D/D concerns after patch

D/D concerns after patch

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Posted by: PillageYourVillage.7548

PillageYourVillage.7548

I play a Warrior on my server and im having big trouble fighting D/D thieves already. Since when they stealth its impossible to guess where they currently are and its also impossible to damage them since I cannot rightclick them when i dont see them, I have to turn my back and try to gain some distance which they abuse to backstab me. Then I only have a 3 second window to stun them and use Whirlwind Attack/Cripple and autohits for 70% of their life, which gives them an ideal opportunity to stealth again and sometimes even run away. I then have to press 5 to close all the distance between me and him once he reappears, it is becoming really tedious.

Now with the initiative gain buff incoming (33%!), they will have even more opportunities to damage me and become invulnerable with stealth.
Arenanet should really reconsider this buff on thieves.

Yesterday a Dagger/Dagger thief even forced me to use Mace and Hammer so I had to stunlock him to death. I dont think its good to force Warriors into such builds like this.

The only option you have right now is to dodge Cloak and Dagger which requires CRAZY reaction times and then retaliate with Whirlwind Attack and rightclick for most of their hp, but after this patch its just gonna get worse.

Please consider this Arenanet!

(edited by PillageYourVillage.7548)

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Posted by: Soilder.3607

Soilder.3607

I don’t even play thief and I can tell you’re a noob.

Stormbluff Isle

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Posted by: RedSpectrum.1975

RedSpectrum.1975

Alright I’m not even going to get technical since I agree with Soilder although on a less offensive term: DD without the blind on stealth is much easier to fight than a DP. And just because they are invisible doesnt mean you cant hurt them! And since you are fully aware that when you turn your back, they backstab you, this should tell you they are going for your back. Can you tell exactly where they are? No, Can you have a very good idea of where they are? Absolutely.

Shawtell, Zen Verani, Rayshia Howen, Iyado, Colace Nzoir, Arteel Fyrien [Teef]

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Posted by: Incurafy.6329

Incurafy.6329

I’m not honestly not sure if you’re trolling or not. I am more than happy to give you some proper advice if you’re not, but some of the things that you just said sound pretty sarcastic/trolly. :S

thiefhitfor2kbetternerf
all is vain

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Posted by: Maugetarr.6823

Maugetarr.6823

Axe auto attack to half => eviscerate
Pindown => Combustive Shot => Arcing Shot
Sword Auto => Shield Bash => Final Thrust

in addition to stunlocking

Blank Players [BDL]-Anvil Rock
Maugen Rawr- Thief/Ele
Rebalance Ideas for Thief

(edited by Maugetarr.6823)

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Posted by: TsukiNoEi.4570

TsukiNoEi.4570

You have problem to kill a thief
He have problem to escape from you

Who need nerf?

Berserker Thief – Tsuki No Ei

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Posted by: Deviija.7869

Deviija.7869

What Maugetarr and TsukiNoEi said. Perhaps you are not using one of the cheesier builds for warrior out there that can cripple and stunlock and aoe condition and immobilize with their rotations. Not to mention the ease of burst fleeing on par or even better than Eles right now (all the charge/rush movement on certain weapons and utilities and/or invulnerable shield and endure pain chaining = incredible escape from a thief’s reach no matter what swiftness boons and heartseeking gap-chasing spamming they can do).

I think you need to rethink your weapons and/or build and gear, if you are having serious problems. A stealthed thief is not an invulnerable thief from damage, nor are they invulnerable from aoe condition dots and crowd control effects.

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Posted by: Dee Jay.2460

Dee Jay.2460

Guys guys, he’s clearly trolling.

I’m surprised you didn’t see that.

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Posted by: Daendur.2357

Daendur.2357

nice troll post.

Black Thunders [BT] – Gandara

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Posted by: Peow peow.2189

Peow peow.2189

yes crazy reaction times indeed

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Posted by: Deathspike.1870

Deathspike.1870

In case you were serious…

1. A thief is not invulnerable nor does it magically disappear. Keep attacking.
2. Stealth lasts 3~4 seconds, at which point a backstab is going to be coming (block it).
3. A thief with D/D or D/P usually runs ONE stunbreaker. Make use of that fact.

I personally use a Sword/Shield, I shield to eat the initial burst then continue with a shield stun. The thief usually breaks the stun in fear of high damage that I might do (even though I do not with a Sword/Shield) at which point it is vulnerable. Then I swap to hammer, smack the thief around and kill it in 3~4 hits, and in case it might refuge just keep #4 to push him out…

Active: Mesmer, Warrior
Inactive: Guardian, Elementalist, Ranger, Thief (ex-main)
Leveling: Engineer, Necromancer