DD and Acro compete against eachother?
I pick both since I can spec DD as offensive and leave Acro for defense. I don’t take Trick only because it does nothing for my build, instead I take CS. This way, my build is not affected when a new Elite spec rolls in. In other words, DD > Trick.
Full set of 5 unique skills for both dual-wield weapon sets: P/P and D/D – Make it happen
PvE – DD/CS/AC – If that didn’t work, roll a Reaper or Revenant.
Still running the normal lines da/dd/tri. But that’s for pvp/wvw. I guess your build can work for pve though as I can not see why anyone would give up slight of hand and probably bountiful theft.
gw1 – healing signet/frenzy/charge
Still running the normal lines da/dd/tri. But that’s for pvp/wvw. I guess your build can work for pve though as I can not see why anyone would give up slight of hand and probably bountiful theft.
Trick is a given if you also take DA, otherwise it’s a dead trait line for a non-DA build. Stealing is less important in my build, thus Trickery is not a good fit, however, it’s not without a dilemma.
I’m currently want to swap out Channeled Vigor for Withdraw and I would like to have Trickster. My choices are to trade DD for Trick or make DD defensive and trade Acro for Trick. It’s not an easy choice and I’m still undecided whether to take Trick or not.
Taking Trick would mean trading CS for DA, so yeah, total build makeover.
Full set of 5 unique skills for both dual-wield weapon sets: P/P and D/D – Make it happen
PvE – DD/CS/AC – If that didn’t work, roll a Reaper or Revenant.