EDIT: This build has been updated, due to the general annoyances found in the previous traits! This is the new one I’m working with:
http://gw2skills.net/editor/?fYAQRAsa6alcmaOHcy4E95ExODfKU/Dft7xVtKXB
I left the old one below just for kicks and giggles.
The premise is as follows:
I’ve been really intrigued by the signet synergy that the thief can potentially use, and I absolutely LOVED playing P/P. Seriously, finding a target and dropping unloads on it feels really really good. Same for Pistol whip, and S/P in general is very versatile in my opinion, (although I’m highly disappointed in the haste nerf and the reduced damage on PW).
Anyway…
Introducing my PvE build which I’m not entirely certain is all that unique, but hey, I couldn’t find it in the forums so I’ll take credit for it until someone else does!
http://gw2skills.net/editor/?fYAQRAsa6alcmaOHcy4E95EymCfSo0UQTNY3jrSrqKA
Humor me here, I know this is going against the grain quite a bit. A Thief who doesn’t stealth is a dead thief, right? RIGHT?
(Probably). BUT! Let me see if I can make this work in theory, then I will go back and re-spec my current condi thief into this sustained damage thief. Hopefully I can get some good advice from you guys to help me make this more viable (read: “give up and go d/d/SB zerker burst thief like everyone else” is not good advice!)
Gameplay (as I envision it):
Open S/P, infiltrator strike (-3 initiative) —> Assasin’s signet (+3 initiative, 5 stacks of might, next 5 hits does 15% extra damage) --> Pistol whip (-5 initiative) —> Shadow return (-2 initiative) --> Weapon swap (+3 initiative) = At this point I should have ~9 initiative left and be in P/P mode.
Activate Sig of Shadows (3 initiative, 5 stacks of might. AoE blind which I suppose is useful if I’m getting mobbed) —> Unload!!! --> Unload!!!(-10 int). At this point I’m sure dodging will become necessary, which gives us 1 stack of might per roll —> Signet of agility (Full endurance again, +5 stacks of might, +3 initiative) --> Weapon swap (3 initiative) —> Back to sword pistol again.
Sounds pretty sweet on paper, right? Right?
Gear:
Valkyrie Armor
Berserker Weapons
Berserker/Valkyrie Jewels
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Idea is to get critical percentage up just over 50% and then focus the rest on vit/toughness/crit damage, as needed.
Problems to which I have no answers for:
1. Improvisation, the VII trait in the DA trait line, what does it mean when it says I get +10% damage when wielding a “bundle”, does ALL my utility slots have to be signets including my heal? Because I really don’t like Signet of Malice to be honest, I’d much rather have withdraw or hide in shadows. Although the 12 sec cooldown is pretty sweet as I’m traited, it’ll recharge faster than any of my other signets…
2. Defense, particularly consistent source of healing. I’m really worried about this, I don’t really have an answer yet. I suppose with my traits in acrobatics I can dodge around quite a bit so that helps some…
I’ll get cooking on this build as I wait for some feedback!
(edited by Silver.4798)