(edited by Negativity.5801)
So, I’ve been trying to figure out a build for my thief in terms of a power/prec/crit build and this is what I ended up coming up with:
http://www.guildhead...LFbofxa0fcoaqmV
(Note, This is for PvE dungeons/fractals, I haven’t tried it yet, this is just me theorizing)
Reasoning:
15 in power at least for lotus poison which adds 3s of weakness. Figure this is excellent for autoattack chain + steal and for aoe weakness on shortbow.
30 in crit with tolerance for increased vit for survivability (Vit is better than toughness to a certain point), critical haste for dps and faster autoattacks meaning more weakness in melee, and executioner for a sizable dps increase <50% hp.
10 in shadow arts for shadows embrace. This means with hide in shadows + refuge + signet of agility you have 3 active condition removals, 2 of them aoe. Think this would be great for utility and general survivability.
15 in trickery. More initiative and initiative regen via steal, shorter steal cd, thrill of the crime for buffs.Think this is conducive to being able to be more liberal with DB/HS usage while staying over 6 initiative for 10% increase dmg.
Utilities
I think hide in shadows is the best heal available to thieves. Good utility, heals a good portion of hp + regen, and stealth for backstab.
Signet of agility. I think this is an excellent signet, passive precision increase, aoe condition removal + endurance refill on a 30s cd.
Shadow refuge for general utility/survivability and with Shadows Embrace, another aoe condition removal + minor heal.
Roll for Initiative. Not too sure about this, the roll can be just as bad as it can be good, shadow step could be a nice alternative for a breakstun and another condition removal.
Gear
I think to strike a good balance of offensive power + survivability, I’m thinking knight armor (power/prec/tough) and beryl accessories (power/vit/crit) Thief suffers from the lowest base hp of all the classes excluding ele, so vit is important for survivability and I think it’s important to get a decent amount of hp and obviously some toughness for mitigation. This with 3 active condition removals I think it should mean my thief won’t die just because a mob looks at me.
Not really sure for weapons. Definitely either berserker or knight, but probably berserker.
I haven’t really considered runes and sigils yet but I think divinity might be a solid choice since thief benefits from every stat.
P.S.
My intent is to run as d/d, I don’t like s/p and have no intention of running it.
(edited by Negativity.5801)
Not affiliated with ArenaNet or NCSOFT. No support is provided.
All assets, page layout, visual style belong to ArenaNet and are used solely to replicate the original design and preserve the original look and feel.
Contact /u/e-scrape-artist on reddit if you encounter a bug.