Just some general ideas, I like the idea of backstab, a hard hitter move that requires some set up to get it going. It’s really awesome! Just one problem, it’s not a hard hitter. buff the base dmg 500-800. make it feel a little more worth the initiative used trying to obtain stealth to set up this attack.
On the topic of stealth, last refuge. Screw this minor trait. I find this trait messes me up and hinders me way more than it has ever helped me. Nothing like going in for a cloak and dagger or using a move and last refuge triggering right before and forcing you into revealed. Cool idea, poor design. maybe incorporate a 1/4 second delay into the minor trait from damage applying to you and applying damage so people have a chance to notice that it has procced.
Stealth is supposed to be our damage mitigation… or at least that’s what the argument always is but I find this isn’t the case when channeled abilities will continue even if I go stealth. I’m sorry but that doesn’t make sense at all, you can’t hit what you can’t see (looking at you rapid fire). instead of tracking you like a heat seeking missile it should continue it’s shot path on the last seen location before stealthing.
Movement. We’re supposed to be the most mobile class according to Anet, right? wrong. with most classes having access to either perma swiftness or 25% move speed signets, we’re no faster than any other class without using s/b 5 to exploit terrain. And even then we’re locked in to taking either the signet or using the runes. I think the 25% move speed should be included in a trait or made it’s own trait. Or you could just nerf the Warrior movement to not be so ridiculous that they can kite entire zergs around sm.
Infusion of shadow trait. Initiative return 2 —>3. I get it, you don’t want perma stealth d/p guys spamming it. but even with 3 initiative return it isn’t perma stealth-able.
Shadows embrace and Resilience of shadows combined? makes more sense, theyre both fairly weak on their own and they fit the same theme.
Elite skills. Make at least one of them worth my time. Stone should not be a stun with a fancy animation. people should not be able to use moves while turned to stone. Dagger storm duration shorter, cooldown shorter. Thieves guild is okay i guess, just takes a long time for it to come off cd.
Deathblossom, bro wtf are you doing in d/d. d/d is so obviously not a condi weaponset. And to people who wish to play it as a condi set, it’s really boring to sit there and hit 3 considering that’s the only condi besides the poison every 3rd auto. Don’t get me wrong, the animation is beautiful and I’d love to use it. perhaps instead of applying bleed stacks It could apply vulnerability stacks or immobilize. I personally would enjoy a shadowstep move similar to d/p and s/d to replace the move all together (you shadowstep to them if you successfully evade an attack?), but that’s wishful thinking.
I understand all of these would make the class pretty strong and op so please understand these are just general individual ideas to help get thief out of this rut.