D/P offbeat WvW Build Help?

D/P offbeat WvW Build Help?

in Thief

Posted by: ades.1386

ades.1386

http://gw2skills.net/editor/?vZAQNAoaVn0MBlPhlOBGmC8PhFkiyLGuhegrBCgFYu9v/+H-TlCEABEcCAcXfwWKBPa/BmU+toqMPcEAY4BAAwhAwf1GCAgAwRP6RP6RPapAEUoF-w

Its pretty close to the meta WvW D/P build, except I flipped in bandits defense for blocks, Haste trait for damage and quickness/stunbreak. Also I’m not to sure whether to keep in blinding powder or flip it for another skill.

I opted for warrior runes for the HP and weapon swap cd helping my sigil of intelligence crit bursts, however Im still having some trouble dealing with condi classes in wvw such as chronos and staff necros/reapers. Is there another viable option for food/runes that I should be looking at that would help?

Thanks.

Crystal Desert

(edited by ades.1386)

D/P offbeat WvW Build Help?

in Thief

Posted by: Jugglemonkey.8741

Jugglemonkey.8741

Try signet of agility instead of blinding powder if you want to swap that out, I swap that last slot between bandit’s defence and blinding powder personally.

I can only safely fight condi mesmers on my condi dodge build, as I have escapists absolution, trickster, and pain response, plus mesmer is generally weak to condis anyway. I honestly don’t think shadow’s embrace cuts it in this meta, as that 3s waiting for the condi to cleanse is enough time for a good condi burst to kill you, so active cleanse is better imo. Or just kill them faster than they can kill you.

Against reaper, kite and stealth when they’re in shroud, and CC them when they leave it, as long as you avoid trying to go toe to toe with them you should be fine. I find deadly arts better than shadow arts for most fights, improv with pulmonary impact and draining sigil make most fights vs reaper easy as long as you avoid that shroud and cleanse early.

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