Core thief trait suggestions

Core thief trait suggestions

in Thief

Posted by: nopoet.2960

nopoet.2960

So there is a thread suggesting that the devs switch Revealed Training with Leeching Venoms. I agree with that suggestion but I think they would also need to move traps out of DA and into Acro. So here are the trees with my suggested changes. What do you guys think. The spoiler tag has the current traits for reference.

Deadly Arts
Serpent’s Touch – Stealing inflicts poison. While in the downed state, your attacks apply poison

Dagger Training – Dagger attacks have a chance to poison enemies.
Mug – Deal damage and gain life when stealing. This attack cannot critically hit enemies.
Poisoner’s Spite- Apply spider venom when you use a healing skill

Lotus Poison – Weaken targets when you poison them.

Toxic Shadows – Stealth attacks apply 10 stacks of poison for 1 second
Panic Strike – Immobilizing a foe poisons them. Striking a foe that is below the health threshold immobilizes them.
Leeching Venoms – Siphon life from your foe when triggering a venom. This can only occur once per strike. Venom recharges are reduced.

Exposed Weakness – Deal more damage if your target has a condition.

Potent Poison – Increased poison duration. Poison deals increased damage. Other Deadly Arts traits apply additional poison stacks.
Improvisation – You can use stolen items twice. One random skill category is immediately recharged when you steal.
Executioner – Deal extra damage when your target is below the health threshold.

Shadow Arts
Merciful Ambush – Stealth yourself and your target when reviving an ally. You revive allies faster.

Last Refuge – Use Blinding Powder when your health reaches a certain threshold.
Concealed Defeat – Create a smoke screen when downed. Deception abilities recharge faster.
Shadow’s Embrace – Remove conditions periodically while in stealth.

Meld with Shadows – Stealth skills last longer.

Shadow Protector – When you grant stealth to an ally, they gain regeneration.
Hidden Thief – Stealing grants you stealth.
Revealed Training – Gain extra power while you are revealed.

Resilience of Shadows – Stealth effects that you apply reduce incoming attack damage.

Cloaked in Shadow – Gaining stealth blinds nearby foes. Release a blinding powder when you take falling damage, and take less damage from falling.
Shadow’s Rejuvenation – Regenerate health and initiative while in stealth.
Rending Shade – Steal boons from enemies you strike with stealth attacks. Incoming damage from enemies without boons is reduced.

Acrobatics
Expeditious Dodger- Gain swiftness upon dodging.

Trappers Respite – Drop a tripwire when you are struck below the health threshold
Vigorous Recovery – Gain vigor when using a healing skill.
Pain Response – Gain regeneration and remove conditions when struck while your health is below the threshold.

Feline Grace – Gain vigor upon successfully evading an attack

Deadly Trapper – Traps apply vulnerability to enemies and grant you resistance. Trap recharges are reduced.
Swindler’s Equilibrium – Successfully evading an attack while wielding a sword or spear recharges steal by a static amount. Swords and spears deal increased damage.
Hard to Catch – Break stun and refill endurance when you are stunned, dazed, knocked back, pulled, knocked down, sink, floated, launched, or inflicted with fear.

Endless Stamina – The effects of vigor on you are enhanced.

Assassin’s Reward – Heal yourself whenever you use a skill that uses initiative. Heal yourself for each point of initiative spent.
Upper Hand – Gain initiative and regeneration when you evade an attack.
Don’t Stop – Cripple and chill applied to you have reduced effectiveness. Periodically ignore incoming immobilize effects, becoming crippled instead.

Core thief trait suggestions

in Thief

Posted by: nopoet.2960

nopoet.2960


Deadly Arts
Serpent’s Touch – Stealing inflicts poison. While in the downed state, your attacks apply poison

Dagger Training – Dagger attacks have a chance to poison enemies.
Mug – Deal damage and gain life when stealing. This attack cannot critically hit enemies.
Trappers Respite – Drop a needle trap when you use a healing skill.

Lotus Poison – Weaken targets when you poison them.

Deadly Trapper – Traps apply vulnerability to enemies and grant you might. Trap recharges are reduced.
Panic Strike – Immobilizing a foe poisons them. Striking a foe that is below the health threshold immobilizes them.
Revealed Training – Gain extra power while you are revealed.

Exposed Weakness – Deal more damage if your target has a condition.

Potent Poison – Increased poison duration. Poison deals increased damage. Other Deadly Arts traits apply additional poison stacks.
Improvisation – You can use stolen items twice. One random skill category is immediately recharged when you steal.
Executioner – Deal extra damage when your target is below the health threshold.

Critical Strikes
Keen Observer – Critical-hit chance is increased while your health is above the threshold.

Side Strike – Gain bonus critical-hit chance when hitting a foe from behind or the side.
Signets of Power -Gain might when activating a signet. Signet recharge is reduced.
Flawless Strike – Deal increased critical damage while your health is above the threshold.

Unrelenting Strikes – Gain fury when you strike an enemy whose health is below the threshold.

Sundering Strikes – Critical hits have a chance to cause vulnerability.
Practiced Tolerance -Gain ferocity based on your precision.
Ankle Shots – Critical hits with pistols and harpoon guns have a chance to cripple foes. Pistol and harpoon attacks deal increased damage to crippled foes.

Ferocious Strikes – Gain increased critical damage against foes whose health is above the threshold.

No Quarter – Landing a critical hit while under the effects of fury increases the duration of fury. Gain increased ferocity while under the effects of fury.
Hidden Killer -Gain bonus critical-hit chance while in stealth.
Invigorating Precision – You are healed for a percentage of outgoing critical hit damage.

Shadow Arts
Merciful Ambush – Stealth yourself and your target when reviving an ally. You revive allies faster.

Last Refuge – Use Blinding Powder when your health reaches a certain threshold.
Concealed Defeat – Create a smoke screen when downed. Deception abilities recharge faster.
Shadow’s Embrace – Remove conditions periodically while in stealth.

Meld with Shadows – Stealth skills last longer.

Shadow Protector – When you grant stealth to an ally, they gain regeneration.
Hidden Thief – Stealing grants you stealth.
Leeching Venoms – Siphon life from your foe when triggering a venom. This can only occur once per strike. Venom recharges are reduced.

Resilience of Shadows – Stealth effects that you apply reduce incoming attack damage.

Cloaked in Shadow – Gaining stealth blinds nearby foes. Release a blinding powder when you take falling damage, and take less damage from falling.
Shadow’s Rejuvenation – Regenerate health and initiative while in stealth.
Rending Shade – Steal boons from enemies you strike with stealth attacks. Incoming damage from enemies without boons is reduced.

Acrobatics
Expeditious Dodger- Gain swiftness upon dodging.

Instant Reflexes – Evade attacks when you are struck below the health threshold.
Vigorous Recovery – Gain vigor when using a healing skill.
Pain Response – Gain regeneration and remove conditions when struck while your health is below the threshold.

Feline Grace – Gain vigor upon successfully evading an attack

Guarded Initiation – Remove conditions when striking an enemy while your health is above the threshold.
Swindler’s Equilibrium – Successfully evading an attack while wielding a sword or spear recharges steal by a static amount. Swords and spears deal increased damage.
Hard to Catch – Break stun and refill endurance when you are stunned, dazed, knocked back, pulled, knocked down, sink, floated, launched, or inflicted with fear.

Endless Stamina – The effects of vigor on you are enhanced.

Assassin’s Reward – Heal yourself whenever you use a skill that uses initiative. Heal yourself for each point of initiative spent.
Upper Hand – Gain initiative and regeneration when you evade an attack.
Don’t Stop – Cripple and chill applied to you have reduced effectiveness. Periodically ignore incoming immobilize effects, becoming crippled instead.

Trickery
Kleptomaniac – Stealing gives you initiative.

Uncatchable – Leave behind Caltrops when you dodge.
Flanking Strikes – Gain Haste when attacking a foe from behind or from the side.
Thrill of the Crime – When you Steal, you and all nearby allies gain fury, might, and swiftness for 10 seconds.

Preparedness – Increases maximum initiative by 3.

Bountiful Theft – Stealing grants you and all nearby allies vigor. You rip boons from your target and grant them to nearby allies.
Trickster – Reduces recharge on tricks. Tricks remove conditions.
Pressure Striking – Enemies you interrupt are inflicted with torment.

Lead Attacks – Increases damage and condition damage per initiative spent. Steal recharges faster.

Quick Pockets – Gain initiative on swapping weapons while in combat.
Sleight of Hand – Stealing also dazes the target. Reduces the recharge of Steal.
Bewildering Ambush – Stealing also applies confusion.