D/P Build

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Posted by: xrisomilia.5769

xrisomilia.5769

Hello!! Could someone please provide me with a good D/P build? I want it to balance DMG and Survivability.

Proud member of eMoa(FSP)
Hells Blossom (main Necro)
Devine Fury (Mesmer-Roamer) [OMFG Member]

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Posted by: Daecollo.9578

Daecollo.9578

I can give you one, but it may be useless in 3-4 days.

Hero {} Roleplayer {} Friend {} Professional Princess Saver
https://twitter.com/TalathionEQ2

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Posted by: FKNrocked.7421

FKNrocked.7421

^ what he said in 15 chars

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Posted by: xrisomilia.5769

xrisomilia.5769

I don’t mind… I just need a feedback so that I can start making a some kind of progress ^^

Proud member of eMoa(FSP)
Hells Blossom (main Necro)
Devine Fury (Mesmer-Roamer) [OMFG Member]

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Posted by: FKNrocked.7421

FKNrocked.7421

look up slayer build on youtube I guess, probably wont be worth it in a few days tho just warning you again

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Posted by: Daecollo.9578

Daecollo.9578

Hero {} Roleplayer {} Friend {} Professional Princess Saver
https://twitter.com/TalathionEQ2

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Posted by: xrisomilia.5769

xrisomilia.5769

There will be major changes on skills with new patch?

Proud member of eMoa(FSP)
Hells Blossom (main Necro)
Devine Fury (Mesmer-Roamer) [OMFG Member]

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Posted by: Daecollo.9578

Daecollo.9578

There will be major changes on skills with new patch?

Yep.

Hero {} Roleplayer {} Friend {} Professional Princess Saver
https://twitter.com/TalathionEQ2

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Posted by: FKNrocked.7421

FKNrocked.7421

stealth is going to get nerfed but nobody knows how or how much, d/p builds rely heavily on stealth for mobility and escape (and well… you know…. stabba stabba stabba)

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Posted by: Uloi.8593

Uloi.8593

Run 0/0/30/25/15 with Zerk or Valkyrie armor and Zerk trinkets. Take the get 2 initiative on steath, clear conditions, and one of the 2 health regens in shadow arts.

Run the "signet of get an extra initiative point every 10 seconds " And whatever else you want. I take shadow refuge and blinding powder to be really cheap.

Use number 5 and number 2 to stealth, try not to use anything else, auto attack and backstab them to death. Easy kills on pretty much anything that isn’t bunker.

Bonus points make a /laugh @ macro.

EDIT: take withdraw for healing. much better cooldown and works pretty much instantly.

(edited by Uloi.8593)

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Posted by: Taril.8619

Taril.8619

https://forum-en.gw2archive.eu/forum/professions/thief/D-P-Build-Theorycrafting/first

Bunch of D/P builds in that thread (With a few I’ve made and know work well)

The upcoming nerf to stealth shouldn’t be that big a deal (Since it’s very hard to get the initiative to gain stealth that often on a D/P build, that and stacking stealth will be unaffected)

“Pull the trigger, move out ahead,
There’s two kinds of people… The quick and the dead”

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Posted by: nopoet.2960

nopoet.2960

I run D/P as my primary pve build.
30 Trickery – Thrill of the crime / Hastend replenishment
20 Acrobatics – Power of inertia / pain response
20 Deadly Arts – Mug

Zerk gear with Wurm runes
Only use withdraw to heal

I only stealth w/ stolen items

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Posted by: Yams.6082

Yams.6082

Edit: discussion below relates to WvW.

look up slayer build on youtube I guess, probably wont be worth it in a few days tho just warning you again

I believe this is the build in question: http://www.reddit.com/r/Guildwars2/comments/17zx77/slayer_ultimate_wvw_daggerpistol_thief/

This is also the build I use with some slight modifications because I am too cheap to pay for scholar runes, so I run ruby orbs instead. The rings she uses aren’t full zerker rings – they substitute 18 precision for 18 vitality. It’s up to you to decide if 360 extra HP is worth giving up 2% more critical chance. I was also too cheap to use omnomberry pies even before the nerf, but Bowl of Meat and Winter Vegetable Stew is a nice alternative that synergizes well with the Feline Grace trait.

With the supposed change to stealth (i.e. Revealed when you exit stealth regardless of whether you’ve dealt damage), you may want to change the offhand weapon set to shortbow instead of S/D as the guide above indicates. D/P’s strength is independent stealth chaining, which doesn’t necessarily mean perma stealth. It was great as an escape mechanism because you could BP + HS once, run, and do it again when you leave stealth. A better escape now might just be Blinding Powder (utility) and then Infiltrator’s Arrow to gtfo from a fight.

Yams One/Two/Three/Four/Five/Six
SBI

(edited by Yams.6082)