D/D viable?

D/D viable?

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Posted by: Invisabit.8569

Invisabit.8569

I am currently getting into WvW and I have previously enjoyed using D/D – SB. I was wondering if this is also usable in WvW (and is effective)? With videos and guides being written over the past few years, I can’t tell which ones are up to date and useful, and which ones have been declared broken because of a patch (like the old D/P permastealth).

I guess I am asking, does anyone know where I can get current up-to-date information and tips on the best way to play thief in WvW these days?

Thanks!

D/D viable?

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Posted by: Zerraph.6749

Zerraph.6749

www.metabattle.com is the best resource for builds right now. It has roaming builds as well.

D/D is a viable play style in WvW but it does have a couple problems. The 3 skill is pretty much completely useless in this build since it’s a condition attack when D/D is a burst set. Also, stealth is much more difficult to obtain in D/D than D/P. If you do choose to play D/D in WvW roaming, I would suggest using the SA trait line since it gives more survivability and condition removal.

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Posted by: Sir Vincent III.1286

Sir Vincent III.1286

One thing that D/D has that no other weapon set has is that it can evade attacks while immobilized.

http://sirvincentiii.com ~ In the beginning…there was Tarnished Coast…
Full set of 5 unique skills for both dual-wield weapon sets: P/P and D/D – Make it happen
PvE – DD/CS/AC – If that didn’t work, roll a Reaper or Revenant.

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Posted by: Tengu.5267

Tengu.5267

you can with shortbow #3 as well.

Human Thief-CD

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Posted by: Cronicle.5691

Cronicle.5691

Yes D/D is viable. What you have to remember is that D/D doesnt have the same playstyle as other weapon combinations. So you will have to build accordingly to that weapon set that you choose

D/D viable?

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Posted by: Sir Vincent III.1286

Sir Vincent III.1286

you can with shortbow #3 as well.

And S/D #3

http://sirvincentiii.com ~ In the beginning…there was Tarnished Coast…
Full set of 5 unique skills for both dual-wield weapon sets: P/P and D/D – Make it happen
PvE – DD/CS/AC – If that didn’t work, roll a Reaper or Revenant.

D/D viable?

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Posted by: Cronicle.5691

Cronicle.5691

you can with shortbow #3 as well.

And S/D #3

And S/P #3

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Posted by: Sir Vincent III.1286

Sir Vincent III.1286

you can with shortbow #3 as well.

And S/D #3

And S/P #3

And PB&J

http://sirvincentiii.com ~ In the beginning…there was Tarnished Coast…
Full set of 5 unique skills for both dual-wield weapon sets: P/P and D/D – Make it happen
PvE – DD/CS/AC – If that didn’t work, roll a Reaper or Revenant.

D/D viable?

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Posted by: Sorel.4870

Sorel.4870

d/d is a weaker weapon set than d/p in most aspects, mainly because the skills 3 and 4 are at best situational, while d/p skills 3 and 4 are extremely useful. It’s however really fun to play, and you won’t have any problem roaming in WvW with it. Everything works there.

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Posted by: Sorel.4870

Sorel.4870

you can with shortbow #3 as well.

And S/D #3

And S/P #3

And PB&J

And Spear #2 and 5

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Posted by: godmoney.6025

godmoney.6025

D/D is viable in WVW and in my opinion the most satisfying to play when you pull it off effectively. Most D/D thieves prefer 30 SA, I prefer however to build full offensive 6/6/2/0/0 with blind on stealth and Full Zerker armor with -condi duration food.

You just need to be extremely aware of your surroundings since you can’t stealth at will like D/P. DD does however offer superior damage.

The big opening burst if landed properly will ensure the enemy is <50% life (if they aren’t downed already) and Panic Strike will proc, immobilizing them, allowing you to land Heartseeker. They will also immediately be on the defensive giving you the advantage.

The 10SA blind on stealth and 15pt minor DA trait that causes weakness on poison offers decent damage mitigation as well.

La Fantoma – Aurora Glade

(edited by godmoney.6025)

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Posted by: Fat Disgrace.4275

Fat Disgrace.4275

D/d can work if you want it too. Having good results with 4/0/4/0/6. (mug/dagger training. Shadows embrace, xxxxx. And the usual trickery traits). With pack runes and totc, you get an easy 75% fury uptime so you don’t “need” hidden killer.

Fat Disgrace (banned) Man Flu Survivor – war/The Cabbage -Thief (gunners hold / [TaG])

gw1 – healing signet/frenzy/charge

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Posted by: godmoney.6025

godmoney.6025

D/d can work if you want it too. Having good results with 4/0/4/0/6. (mug/dagger training. Shadows embrace, xxxxx. And the usual trickery traits). With pack runes and totc, you get an easy 75% fury uptime so you don’t “need” hidden killer.

Don’t you feel that missing some of the steroid 25pt traits decreases your damage by too much? You do have the survivability and utility trait to make up for it though.

La Fantoma – Aurora Glade

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Posted by: Fat Disgrace.4275

Fat Disgrace.4275

D/d can work if you want it too. Having good results with 4/0/4/0/6. (mug/dagger training. Shadows embrace, xxxxx. And the usual trickery traits). With pack runes and totc, you get an easy 75% fury uptime so you don’t “need” hidden killer.

Don’t you feel that missing some of the steroid 25pt traits decreases your damage by too much? You do have the survivability and utility trait to make up for it though.

No, not that much. My thife is fully ascended and wvw Infusions (not that it adds much) but I get 2456 power 200%crit dmg and 40% chance. I can still land 6-8k back stabs or 6k heart seeker. And yes trickery line is so good, I will hardly go into crit strikes again

Fat Disgrace (banned) Man Flu Survivor – war/The Cabbage -Thief (gunners hold / [TaG])

gw1 – healing signet/frenzy/charge

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Posted by: NinjaEd.3946

NinjaEd.3946

Even if my crit chance is high, and I have situational bonuses (7% from flanking, fury, etc) I still rather run hidden killer than peel my eyes back on a non-crit backstab. The damage bonus from it being a single target hit and good critical damage just make it outstanding. Ofcourse backstab isn’t the only dps d/d has to offer but for the playstyle I never run d/d without hidden killer.

As far as it being viable, I’d say so it just isn’t as “easy” to play as say d/p for setting up backstabs or sustaining with heavy blind access. Has quite a lot to do with #3 and #4 on d/d power being rather weak compared to the 3 and 4 on d/p.

“I’m waiting for the staff to get off their lunch
break. I feel like they should be back by now..”