can understand the main reason behind it (removing the stun break).

You obviously didn’t use sword much or you weren’t using it to its potential. https://forum-en.gw2archive.eu/forum/professions/thief/Infiltrator-s-Return-cast-broke-all-combos/first#post3366360 here is a list of thing s/x thiefs can no longer do.

IR was already nerfed and was no longer a stun breaker.

Shikamaru X Thief, Warrior, Mesmer, Engi(FT leader)
Highest ranked reached 28 soloq
Isle of Janthir

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Posted by: vincecontix.1264

vincecontix.1264

I don’t see how your mobility has been effected by this change. All it’s done is remove the stun break. It can still be used to move you into and out of combat effectively. That’s not to say Sword doesn’t needs some attention, it does and I feel it is still lacking compared to Dagger, but the nerf to Shadow Return is not all that bad, and I can understand the main reason behind it (removing the stun break).

You obviously didn’t use sword much or you weren’t using it to its potential. https://forum-en.gw2archive.eu/forum/professions/thief/Infiltrator-s-Return-cast-broke-all-combos/first#post3366360 here is a lisr of the s/x thief can no longer do.

IR was already nerfed and was no longer a stun breaker.

Shikamaru X Thief, Warrior, Mesmer, Engi(FT leader)
Highest ranked reached 28 soloq
Isle of Janthir

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Posted by: Sandrox.9524

Sandrox.9524

I don’t see how your mobility has been effected by this change. All it’s done is remove the stun break. It can still be used to move you into and out of combat effectively. That’s not to say Sword doesn’t needs some attention, it does and I feel it is still lacking compared to Dagger, but the nerf to Shadow Return is not all that bad, and I can understand the main reason behind it (removing the stun break).

Hey Rin,are you with diVa guild aswell?

For your response,My thief was created and played on sword since the start like the topic creator,and I think the S/D build was the most balanced build in thieves build kitten nal.While D/P perma stealth isnt balanced and still they didnt nerfed it too well..
my build is based on stealth sword play which is hard build to control and now with giving us basically one stunbreak which has 50s cooldown it is even harder.I am used to run on guild raids with S/D cause of it and lets face it,anyone who did guild raids with thief knows how squishy they are at it.The sword stunbreak balanced that build which .let me handle in guild raid.Now-one little-to-nothing stun can kill me

Now I have no reason to take sword cause dagger offers more dmg overall.

My Bolt sits in the bank alone

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Posted by: Travlane.5948

Travlane.5948

i personally think anet needs to hear these comments as they ring true.

i personally stopped making my last legendary. BOLT>,,,,which means less money for them.

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Posted by: evilapprentice.6379

evilapprentice.6379

Failure to see how rediculously OP unlimited stunbreak (and unlimited range for that matter) on shadow return are is pretty shortsighted, you really shouldve expected this.

Literally nothing you’ve said here is true. Pre Dec 10th IR was not a stunbreak, was not unlimited, and had a set range. It’s hard to take your opinion seriously when you can’t accurately describe the skills functionality.

If you’re a thief and haven’t
pre-ordered HOT at this point,
save yourself the money and don’t bother.

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Posted by: Rin.1046

Rin.1046

Maybe I was rash to say ‘All it’s done is remove stun break’, but my point is still valid. Avilo said the sword was no longer mobile/evasive, which is wrong. It is still a very mobile and evasive weapon. Also, while we may have lost the combos from IR, we still have them via Shadow Step. Yes, it’s a much longer cooldown and you need to bring a u-skill to do it, but the combos are still there.

At first I was annoyed at the change, but I always believe in trying things out for a while first, before complaining and threatening to delete my character (which I would never do, as I love my thief more than any other profession (even with the nerfs)).

I still feel the sword is a useful and tactical weapon and I will continue to use it effectively. Combos are all very well and good, and can help you win fights, I agree, but they are not the be all and end all of the sword. The IR combos were just a bonus effect that I have no doubt Anet did not intent to be available. And if they did intent that functionaility I would hope that they will reintroduce it somehow.

If it’s functionaility you want back, then give them constructive feedback, and if Anet agrees I’m sure they will do something about it. Threatening to delete your character just sounds childish and will no doubt be ignored.

@Sandrox – No I am not with diVa. Also, sword has always offered less damage than Dagger as far as I am aware (single target anyway). As to the stun break, Shadow Step is not the only one, though I must admit the other option is not that great (due to putting you in harms way (not really a Thief like tactic imo)), but you have to ask yourself, was a stun break you could use every 5 seconds a balanced skill? I think not. And while it does remove the combos, which IS a shame, it was a necessary change.

Simplicity is complex.

Good feedback is key to getting the developers to listen to you.

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Posted by: Raven.9603

Raven.9603

Failure to see how rediculously OP unlimited stunbreak (and unlimited range for that matter) on shadow return are is pretty shortsighted, you really shouldve expected this.

Literally nothing you’ve said here is true. Pre Dec 10th IR was not a stunbreak, was not unlimited, and had a set range. It’s hard to take your opinion seriously when you can’t accurately describe the skills functionality.

Your condescension is unneeded. I know what state it was in prior to Dec 10th. I was responding to the person i quoted (the OP), who specifically mentions (perhaps out of nostalgia) stunbreaking and unlimited range in his post. He was not just mourning the dec10th changes, he was mourning the totality of sword nerfs.

the ability to teleport to safety out of a stun, even if you remain stunned on the other side, was still very powerful. nerfs to that effect were, like stunbreaking and unlimited range before them, somewhat to be expected.

SBI | Oceans | Ranger – Thief – Ele – Eng – Nec – Guard – Rev
Celestial Avatar is like an old man: Takes forever to get up and is spent in 4 seconds

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Posted by: Incurafy.6329

Incurafy.6329

I’ve never understood why people get so dramatic over nerfs and say they’re deleting their characters. Nerfs suck, I agree, but deleting a character over it? Just don’t play that character and save all.of your hard work and effort for later when they get buffed again, lol…

thiefhitfor2kbetternerf
all is vain

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Posted by: Maugetarr.6823

Maugetarr.6823

I’ve never understood why people get so dramatic over nerfs and say they’re deleting their characters. Nerfs suck, I agree, but deleting a character over it? Just don’t play that character and save all.of your hard work and effort for later when they get buffed again, lol…

This.

I have 3 level 80 alts and 4 more scattered at various levels. I am disappointed with the nerfs, but I had stopped using S/X 2 months ago. D/D is still alright (still has the same problems it has always had).

At most shelf your thief and hope for a full/partial reversion like the reveal change.

In the meantime, mesmer may fit you play style if you enjoyed pre-10th S/X. Auto attack on sword has boon removal and extra damage if they have no boons (IKR?!), BF has a 12 second CD, and IL/Swap has an actual stunbreak in it and is traitable to 7.2 seconds CD (….).

Blank Players [BDL]-Anvil Rock
Maugen Rawr- Thief/Ele
Rebalance Ideas for Thief

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Posted by: Brett.4305

Brett.4305

Don’t REM that thief. It has at least 3 special uses now :
1) an excellent mule. Park those mats and acct.-bound gear with style.
2) a great craft bot. Running Arah P4 on your guardian with friends and
someone needs more Bowls of Lemongrass Poultry Soup? Log that thief in LA
and mail them.
3) Lion’s Arch Troll. Never troll on your main.

Oh, the red button there kid, don’t ever, ever touch the red button.

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Posted by: aLovedhater.4096

aLovedhater.4096

kbye if you wanna delete it go ahead, but dont cry about it on the forums, a nerf is a nerf and if you can’t cope with it then that sucks man.