Hells Blossom (main Necro)
Devine Fury (Mesmer-Roamer) [OMFG Member]
Hello!! Could someone please provide me with a good D/P build? I want it to balance DMG and Survivability.
I can give you one, but it may be useless in 3-4 days.
I don’t mind… I just need a feedback so that I can start making a some kind of progress ^^
look up slayer build on youtube I guess, probably wont be worth it in a few days tho just warning you again
There will be major changes on skills with new patch?
There will be major changes on skills with new patch?
Yep.
stealth is going to get nerfed but nobody knows how or how much, d/p builds rely heavily on stealth for mobility and escape (and well… you know…. stabba stabba stabba)
Run 0/0/30/25/15 with Zerk or Valkyrie armor and Zerk trinkets. Take the get 2 initiative on steath, clear conditions, and one of the 2 health regens in shadow arts.
Run the "signet of get an extra initiative point every 10 seconds " And whatever else you want. I take shadow refuge and blinding powder to be really cheap.
Use number 5 and number 2 to stealth, try not to use anything else, auto attack and backstab them to death. Easy kills on pretty much anything that isn’t bunker.
Bonus points make a /laugh @ macro.
EDIT: take withdraw for healing. much better cooldown and works pretty much instantly.
(edited by Uloi.8593)
https://forum-en.gw2archive.eu/forum/professions/thief/D-P-Build-Theorycrafting/first
Bunch of D/P builds in that thread (With a few I’ve made and know work well)
The upcoming nerf to stealth shouldn’t be that big a deal (Since it’s very hard to get the initiative to gain stealth that often on a D/P build, that and stacking stealth will be unaffected)
I run D/P as my primary pve build.
30 Trickery – Thrill of the crime / Hastend replenishment
20 Acrobatics – Power of inertia / pain response
20 Deadly Arts – Mug
Zerk gear with Wurm runes
Only use withdraw to heal
I only stealth w/ stolen items
Edit: discussion below relates to WvW.
look up slayer build on youtube I guess, probably wont be worth it in a few days tho just warning you again
I believe this is the build in question: http://www.reddit.com/r/Guildwars2/comments/17zx77/slayer_ultimate_wvw_daggerpistol_thief/
This is also the build I use with some slight modifications because I am too cheap to pay for scholar runes, so I run ruby orbs instead. The rings she uses aren’t full zerker rings – they substitute 18 precision for 18 vitality. It’s up to you to decide if 360 extra HP is worth giving up 2% more critical chance. I was also too cheap to use omnomberry pies even before the nerf, but Bowl of Meat and Winter Vegetable Stew is a nice alternative that synergizes well with the Feline Grace trait.
With the supposed change to stealth (i.e. Revealed when you exit stealth regardless of whether you’ve dealt damage), you may want to change the offhand weapon set to shortbow instead of S/D as the guide above indicates. D/P’s strength is independent stealth chaining, which doesn’t necessarily mean perma stealth. It was great as an escape mechanism because you could BP + HS once, run, and do it again when you leave stealth. A better escape now might just be Blinding Powder (utility) and then Infiltrator’s Arrow to gtfo from a fight.
(edited by Yams.6082)
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