(edited by Ixian.3948)
Crit Path Rework Suggestions.
The Influenced Strikes trait would definitely be OP as hell but I guess that would make CS worthwhile.
It’s kind of a joke what they did with the CS line. I’m not really complaining because we got one of the specs in the game now. But I just find it funny that all they did was reverse a few adept and master traits, give it a pve trait from deadly arts, and it lost both traits that made it worth using over panic strike. Like honestly what were they thinking giving deadly arts executioner and then giving critical strikes an unbuffed ricochet I just find it comical. Oh and the offensive stats are gone lol.
At this point there’s no reason at all to go dps 66006. Thieves will no longer be punished for going SA which is stupid in my opinion.
twitch.tv/bey0ndb
I like a lot of the ideas to be honest looks like the new critical strike path is pathetic, why even put points into it.
The Influenced Strikes trait would definitely be OP as hell but I guess that would make CS worthwhile.
It’s kind of a joke what they did with the CS line. I’m not really complaining because we got one of the specs in the game now. But I just find it funny that all they did was reverse a few adept and master traits, give it a pve trait from deadly arts, and it lost both traits that made it worth using over panic strike. Like honestly what were they thinking giving deadly arts executioner and then giving critical strikes an unbuffed ricochet I just find it comical. Oh and the offensive stats are gone lol.
At this point there’s no reason at all to go dps 66006. Thieves will no longer be punished for going SA which is stupid in my opinion.
^^^
Acrobatics still isn’t as good as xShadowArts and doesn’t make up for it either with a greater number of evades now as long as you have vigor from some other source (BT for example). With no stat increase, I don’t see that going 6 into crit has a reason. Signets>PT>HK? Meh. DA definitely is the raw killing line now. The crit line really needs to benefit from crits like having additional boon removal or some sort of debuff for scoring said crits.
Why people still like to invent new traits knowing that NEVER Anet will take seriously this kind of suggestions?
Just limit your ideas to suggest moving existing traits up or down a tier! This is the best we can get
but they’re a lot stronger
than they will be next year!
I suppose the Influenced Strikes could have the cooldown increased to balance it out more to 85 secs xD. but as for what it does it helps to attain new builds for thieves keeping it up with the other paths as well as keeping true to the critpath style it should be. What i put in the lineup on these traits they are all rather rounded and beneficial to any build that chooses to go down a crit path as you can synergise them with other paths and not feel like you are wasting your time.
Why people still like to invent new traits knowing that NEVER Anet will take seriously this kind of suggestions?
Just limit your ideas to suggest moving existing traits up or down a tier! This is the best we can get
Comments like this are not constructive nor Insightful to anyone. Please reframe from spam like this. Read form feedback guides they have set in place. Basicly if a.net chooses to look at they look at it’s their own will nothing else to it, and it doesn’t mean communities can’t share ideas to them, Because with what you said you are basicly calling anyone who tries to pitch ideas for sake of sharing ideas to be helpful’ idiots ‘which is not a very nice thing to do and shouldn’t even be a reply or post it’s self. And you also telling the community what you think of a.net at same time, i am sure they can speak on their own accord okay enough said.
Do you realy think Anet will remake their traits according to some random suggestion? I’m playing since beta and since there I’ve seen a lot of things well written but impossible to realize without rewrite the whole game. If ppl have such good ideas why they don’t make their own game with their own idea of thief. We should just focus on suggesting small changes that don’t require a big resources investment by Anet if we wanna actualy see something done or just play the game Anet designed for us with their own ideas
but they’re a lot stronger
than they will be next year!
Do you realy think Anet will remake their traits according to some random suggestion? I’m playing since beta and since there I’ve seen a lot of things well written but impossible to realize without rewrite the whole game. If ppl have such good ideas why they don’t make their own game with their own idea of thief. We should just focus on suggesting small changes that don’t require a big resources investment by Anet if we wanna actualy see something done or just play the game Anet designed for us with their own ideas
Hard to Catch was listened to. I’m pretty sure someone mentioned that exact change at some point.
I agree with Maugetarr :P there were others changed too like invigorating precision was increased to 15% and people complaining about projectile fire tagging them too much like rangers xD, wanted something they got a swiftness dodge.
I’m only going to suggest modifications to the traits suggested. Also, I did not watch the stream, I’m going on information provided here – http://dulfy.net/2015/04/24/gw2-specializations-ama-livestream-notes/
Unrelenting strikes – change the trigger to over 50%. Thieves already hit harder the lower their opponent’s health is on multiple other traits/skills. This balances out the split somewhat, and isn’t all that powerful to begin with.
First strikes – this is listed as “10% more critical damage with 6 or more init” on the link. Assuming that’s accurate, that’s awful. Keep it as 10% more damage with 6 or more init" or a flat unconditional increase of 10% to critical damage.
Side Strikes – Merge the original Furious Retaliation into this – it’s garbage at the moment.
Combo critical chance – this was a poorly designed trait prior to the proposed changes, the fact that it’s remained unchanged is almost insulting. Maybe change the % to 10 and merge opportunist into this. Whatever you do, do not publish this trait as listed – it is not a worthwhile choice for any thief spec, current or future. You might as well put only 2 traits and a blank space in the slot.
Sundering Strikes – change this to 50% on hit or 100% on crit, or quadruple the duration- as it stands, it’s weak for an Adept trait, much less a master trait. Unless you plan on redesigning P/P or S/P, thieves weaponsets that can take the most advantage of this trait range from UP to worthless, so this trait needs to be more powerful.
Hidden killer – Add 20% additional crit damage while in stealth. In the old system, going 6 points into CS gave you 20% more crit damage, regardless of amulet choice. Hidden Killer is much weaker without that guaranteed additional damage, so add it into the trait itself.
pre-ordered HOT at this point,
save yourself the money and don’t bother.
(edited by evilapprentice.6379)
I really liked what you did with the’’sundering strikes’’ i still feel though it should be an adept or minor trait to match other paths better and keeping the crit path line.
Sides strikes and combo critical as it is are indeed useless to have and poorly made its the reason why i suggested two new forms for them ‘Side shiv’ and ‘Duel Stance’
I also agree that hidden killer needed a change given why i changed in my current list.
Unrelenting strikes to be honest i don’t know why that’s not in the Deadly arts path its like they tried to make it crits new poormans version of executioner. :C
I like a lot of the ideas to be honest looks like the new critical strike path is pathetic, why even put points into it.
For Hidden Killer, I never want my 13k backstabs to not crit, and after the patch when I can have executioner also, then those crits are going to be bigger and even more reason to not see them fail.
(edited by Vavume.8065)
Especially for a 66006 build the burst potential will be absolutely ridiculous. We will be able to use panic strike, executioner, and hidden killer all in one build (all the best ways for thief to increase damage or guarantee kills). Plus we can also have mug and full trickery to have a good sustain and strong utility. I don’t see any reason to not run it unless you really enjoy playing no skill p/d condi or really need SA to glue your build together (some d/d builds need SA due to the sets lack of built in defense) when you can instead be the assassin you have always wanted to be.
I like a lot of the ideas to be honest looks like the new critical strike path is pathetic, why even put points into it.
For Hidden Killer, I never want my 13k backstabs to not crit, and after the patch when I can have executioner also, then those crits are going to be bigger and even more reason to not see them fail.
So now I would have to go down this tree just to get one thing out of it, I wouldn’t mind if they made some of the other options more appealing.
I like a lot of the ideas to be honest looks like the new critical strike path is pathetic, why even put points into it.
For Hidden Killer, I never want my 13k backstabs to not crit, and after the patch when I can have executioner also, then those crits are going to be bigger and even more reason to not see them fail.
So now I would have to go down this tree just to get one thing out of it, I wouldn’t mind if they made some of the other options more appealing.
Exactly The whole point they are trying to make with changes is not feel like your forced on preset builds but to be able to create your own and play your way. Yes it means being able to walk away from meta paths and try new things that could be just as effective. The Critical path does need a reform that will allow to stand on it’s own ground against the other paths and not just have 2 or 3 features of that are only useful in a certain build……because that is hardly creative or achieving their initial goals on being able to make unique builds. For example it is the reason why they removed Stats on traits paths to allow such freedoms.