D/P is so gimmicky!!!
Try a p/d condi build… EVERYONE will hate you.
Even an average MM will easily beat a d/p thief that insists on spending most of the fight in d/p rather than shortbow. What this post tells me is that your friend was even worse than you are. D/P is not any more gimmicky than any other weapon set for all the professions.
Seriously…. how the hell did a MM lose to a bad d/p thief? Even if the guy was afk he still had a reasonable chance of winning….
Highest Solo Queue Rank Achieved: 40
Highest solo-join Team Queue Rank Achieved: 198
i have an easier time beating necros with my sword dagger , because your autos do not only hit the necro but they also do his 2 of his pets at the same time, not to mention you got cloak and dagger in case you get into trouble.
d/p is good against a mm?
Sorry but your guildie is horrible as a MM necro.
Undercoverism [UC]
$100 says there is no guildie, just a disgruntled player who got stomped.The guise of “lol me terribad but thief so easy and op and gimmicky lol” is paper thin.Nice try though.
Actually…you were the necro weren’t you….
Gimmicky?no. Possible the best dueling set for thief? yes. You have nice control with daze near perma stealth via bp+hs combo which can be quite difficult to stop due to the fact the thief will generally blind you with the first shot from bp. Has good damage from auto attacks and bs and good mobility. Overall a great set with which its skills synergies well.
Its still the strongest thief dueling weap set due to its ability to reset, but the game is not balanced around 1v1 and in team fights other sets can bring just as much to the table.
Highest ranked reached 28 soloq
Isle of Janthir
I’ll agree, it is a great set for duels. Probably because I’m quite used to d/d that d/p wasn’t difficult to swap to.
$100 says there is no guildie, just a disgruntled player who got stomped.The guise of “lol me terribad but thief so easy and op and gimmicky lol” is paper thin.Nice try though.
Actually…you were the necro weren’t you….
Mmmm…nope. Here’s a lovely picture of my thief. I don’t even play necro.
Can I have the $100?
(edited by Arikyali.5804)
D/P is supposed to be good at 1v1s. That’s what it was designed for. It has self-sustainability with a good stealth combo, 4 of its skills only hit a single target anyway, and the fifth is small enough to not greatly affect other enemies either. That isn’t “gimmick”, that’s what you call a properly designed weapon set. S/P for instance is the best at clearing mobs in PvE and is decent in tPvP, but on a roaming set? S/D or D/P would outshine it in its usefulness.
D/P is supposed to be good at 1v1s. That’s what it was designed for. It has self-sustainability with a good stealth combo, 4 of its skills only hit a single target anyway, and the fifth is small enough to not greatly affect other enemies either. That isn’t “gimmick”, that’s what you call a properly designed weapon set. S/P for instance is the best at clearing mobs in PvE and is decent in tPvP, but on a roaming set? S/D or D/P would outshine it in its usefulness.
Not sure where you get your last part’s logic from, but there are no problems with s/p as a roaming set. You don’t roam with d/p or s/d, you roam with shortbow.
Nonetheless against other classes with loads of boons, s/d has a slight edge because of the boon steals, but against everything else, I’d argue and say s/p is strongest in those 3 sets especially against another thief. Unless my utilities are all on cd, I very seldomly lose to a s/d thief, even less a d/p thief, in a 1v1 situation.
Undercoverism [UC]
I’ll agree, it is a great set for duels. Probably because I’m quite used to d/d that d/p wasn’t difficult to swap to.
$100 says there is no guildie, just a disgruntled player who got stomped.The guise of “lol me terribad but thief so easy and op and gimmicky lol” is paper thin.Nice try though.
Actually…you were the necro weren’t you….
Mmmm…nope. Here’s a lovely picture of my thief. I don’t even play necro.
Can I have the $100?
Conveniently cutting out the level and not including the matches played pie chart too!
;P
A MM necro can slam his face on the keyboard and beat a D/P thief….
Isle of Janthir
D/P is supposed to be good at 1v1s. That’s what it was designed for. It has self-sustainability with a good stealth combo, 4 of its skills only hit a single target anyway, and the fifth is small enough to not greatly affect other enemies either. That isn’t “gimmick”, that’s what you call a properly designed weapon set. S/P for instance is the best at clearing mobs in PvE and is decent in tPvP, but on a roaming set? S/D or D/P would outshine it in its usefulness.
Not sure where you get your last part’s logic from, but there are no problems with s/p as a roaming set. You don’t roam with d/p or s/d, you roam with shortbow.
Nonetheless against other classes with loads of boons, s/d has a slight edge because of the boon steals, but against everything else, I’d argue and say s/p is strongest in those 3 sets especially against another thief. Unless my utilities are all on cd, I very seldomly lose to a s/d thief, even less a d/p thief, in a 1v1 situation.
Uh wut. D/P has been the roaming set for a while now. Primarily because it’s just so good at disengaging but also sustainability and condi removal. Are we talking about the same roaming? Like, in WvW. not in sPvP or something.
I really can’t compare S/P to be on the same versatility as D/P in this scenario. There’s all kind of player skill in WvW, but if all remains relatively equal, D/P is the classic build still. I also didn’t say S/P have problems. Just that D/P or S/D is better at it.
Also, I’m interested in what S/P build you use for WvW roaming. I’ve had troubles everytime I rolled with S/P against D/P or P/D.
(edited by Tachii.3506)
D/P is supposed to be good at 1v1s. That’s what it was designed for. It has self-sustainability with a good stealth combo, 4 of its skills only hit a single target anyway, and the fifth is small enough to not greatly affect other enemies either. That isn’t “gimmick”, that’s what you call a properly designed weapon set. S/P for instance is the best at clearing mobs in PvE and is decent in tPvP, but on a roaming set? S/D or D/P would outshine it in its usefulness.
Not sure where you get your last part’s logic from, but there are no problems with s/p as a roaming set. You don’t roam with d/p or s/d, you roam with shortbow.
Nonetheless against other classes with loads of boons, s/d has a slight edge because of the boon steals, but against everything else, I’d argue and say s/p is strongest in those 3 sets especially against another thief. Unless my utilities are all on cd, I very seldomly lose to a s/d thief, even less a d/p thief, in a 1v1 situation.
Uh wut. D/P has been the roaming set for a while now. Primarily because it’s just so good at disengaging but also sustainability and condi removal. Are we talking about the same roaming? Like, in WvW. not in sPvP or something.
I really can’t compare S/P to be on the same versatility as D/P in this scenario. There’s all kind of player skill in WvW, but if all remains relatively equal, D/P is the classic build still. I also didn’t say S/P have problems. Just that D/P or S/D is better at it.
Also, I’m interested in what S/P build you use for WvW roaming. I’ve had troubles everytime I rolled with S/P against D/P or P/D.
I’m talking about spvp, not wvw.
I’m not even going to start the wvw vs spvp player caliber debate, because that’s a whole other can of worms.
I play a standard trickery S/P with very slight modifications. I’m not sure why you’re having trouble against a D/P because they are pretty easy to counter as S/P. Standing black powder just don’t do anything against pistol whip, and if they leap towards you, you pistol whip them in the face while evading…
Fighting another thief is always about anticipation and knowing the build’s limitations. That’s not to say the average thief who plays s/p will have an edge over a d/p or s/d of the same caliber, but at higher levels of play, I personally think and have experienced that s/p > d/p and s/d when fighting another thief.
Undercoverism [UC]