Couple of thief changes?

Couple of thief changes?

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Posted by: reinforever.8902

reinforever.8902

Just some general ideas, I like the idea of backstab, a hard hitter move that requires some set up to get it going. It’s really awesome! Just one problem, it’s not a hard hitter. buff the base dmg 500-800. make it feel a little more worth the initiative used trying to obtain stealth to set up this attack.

On the topic of stealth, last refuge. Screw this minor trait. I find this trait messes me up and hinders me way more than it has ever helped me. Nothing like going in for a cloak and dagger or using a move and last refuge triggering right before and forcing you into revealed. Cool idea, poor design. maybe incorporate a 1/4 second delay into the minor trait from damage applying to you and applying damage so people have a chance to notice that it has procced.

Stealth is supposed to be our damage mitigation… or at least that’s what the argument always is but I find this isn’t the case when channeled abilities will continue even if I go stealth. I’m sorry but that doesn’t make sense at all, you can’t hit what you can’t see (looking at you rapid fire). instead of tracking you like a heat seeking missile it should continue it’s shot path on the last seen location before stealthing.

Movement. We’re supposed to be the most mobile class according to Anet, right? wrong. with most classes having access to either perma swiftness or 25% move speed signets, we’re no faster than any other class without using s/b 5 to exploit terrain. And even then we’re locked in to taking either the signet or using the runes. I think the 25% move speed should be included in a trait or made it’s own trait. Or you could just nerf the Warrior movement to not be so ridiculous that they can kite entire zergs around sm.

Infusion of shadow trait. Initiative return 2 —>3. I get it, you don’t want perma stealth d/p guys spamming it. but even with 3 initiative return it isn’t perma stealth-able.

Shadows embrace and Resilience of shadows combined? makes more sense, theyre both fairly weak on their own and they fit the same theme.

Elite skills. Make at least one of them worth my time. Stone should not be a stun with a fancy animation. people should not be able to use moves while turned to stone. Dagger storm duration shorter, cooldown shorter. Thieves guild is okay i guess, just takes a long time for it to come off cd.

Deathblossom, bro wtf are you doing in d/d. d/d is so obviously not a condi weaponset. And to people who wish to play it as a condi set, it’s really boring to sit there and hit 3 considering that’s the only condi besides the poison every 3rd auto. Don’t get me wrong, the animation is beautiful and I’d love to use it. perhaps instead of applying bleed stacks It could apply vulnerability stacks or immobilize. I personally would enjoy a shadowstep move similar to d/p and s/d to replace the move all together (you shadowstep to them if you successfully evade an attack?), but that’s wishful thinking.

I understand all of these would make the class pretty strong and op so please understand these are just general individual ideas to help get thief out of this rut.

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Posted by: muscarine.5136

muscarine.5136

Infusion of shadow trait. Initiative return 2 —>3. I get it, you don’t want perma stealth d/p guys spamming it. but even with 3 initiative return it isn’t perma stealth-able.

Don’t you remember ? When they nerfed infusion of shadow a while back so it only applies when you enter stealth, they improved the initiative gained from 2 to 2 to compensate the loss.

Couple of thief changes?

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Posted by: Jayden Ennok.3687

Jayden Ennok.3687

You seem to mix mobility and land speed together. They are two different things. I would however, add 25% speed to Pistol Mastery or Ankle Shots, that set lacks both.

Shadow Embrace/Shadow Resilience combined would be nerf. No longer 2pts but six to get a reliable condi removal.

Stealth and channeled skills – this one is not easy to change, think what a ranger/any ranged build could do against a thief that can stealth up anytime such as D/P. Any hard hitting skill on you? Just stealth up and that’s it. It’d be broken as hell.

Underworld Vabbi 1.5yr

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Posted by: jcavlopes.1736

jcavlopes.1736

“Stealth is supposed to be our damage mitigation… or at least that’s what the argument always is but I find this isn’t the case when channeled abilities will continue even if I go stealth.”

Stealth in this game is just a bad taste joke. It’s real far from good and consistent design. In the same way your remark went: you can’t contest a node while stealthed. So, to defend a node it’s like you are not even there if you are stealthed … but sure Rapid Fire shall hit you in stealth, AoE shall suck half your HP like nothing’s happened.

Come on… make your mind up, Anet. Stealth in situation A = you’re a ghost, stealth in situation B = it’s like you’re not stealth at all. I’m sure I’m not the only one aware of the huge contradiction here!

Couple of thief changes?

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Posted by: reinforever.8902

reinforever.8902

Stealth and channeled skills – this one is not easy to change, think what a ranger/any ranged build could do against a thief that can stealth up anytime such as D/P. Any hard hitting skill on you? Just stealth up and that’s it. It’d be broken as hell.

yeah that’s the point, other classes have a kitten load of reflect, a bunch of blocks, even rangers themselves have immunity (12 seconds of it at that) from utility slots skills. Thief has one reflect and it’s on too long of a cooldown to consider a good defensive skill. d/p also requires quite a bit of initiative so it’s not like you can always just stealth up whenever especially when you take revealed debuff into play. would classes have to time their dmg a little smarter? yes. that’s quite alright considering rangers can just lolspam2 and not care if the target is stealth or not right now. like I said originally, stealth is meant to be our damage mitigation, but it does not work whatsoever against stuff like that. It’s bad enough that people can just blind swing and beat the crap out of you and place a bunch of aoe’s, we don’t need channeled skills hitting us in stealth too (unless it’s aimed and they have some good luck/instinct)

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Posted by: Jayden Ennok.3687

Jayden Ennok.3687

Stealth and channeled skills – this one is not easy to change, think what a ranger/any ranged build could do against a thief that can stealth up anytime such as D/P. Any hard hitting skill on you? Just stealth up and that’s it. It’d be broken as hell.

yeah that’s the point, other classes have a kitten load of reflect, a bunch of blocks, even rangers themselves have immunity (12 seconds of it at that) from utility slots skills. Thief has one reflect and it’s on too long of a cooldown to consider a good defensive skill. d/p also requires quite a bit of initiative so it’s not like you can always just stealth up whenever especially when you take revealed debuff into play. would classes have to time their dmg a little smarter? yes. that’s quite alright considering rangers can just lolspam2 and not care if the target is stealth or not right now. like I said originally, stealth is meant to be our damage mitigation, but it does not work whatsoever against stuff like that. It’s bad enough that people can just blind swing and beat the crap out of you and place a bunch of aoe’s, we don’t need channeled skills hitting us in stealth too (unless it’s aimed and they have some good luck/instinct)

Rangers could always spam 2, except now it’s faster and most of them moved from “balanced” specs to full zerk so people die to rapid fire now. The reason why dropping channeled skills in stealth would be broken is, all those skills have cds, as a thief, all I’d have to do is count the cd so I’d have enough ini to stealth up. No lb ranger would kill me again.

Personally for me, it’s the channeled skill animation following me that gives me most problems, not the dmg, but the fact that the projectiles show my location as most of my survivability comes from positioning.

Underworld Vabbi 1.5yr

Couple of thief changes?

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Posted by: reinforever.8902

reinforever.8902

Stealth and channeled skills – this one is not easy to change, think what a ranger/any ranged build could do against a thief that can stealth up anytime such as D/P. Any hard hitting skill on you? Just stealth up and that’s it. It’d be broken as hell.

yeah that’s the point, other classes have a kitten load of reflect, a bunch of blocks, even rangers themselves have immunity (12 seconds of it at that) from utility slots skills. Thief has one reflect and it’s on too long of a cooldown to consider a good defensive skill. d/p also requires quite a bit of initiative so it’s not like you can always just stealth up whenever especially when you take revealed debuff into play. would classes have to time their dmg a little smarter? yes. that’s quite alright considering rangers can just lolspam2 and not care if the target is stealth or not right now. like I said originally, stealth is meant to be our damage mitigation, but it does not work whatsoever against stuff like that. It’s bad enough that people can just blind swing and beat the crap out of you and place a bunch of aoe’s, we don’t need channeled skills hitting us in stealth too (unless it’s aimed and they have some good luck/instinct)

Rangers could always spam 2, except now it’s faster and most of them moved from “balanced” specs to full zerk so people die to rapid fire now. The reason why dropping channeled skills in stealth would be broken is, all those skills have cds, as a thief, all I’d have to do is count the cd so I’d have enough ini to stealth up. No lb ranger would kill me again.

Personally for me, it’s the channeled skill animation following me that gives me most problems, not the dmg, but the fact that the projectiles show my location as most of my survivability comes from positioning.

I think that’s what I’m trying to say though, it should not auto track you. instead it should continue firing at the last known location before stealthing. That is not incredibly broken, seeing as to how rangers have access to a reveal if they need it, plenty of cc to possibly stop stealth and hell they could even swap to GS and get some aoe whacks in gasp