D/P-Building a better Thief, Part 2

D/P-Building a better Thief, Part 2

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Posted by: wish.1027

wish.1027

Ok so, before we really begin, lets discuss what stat setups are common, and where people like their EHP to sit for this build. The only thing Im really sure of, is that you need more defense for this build, and that what Im using seems like it might be to much.

This is a stat optimized version of what I currently run when I play this spec
Wish D/P 0/20/30/20/0
Effective Power 3883.5 (Oils and Ghosts)
Effective Health (EHP) 24480
http://gw2buildcraft.com/calculator/thief/?7.0|8.1c.h2.a.1c.h17|c.1c.h2.8.1c.h17|1c.71j.1g.71j.1c.71j.1g.71j.1c.71j.1g.71j|2s.d13.2s.d13.3s.d17.2s.d14.3s.d17.2s.d13|0.k36.u54b.k19.0|54.7|57.5c.5b.5h.0|e

We have exactly 49% Crit chance with this, which needs to be higher by at least 2%, and I think we could really dump 1-2k EHP personally. But I dont really use this much, so I would rather hear what you guys who play this spec have to say about EHP and Stat Point allocations before I proceed so I can build things more around what people use. It doesnt matter what Traits you use btw, that wont change anything.

If you didn’t read the original thread I made, I suggest you read the first 2 pages before you ask questions that might be answered there about how to gear and what food to use and why.
https://forum-en.gw2archive.eu/forum/professions/thief/Building-a-better-D-D-thief/first

Jade Quarry Warrior Strike Force [SF]
w/ an alt Thief and Guardian.
Math is your friend.

(edited by wish.1027)

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Posted by: wish.1027

wish.1027

This post reserved for future use.

Jade Quarry Warrior Strike Force [SF]
w/ an alt Thief and Guardian.
Math is your friend.

D/P-Building a better Thief, Part 2

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Posted by: Fiddler.5174

Fiddler.5174

Your link is to a D/D S/D build. Not sure if that is intended or not.

On a side not I learned something from your specs and I am changing my armor around a bit. Was pretty much the same armor but wrong slots filled. Have to get rid of my knights legs. NO P/V/T legs at karma vendor. Need more badges…
How do you feel about Ruby Orbs? I use 6 right now. Div runes are pretty expensive.

I know you wanted feedback but just wanted to say thanks for your post. I learned from it.

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Posted by: wish.1027

wish.1027

Your link is to a D/D S/D build. Not sure if that is intended or not.

Lol, I had the wrong one there, it’s fixed now though.

On a side not I learned something from your specs and I am changing my armor around a bit. Was pretty much the same armor but wrong slots filled. Have to get rid of my knights legs. NO P/V/T legs at karma vendor. Need more badges…
How do you feel about Ruby Orbs? I use 6 right now. Div runes are pretty expensive.

Orbs are 35 stats and 2 crit damage, Divinity runes are 40 useful stats (power, precision, toughness, vitality) and 2 crit damage. 40 is more than 35, Divinity wins. There were other sets posted by people in the thread if youre interested though, one with Soldiers armor and Ruby orbs for instance was just a little bit worse overall, just know that 35 cant beat 40. There was a 30/30/10 and 10/30/30 with Wurm runes also that werent horrible.

I get a lot of questions about this in game and half the thread posts seem to be about not using divinity runes, maybe I should make final builds for those also. I’ll do that now since Im doing nothing.

Jade Quarry Warrior Strike Force [SF]
w/ an alt Thief and Guardian.
Math is your friend.

(edited by wish.1027)

D/P-Building a better Thief, Part 2

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Posted by: purgatoryz.6038

purgatoryz.6038

Your link is to a D/D S/D build. Not sure if that is intended or not.

Lol, I had the wrong one there, it’s fixed now though.

On a side not I learned something from your specs and I am changing my armor around a bit. Was pretty much the same armor but wrong slots filled. Have to get rid of my knights legs. NO P/V/T legs at karma vendor. Need more badges…
How do you feel about Ruby Orbs? I use 6 right now. Div runes are pretty expensive.

Orbs are 35 stats and 2 crit damage, Divinity runes are 40 useful stats (power, precision, toughness, vitality) and 2 crit damage. 40 is more than 35, Divinity wins. There were other sets posted by people in the thread if youre interested though, one with Soldiers armor and Ruby orbs for instance was just a little bit worse overall, just know that 35 cant beat 40. There was a 30/30/10 and 10/30/30 with Wurm runes also that werent horrible.

I get a lot of questions about this in game and half the thread posts seem to be about not using divinity runes, maybe I should make final builds for those also. I’ll do that now since Im doing nothing.

Go ahead and make those builds w/out divinity

Though I’ve basically resigned myself to farming the gold at this point!

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Posted by: RedSpectrum.1975

RedSpectrum.1975

Great, just what the community needs, more D/P thieves :p, but seriously nice job with the number crunching. I’m hoping in the end we get a D/P build that has near the damage D/D brings with it’s balanced build. I’ve lost too many battles as a D/P where I would have won with D/D but my damage wasn’t high enough :/

Shawtell, Zen Verani, Rayshia Howen, Iyado, Colace Nzoir, Arteel Fyrien [Teef]

D/P-Building a better Thief, Part 2

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Posted by: Renxian.6982

Renxian.6982

In a weird moment of experimentation with my D/P build (I change my weapons and traits constantly) I tried something a bit odd:

I won’t comment on gear and such, since with the exception of my Div runes my setup is straight GC, full zerker. One thing I find with D/P is that the reliable stealth access let’s me run glassier than other specs. The other factor for that is that with my playstyle, large opening spike and access to deception is better for me than staying power.

Now, where I changed it up is traits. D/P is pretty initiative heavy, so I’m traited for initiative refund on stealth and the extra base initiative in trickery.

0/30/25/0/15 traits.

The downside to this is that I must be very proactive in my damage avoidance, since any damage I take will stick.