So there is a thread suggesting that the devs switch Revealed Training with Leeching Venoms. I agree with that suggestion but I think they would also need to move traps out of DA and into Acro. So here are the trees with my suggested changes. What do you guys think. The spoiler tag has the current traits for reference.
Deadly Arts
Serpent’s Touch – Stealing inflicts poison. While in the downed state, your attacks apply poison
Dagger Training – Dagger attacks have a chance to poison enemies.
Mug – Deal damage and gain life when stealing. This attack cannot critically hit enemies.
Poisoner’s Spite- Apply spider venom when you use a healing skill
Lotus Poison – Weaken targets when you poison them.
Toxic Shadows – Stealth attacks apply 10 stacks of poison for 1 second
Panic Strike – Immobilizing a foe poisons them. Striking a foe that is below the health threshold immobilizes them.
Leeching Venoms – Siphon life from your foe when triggering a venom. This can only occur once per strike. Venom recharges are reduced.
Exposed Weakness – Deal more damage if your target has a condition.
Potent Poison – Increased poison duration. Poison deals increased damage. Other Deadly Arts traits apply additional poison stacks.
Improvisation – You can use stolen items twice. One random skill category is immediately recharged when you steal.
Executioner – Deal extra damage when your target is below the health threshold.
Shadow Arts
Merciful Ambush – Stealth yourself and your target when reviving an ally. You revive allies faster.
Last Refuge – Use Blinding Powder when your health reaches a certain threshold.
Concealed Defeat – Create a smoke screen when downed. Deception abilities recharge faster.
Shadow’s Embrace – Remove conditions periodically while in stealth.
Meld with Shadows – Stealth skills last longer.
Shadow Protector – When you grant stealth to an ally, they gain regeneration.
Hidden Thief – Stealing grants you stealth.
Revealed Training – Gain extra power while you are revealed.
Resilience of Shadows – Stealth effects that you apply reduce incoming attack damage.
Cloaked in Shadow – Gaining stealth blinds nearby foes. Release a blinding powder when you take falling damage, and take less damage from falling.
Shadow’s Rejuvenation – Regenerate health and initiative while in stealth.
Rending Shade – Steal boons from enemies you strike with stealth attacks. Incoming damage from enemies without boons is reduced.
Acrobatics
Expeditious Dodger- Gain swiftness upon dodging.
Trappers Respite – Drop a tripwire when you are struck below the health threshold
Vigorous Recovery – Gain vigor when using a healing skill.
Pain Response – Gain regeneration and remove conditions when struck while your health is below the threshold.
Feline Grace – Gain vigor upon successfully evading an attack
Deadly Trapper – Traps apply vulnerability to enemies and grant you resistance. Trap recharges are reduced.
Swindler’s Equilibrium – Successfully evading an attack while wielding a sword or spear recharges steal by a static amount. Swords and spears deal increased damage.
Hard to Catch – Break stun and refill endurance when you are stunned, dazed, knocked back, pulled, knocked down, sink, floated, launched, or inflicted with fear.
Endless Stamina – The effects of vigor on you are enhanced.
Assassin’s Reward – Heal yourself whenever you use a skill that uses initiative. Heal yourself for each point of initiative spent.
Upper Hand – Gain initiative and regeneration when you evade an attack.
Don’t Stop – Cripple and chill applied to you have reduced effectiveness. Periodically ignore incoming immobilize effects, becoming crippled instead.