DD class mechanic – turn shadowstep into leap
If they were leaps, then they would have an animation, which would prevent them being used whIle casting other skills, like cloak and dagger or pistol whip. If I wanted to use DD with those weapons, I would be unable to do those combos.
I thought comboing skills had more to do with casting time than animations.
It does, the thing with Shadowstepping actually seems to be a “lack” of animation(s).
You port from point A to point B with nothing really in between (there’s something that determines the route taken, hence all these “no valid path” messages)
In order to make them function like leap finishers, they’d have to be made slower and with that more telegraphed, which I don’t like.
I’d rather do without the Leap Finisher, than to have my excellent openers and escapes slowed down.
I just wish they’d fix the terrain to not block shadowstepping so much…
I just wish they’d fix the terrain to not block shadowstepping so much…
EoTM has a REAL problem with this. Try warping anywhere near the ends of the collapsible bridges. I am fearful that the new borderlands map is going to be rife with crap like this.
I don’t see how a leap is better than a teleport. the More teleports the better, it confuses the enemy even more.
Thief – Raiden Hayabusa
Thief – Gouki Kurokawa
I just wish they’d fix the terrain to not block shadowstepping so much…
EoTM has a REAL problem with this. Try warping anywhere near the ends of the collapsible bridges. I am fearful that the new borderlands map is going to be rife with crap like this.
The game as a whole has a real problem with this.
I can’t count the number of times I’ve gotten the “No valid path” error when there was absolutely a valid path… in a straight line to the target.
Something about how it’s calculated badly needs fix.
Teleport in this game is not the true meaning of the word. Obstacles should not be a problem when teleporting, heck, we should even be able to teleport to the other side of the wall even without a clear path.
However, Nightcrawler from X-Men brought up a valid point;
“I have to be able to see where I am going, otherwise I could wind up inside a wall.”
With that, it now makes sense why we need a clear path else we wind up inside a pebble.
Full set of 5 unique skills for both dual-wield weapon sets: P/P and D/D – Make it happen
PvE – DD/CS/AC – If that didn’t work, roll a Reaper or Revenant.
I don’t see how a leap is better than a teleport. the More teleports the better, it confuses the enemy even more.
It’s not really about the leaps… It about the change of play style that wasn’t really delivered. Something as simple as adding blast finishers would give thieves a new way to play their characters. We would get to support our team in a new way.
Also I wanted to point out the fact that we haven’t been fooled into thinking that traits = new mechanic. Every class has gotten one except for thief. I’m a little sore about it because I feel like we got robbed.
^^ yup. There is something missing about the profession, and I have been reading this all over the place. We need a new mechanic or something truly helpful. However we need to think of something else other than the leap/teleport. Other than that, i agree with what you said all the way.
Thief – Raiden Hayabusa
Thief – Gouki Kurokawa
We got new alternate dodges, that is the class mechanic. If you are complaining that they are linked to the GM traits, then that is a problem with the traits, not with the mechanic. We also got the three energy bars, which I personally find is pretty worthless without faster endurance regen, but it is what it is.
I don’t think adding leap to shadowsteps would be all that great, and it certainly won’t be added to the DD, but maybe to some later Thief spec. This thread seems like one of those complaining about Tempest because Overloading is a PBAoE and they want something they can fire from 1200 range with a staff.
you spend complaining about it on the forums, you’d be
done by now.”
People are unsatisfied with Daredevil’s special mechanic because it’s a recycled version of a trait we had from the release of the game to three months ago… and was overtly nerfed so that they could make it into the future Daredevil focus. The missing GM traits are just sprinkles on the the kitten sundae.
The best ideas I’ve heard for what could potentially replace Stealth as a core Thief mechanic are all related to weapon swapping. My personal favorite idea is the Thief having a way to switch hands when dual wielding—D/P becomes P/D for example. There would be some problems to solve like how two handed (or two of the same) weapons work with this, but it’d be interesting.
A simpler weapon swap mechanic that’s been suggested is Thief having no cooldown on swapping weapons normally. As the vast majority of weapon swap sigils and talents ALREADY have an ICD (and you could tweak the ones that don’t), it would be a reasonably balanced mechanic, I think.
People are unsatisfied with Daredevil’s special mechanic because it’s a recycled version of a trait we had from the release of the game to three months ago… and was overtly nerfed so that they could make it into the future Daredevil focus. The missing GM traits are just sprinkles on the the kitten sundae.
Are you talking Feline Grace? Nothing about the DD is a replacement for Feline Grace, they just need to put Feline Grace back in no matter what goes on with the DD, and in fact, putting it back would improve the DD considerably.
Again though, there are plenty of alternate core mechanics that could be applied to Thief, but they won’t be applied to the Daredevil, so it really isn’t worth considering under those circumstances. Better to speculate on what the next Thief Spec will be.
you spend complaining about it on the forums, you’d be
done by now.”
My personal favorite idea is the Thief having a way to switch hands when dual wielding—D/P becomes P/D for example. There would be some problems to solve like how two handed (or two of the same) weapons work with this, but it’d be interesting.
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Thief – Raiden Hayabusa
Thief – Gouki Kurokawa