Hey all! So I’ve recently decided to go all in and aim for a full set of ascended Zerker gear in response to my increased interest in both Fractals and WvW. As such, I have been trying to develop a build that will allow me to succeed in both fields. I’m no newbie to the thief class, but I also know that there are many other people who have been far deeper into the competitive scene for a lot longer than I have, so any advice would be appreciated. The build is as follows:
It’s basically a Shadow D/D build relying primarily on stealth and backstabs. Also keep in mind that the utilities that are in place are what would be used for WvW. Some explanation on some of the more unusual parts of the build:
Utilities: Shadowstep is pretty standard on any thief and AS is common enough, so I don’t think they need any explanation. The odd man out, Scorpion Wire, is one that I’m considering removing. The idea is that I could use Scorpion Wire (with it’s range of 1200) as both an interrupt and a gap closer, allowing me remove any ranged advantage I’m faced with and prevent attempts at escape without burning a Shadowstep. Unfortunately due the BUG (not “anomaly” as the wiki calls it) that is currently affecting the skill, Scorpion wire has the rather irritating habit of simply knocking the target down as opposed to pulling them closer. Still, when it works, it works. Thoughts?
Traits: My CS loadout is focused on increasing crit chance while also granting might for signet activations. Maybe not totally conventional, but I don’t think it’s strange enough to warrant too much explanation. It’s the SA and Trickery lines that are a bit weird. Aside from Infusion of Shadow and Resilience of Shadows (which I chose for initiative sustain and survivability respectively), the traits I chose were geared toward adding more utility to the Steal skill. Hidden thief would offer access to an additional 3 seconds of stealth and Long Reach (admittedly the strangest trait in my loadout) would couple that stealth with long range gap closing potential. The adept minor trait in Trickery would also grant me 2 initiative, coming to a total of 4 bonus initiative every time I use Steal.
Gear: The gear and sigils are pretty standard for Zerker sets, so I don’t think that is going to be a highly debated point. I also use Mighty and Vital infusions, which I also don’t think is unusual for thieves. The main thing I’m iffy on are the runes. I chose Runes of the Eagle in order to bring my crit chance to well above the 50% mark while still maintaining a fairly high level of crit damage. Still, I have heard that other runes may be more optimal.
Finally, I chose to use Agony Infusions under the reasoning that a solo roamer probably won’t be facing too many guards on his own (besides the single mob checkpoints, which I find are fairly easy to take down without infusions at all), and while slightly less damage when fighting guards in a Zerg or group can be overlooked, agony resistance is mandatory for higher levels of Fractal play (remember, I want this one set of gear to be useful for both modes, rather than having to constantly switch between two different infusion or gear sets). Of course, that could just be ignorance on my part.
Thanks in advance!