DA -> More aviability for Condi Builds?
What i rhink will work is an app rate of 50 percent on dagger training along with a 1 second boost to duration.
In potent poison I was looking at keeping the same but add "transfer onecondition when poisoning an enemy icd 10 seconds.
otherwise I was thinking potency to 25 percent with 50 percent duration boost..
Condi transfer doesn’t fit the trait IMO…but it’s a nice idea, tough. =)
I could see changing the damage multiplier on poison from 10% -> 25%. Problem with stacking poisons is that they get their main dps from denying heals. Upping the dps multiplier for those willing to trait into poison over improvisation seems fair.
I don’t think there’s a single player out there that thinks Dagger Training is strong. I’ve tried really hard to make it work myself, but it’s just completely outclassed by Mug.
Edit: Actually just had a thought. What if instead of upping the damage multiplier for poisons, they dropped the damage multiplier altogether and upped the heal reduction? Something like a 50% or 66% heal reduction would be interesting and quiet strong in the current PvP meta. An alternative would be to drop the duration multiplier and boost the current poison damage multiplier. That would make the trait more exclusive to condi-builds and boost the damage for folks using poison for PvE content.
(edited by Midi.8359)
dagger training feels kinda useless to me. Poison isn’t bursty like burning – it’s a DoT condition, so having only 2s is more or less irrelevant (I usually put down 15-20s duration poison stacks, and even those are meh).
potent poison is nice, but it’s never in a million years gonna compare to executioner. maybe, if we could drop 20-30 stacks on an enemy, or if we had much more access to poison, but it’s just not a real choice.
What people should be considering now is P/P sneak attack builds.
Black Powder -> Bounding Dodger (dodge backwards to avoid damaging something) -> Sneak Attack
Over and over and over, and using pistol 4 to trigger pressure striking and perplex runes.
(edited by roamzero.9486)
Dagger training:
Dagger skills have a 25% chance to cause 2 seconds of poison.
Lotus strike causes Torment. (Just throwing this out there. Duration and stacks up to debate. Maybe even replace it with vulnerability. I just feel like tacking an additional effect to lotus strike would be perfect.)
potent poison:
Foes poisoned by the thief take 10% more damage from conditions. (This includes the poison itself.)
(This effect is strong. I don’t even know how I feel about retaining the 25% increased duration on poison. That’s how scared I’m of this trait.)
The mob has spoken and the turrets shall be burnt at the stake.
(edited by naphack.9346)
I don’t see how adding a 1.1 damage multiplier to the already weak condi spec’s of a thief is strong. If anything it’d bring it to baseline at best.
Perplexity runes don’t exist in pvp, I think the idea of using them in WvW/PvE is cool though (Same feelings extend towards trapper runes).
Still think the idea of having potent poison give 50/66% healing reduction to poisons would be an interesting one. Would give the thief a very interesting niche to fill.
Dagger Training should refresh the duration of both Poison and Bleeding as long as you are hitting the target.
Problem solved.
Full set of 5 unique skills for both dual-wield weapon sets: P/P and D/D – Make it happen
PvE – DD/CS/AC – If that didn’t work, roll a Reaper or Revenant.
To make Deadly Arts conditions better, I’d probably want to make Needle Trap better. Needle Trap is currently balanced for when poison did not stack. If the poison stacked on this skill, it would be a really dangerous condition burst tool. Dagger Training could use some buffs too. Making the entire autoattack apply poison would be really stong. I’d also be up for moving this trait to the master tier and having the attacks on d/d skills all gain some sort of condition effect (Ex: Backstab applies several stacks of poison, Heartseeker applies Torment)
Restart WvW: https://forum-en.gw2archive.eu/forum/game/wuv/Clean-The-Slate/first#post6208959
#CleanTheSlate
I would like to see Dagger Training’s poison application both improved and separated from the dagger. Specs like P/D should be able to passively put poison on too! Even with Dagger mainhand it’s not a great trait right now, so what’s there to lose by opening it up?
Dagger Training should refresh the duration of both Poison and Bleeding as long as you are hitting the target.
This is a very good suggestion.
I compared our GM Potent Poison with Revenant minor Venom Enhancement, which increases the poison Duration by 50%….seems totally fair to me -.-
In that case….switch Potent Poison to adept tier and move Dagger Training to GM.
Increase poison-dmg for Potent Poison to 20%, leave Duration increase as it is and make Dagger Training to increase applied poison and bleeding by
3s with 33% chance per hit and make it ICD of 3s.
I was running Crucible of Eternity yesterday with the goal of assembling a set of Dire gear. After I completed the 3 paths with a pug group, I asked the warrior a few questions regarding PvE condition viability. He has ascended gear / legendary wep and he was pretty good (playing and helping with hints / suggestions).
He said that the only decent Condi option for Pve would be a Condi Engineer, and only for Long fights (fractals I guess?).
He was convinced that Condi Thief is not a wise choice for PvE since it lacks sustained damage.
Now you should also know that I’m not a very knowledgeable gw2 player and I’m learning new things daily.
So.
Conditions for pve… can they rival the zerk dmg output? What about group support and survability / mobility?
IMO Pistol Whip is a really good defensive skill, and a condi build will not have that.
I was running Crucible of Eternity yesterday with the goal of assembling a set of Dire gear. After I completed the 3 paths with a pug group, I asked the warrior a few questions regarding PvE condition viability. He has ascended gear / legendary wep and he was pretty good (playing and helping with hints / suggestions).
He said that the only decent Condi option for Pve would be a Condi Engineer, and only for Long fights (fractals I guess?).
He was convinced that Condi Thief is not a wise choice for PvE since it lacks sustained damage.Now you should also know that I’m not a very knowledgeable gw2 player and I’m learning new things daily.
So.
Conditions for pve… can they rival the zerk dmg output? What about group support and survability / mobility?
IMO Pistol Whip is a really good defensive skill, and a condi build will not have that.
certain condi builds can nearly rival ‘zerk damage. Engi’s the big one, ranger and guard can do well-ish. thief’s near the bottom of the barrel (general rule – no burn, no viable condition build)