I’m experimenting a lot with my thief, I don’t really like the DA tree, so I don’t run the cookie cutter build. I really like 15 in acrobatics, I did some experiments with multiple builds.
0/30/0/15/25
I like this one because it offers a lot of utility (fury+might+swiftness+vigor on steal, or 5% more damage instead of vigor), can go ricochet if I want to go pistols, Lead Attacks is not so convincing though.
0/30/0/25/15
Almost the same, I gain vitality and condition duration, but I lose some versatility, I usually go extra initiative regen in the acrobatics tree. Not sure about Fluid strikes, I usually have my endurance full thanks to the acro tree.
0/30/25/15/0
This is my current experimental build, the might on stealth is good but not as good as the other 25 bonuses imo, the condi removal and bonus initiative is nice. The first thing I noticed is I crit a LOT less, because I don’t have access to Fury. (unless there are warriors in my group)
So, what are your opinions on a good balanced survival/damage build with some versatility if needed? Is there someone who ran the math on these builds, especially Fluid Strikes vs. Lead Attacks?
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