Wrekkes-Engineer Kore Rok Thief-Asraithe-Ele
DP thief needs a nerf but..
Wrekkes-Engineer Kore Rok Thief-Asraithe-Ele
Great post! Very informative. Thanks for explaining why DP is so overpowered!
LOL it’s not even remotely OP in the grand scheme of things.
dp is OP based on what information?
[Teef] guild :>
Great post! Very informative. Thanks for explaining why DP is so overpowered!
sigh….OHHH Yes DP is so OP that it needs a nerf today but maybe just maybe other thief builds should get a look at first? Just saying smh
Wrekkes-Engineer Kore Rok Thief-Asraithe-Ele
It’s not OP the other sets are just significantly underperforming competitively d/p is fine.
The Dhuumfire thread
Why do you think it needs a nerf? Maybe if you walked us through your thought process you might be taken more seriously.
Really? People don’t see the problem with d/p versus other thief weapon sets? The infinite stealth has no problem huh? I have been able to stealth literally infinitely (stopped at 5 minutes) with Hidden Thief, d/p, blinding powder and refuge. When fighting a d/p player you have to try twice as hard as the d/p thief. On demand no problemo stealth, and if shadow shot hits the d/p thief has instantly won that trade (shadowshot dps = higher than autoattack and blinds, and if you’re a sword thief you’re at an even bigger disadvantage due to dagger’s faster autoattack), and daze on demand.
Take any thief that uses d/p offhand idc what set it is, p/d d/p conditions, s/d d/p, d/d d/p, and they’ll be half the threat that they were without d/p compared to being carried by d/p. However, I do agree with OP that Anet heavily needs to give sword and offhand dagger more utility before even touching d/p.
I Bought Hot – Revenant | [QQ]
(edited by BeepBoopBop.5403)
Let me give this a shot…
From the pov of someone who has a Teef but dislikes playing it it AND against it, D/P is less OP and more of a joy-killer. Fighting against a D/P Teef is boring because it basically all comes down to how obnoxious fighting the build is. You spend much of the fight blinded and waiting for the Teef to make their move from stealth. Nothing is more frustrating than blocking a backstab but the Teef just keeps pressing that 1 key over and over till it hits. If your countermeasures are going to outlast their stealth, they can just drop another Black Powder and Heartseeker through it and start the whole process over.
Even when I win I generally just walk away annoyed, it isn’t fun to fight against in any way. Everything about the build…actually Teef in general, feels excessive. It’s either an annoying amount of blind and stealth on D/P, an annoying amount of teleports and evades on S/D, or an annoying amount of stuns on S/P.
I would actually frequently play my Teef if they felt less spammy and gained a bit more sustain in the form of other mechanics. When I play other classes I can generally build to have multiple different mechanics in my build. When I swap weapons, kits, or attunments the feel of my character can majorly change. When you swap weapons on a Teef, it’s probably to play defensively until you can go back you your main weapon set. On that main set, you’ll also often have skills that are rarely ever used.
Also, Black Powder on downed classes that need to land a projectile feels dirty. Most of those attacks are not quick enough to allow you to cleanse the blind and still land the 2 skill. Meanwhile, Teef gets a downed state that is VERY good at denying stomps.
So yah, it’s less that the class is OP, and more that it’s generally not fun to fight against and feels “spammy” even when it’s an experienced player.
Old Man Burr (War), Bad Hat Ben (Engi), Manly Manny Manson (Guard)
Let me give this a shot…
From the pov of someone who has a Teef but dislikes playing it it AND against it, D/P is less OP and more of a joy-killer. Fighting against a D/P Teef is boring because it basically all comes down to how obnoxious fighting the build is. You spend much of the fight blinded and waiting for the Teef to make their move from stealth. Nothing is more frustrating than blocking a backstab but the Teef just keeps pressing that 1 key over and over till it hits. If your countermeasures are going to outlast their stealth, they can just drop another Black Powder and Heartseeker through it and start the whole process over.
Even when I win I generally just walk away annoyed, it isn’t fun to fight against in any way. Everything about the build…actually Teef in general, feels excessive. It’s either an annoying amount of blind and stealth on D/P, an annoying amount of teleports and evades on S/D, or an annoying amount of stuns on S/P.
I would actually frequently play my Teef if they felt less spammy and gained a bit more sustain in the form of other mechanics. When I play other classes I can generally build to have multiple different mechanics in my build. When I swap weapons, kits, or attunments the feel of my character can majorly change. When you swap weapons on a Teef, it’s probably to play defensively until you can go back you your main weapon set. On that main set, you’ll also often have skills that are rarely ever used.
Also, Black Powder on downed classes that need to land a projectile feels dirty. Most of those attacks are not quick enough to allow you to cleanse the blind and still land the 2 skill. Meanwhile, Teef gets a downed state that is VERY good at denying stomps.
So yah, it’s less that the class is OP, and more that it’s generally not fun to fight against and feels “spammy” even when it’s an experienced player.
What does spammy even mean lol? You say thief feels spammy and then go on to say that you believe thieves swap weapons to play defensively. Sorry, but that sounds like another “mechanic” to me.
I’m going to use shortbow as an example (most common). Lots of thieves, assuming yourself included, will literally never use shortbow in a fight unless running away/3 evade spamming because they never even bothered to see it as an offensive set as well. Yet it has so much utility and damage that at the right time it wins fights. It has immobilize, clusterbomb, poison fields, hell I have secured teammates’ stomps with the blind from infiltrator’s arrow. Scrub thieves that don’t realize their offhand’s potential does not count against the class, much less make it “spammy.” Warrior hammer spams stuns and CC how spammy!!! Engis spam nades, kite all day and spam gear shield!!! See, I too can call other class mechanics I don’t like “spammy.”
As far as the d/p 5 QQ come on. We’ve already gotten the nerf stick for that once (pulses every 2 sec instead of every 1 sec). Literally impossible to reasonably nerf it any more.
I Bought Hot – Revenant | [QQ]
(edited by BeepBoopBop.5403)
D/P is not op.
But its true that other weapon sets are not strong as d/p.
and more likely i cant believe there are people who actually says d/p requires skills to play
(edited by MidoriMarch.8067)
Let me give this a shot…
From the pov of someone who has a Teef but dislikes playing it it AND against it, D/P is less OP and more of a joy-killer. Fighting against a D/P Teef is boring because it basically all comes down to how obnoxious fighting the build is. You spend much of the fight blinded and waiting for the Teef to make their move from stealth. Nothing is more frustrating than blocking a backstab but the Teef just keeps pressing that 1 key over and over till it hits. If your countermeasures are going to outlast their stealth, they can just drop another Black Powder and Heartseeker through it and start the whole process over.
Even when I win I generally just walk away annoyed, it isn’t fun to fight against in any way. Everything about the build…actually Teef in general, feels excessive. It’s either an annoying amount of blind and stealth on D/P, an annoying amount of teleports and evades on S/D, or an annoying amount of stuns on S/P.
I would actually frequently play my Teef if they felt less spammy and gained a bit more sustain in the form of other mechanics. When I play other classes I can generally build to have multiple different mechanics in my build. When I swap weapons, kits, or attunments the feel of my character can majorly change. When you swap weapons on a Teef, it’s probably to play defensively until you can go back you your main weapon set. On that main set, you’ll also often have skills that are rarely ever used.
As a GW1 player, I was expecting Teef to be more similar to Assassin, but it isn’t. That class had issues too but its damage came from a generally long combo of attacks and you were punished for messing it up or mistiming your burst (there were a couple of exceptions).
Also, Black Powder on downed classes that need to land a projectile feels dirty. Most of those attacks are not quick enough to allow you to cleanse the blind and still land the 2 skill. Meanwhile, Teef gets a downed state that is VERY good at denying stomps.
So yah, it’s less that the class is OP, and more that it’s generally not fun to fight against and feels “spammy” even when it’s an experienced player.
What does spammy even mean lol? You say thief feels spammy and then go on to say that you believe thieves swap weapons to play defensively. Sorry, but that sounds like another “mechanic” to me.
I’m going to use shortbow as an example (most common). Lots of thieves, assuming yourself included, will literally never use shortbow in a fight unless running away/3 evade spamming because they never even bothered to see it as an offensive set as well. Yet it has so much utility and damage that at the right time it wins fights. It has immobilize, clusterbomb, poison fields, hell I have secured teammates’ stomps with the blind from infiltrator’s arrow. Scrub thieves that don’t realize their offhand’s potential does not count against the class, much less make it “spammy.” Warrior hammer spams stuns and CC how spammy!!! Engis spam nades, kite all day and spam gear shield!!! See, I too can call other class mechanics I don’t like “spammy.”
As far as the d/p 5 QQ come on. We’ve already gotten the nerf stick for that once (pulses every 2 sec instead of every 1 sec). Literally impossible to reasonably nerf it any more.
Warriors, Guardians, and Rangers generally swap their weapons very frequently because they have cool downs. They physically CAN’T spam in most cases (you can argue that Rapid Fire feels pretty spammy). These classes don’t have a “main set” and an “offhand” set, they have two main weapons. Spam means using the same skill over and over on little to no CD. Even if you are timing the use of your skills as a Teef, the fact is that with no CD’s it’s going to feel like you’re just constantly pushing out the same attack over and over.
Yes, other classes all have “spam” in one way or another, but Teef is DESIGNED around it. Also, your example of using Warrior’s Hammer is probably the worst possible example considering the base CDs on most of those skills XD.
I am aware that SB is a great utility weapon, but I would much rather that Teef weapon sets complement each other and comboing between weapon sets is where your damage comes from, not from 1 or 2 skills on your main weapon set.
Old Man Burr (War), Bad Hat Ben (Engi), Manly Manny Manson (Guard)
Let me give this a shot…
From the pov of someone who has a Teef but dislikes playing it it AND against it, D/P is less OP and more of a joy-killer. Fighting against a D/P Teef is boring because it basically all comes down to how obnoxious fighting the build is. You spend much of the fight blinded and waiting for the Teef to make their move from stealth. Nothing is more frustrating than blocking a backstab but the Teef just keeps pressing that 1 key over and over till it hits. If your countermeasures are going to outlast their stealth, they can just drop another Black Powder and Heartseeker through it and start the whole process over.
Even when I win I generally just walk away annoyed, it isn’t fun to fight against in any way. Everything about the build…actually Teef in general, feels excessive. It’s either an annoying amount of blind and stealth on D/P, an annoying amount of teleports and evades on S/D, or an annoying amount of stuns on S/P.
I would actually frequently play my Teef if they felt less spammy and gained a bit more sustain in the form of other mechanics. When I play other classes I can generally build to have multiple different mechanics in my build. When I swap weapons, kits, or attunments the feel of my character can majorly change. When you swap weapons on a Teef, it’s probably to play defensively until you can go back you your main weapon set. On that main set, you’ll also often have skills that are rarely ever used.
As a GW1 player, I was expecting Teef to be more similar to Assassin, but it isn’t. That class had issues too but its damage came from a generally long combo of attacks and you were punished for messing it up or mistiming your burst (there were a couple of exceptions).
Also, Black Powder on downed classes that need to land a projectile feels dirty. Most of those attacks are not quick enough to allow you to cleanse the blind and still land the 2 skill. Meanwhile, Teef gets a downed state that is VERY good at denying stomps.
So yah, it’s less that the class is OP, and more that it’s generally not fun to fight against and feels “spammy” even when it’s an experienced player.
What does spammy even mean lol? You say thief feels spammy and then go on to say that you believe thieves swap weapons to play defensively. Sorry, but that sounds like another “mechanic” to me.
I’m going to use shortbow as an example (most common). Lots of thieves, assuming yourself included, will literally never use shortbow in a fight unless running away/3 evade spamming because they never even bothered to see it as an offensive set as well. Yet it has so much utility and damage that at the right time it wins fights. It has immobilize, clusterbomb, poison fields, hell I have secured teammates’ stomps with the blind from infiltrator’s arrow. Scrub thieves that don’t realize their offhand’s potential does not count against the class, much less make it “spammy.” Warrior hammer spams stuns and CC how spammy!!! Engis spam nades, kite all day and spam gear shield!!! See, I too can call other class mechanics I don’t like “spammy.”
As far as the d/p 5 QQ come on. We’ve already gotten the nerf stick for that once (pulses every 2 sec instead of every 1 sec). Literally impossible to reasonably nerf it any more.
Warriors, Guardians, and Rangers generally swap their weapons very frequently because they have cool downs. They physically CAN’T spam in most cases (you can argue that Rapid Fire feels pretty spammy). These classes don’t have a “main set” and an “offhand” set, they have two main weapons. Spam means using the same skill over and over on little to no CD. Even if you are timing the use of your skills as a Teef, the fact is that with no CD’s it’s going to feel like you’re just constantly pushing out the same attack over and over.
Yes, other classes all have “spam” in one way or another, but Teef is DESIGNED around it. Also, your example of using Warrior’s Hammer is probably the worst possible example considering the base CDs on most of those skills XD.
I am aware that SB is a great utility weapon, but I would much rather that Teef weapon sets complement each other and comboing between weapon sets is where your damage comes from, not from 1 or 2 skills on your main weapon set.
Global CD in the form of initiative is very real. If anything, I would contend that as a hammer war you could mash 1-5 in any order and see numbers. Try that as any kind of thief and run out of initiative.
D/p is the wrong set to be talking about when it comes to having 1 or 2 often used moves.
Thief weapon sets can combo with each other. I have seen s/p d/d thieves use s/p 5 then swap and d/d 2 for stealth. I often use shortbow stealth immobilize then swap to cleave with melee set, like d/p 3 and auto attacks.
I Bought Hot – Revenant | [QQ]
Only D/P has survivability right now because clever balance team nerf all other defensive traits + nerf 50% traits whitch used D/P Thief.
Fredy Brimstone lvl 80 Mighty Warrior
Oupí lvl 80 Immortal Guardian
So stealthing indefinitely makes it op? Does stealthing kill mobs/players? It just merely allow you to disengage and thats all. In fact all class can easily kill thief or tank backstab.
Warrior – could facetank a thief combo with endure pain not necessary) ,a combo of #3 and #4 from gs would down a zerk/marauda thief.
Guadian – Always have been a counter for thief, not to mention with insane burning dmg now.
Ele – with protection and mad amount of healing, thief cant usually one shot them, even if thief goes into stealth, they have so many AOE skills to spam which also hits like truck. Would be able to down thief easily in stealth if the fight is in a small area.
Engineer – they either have too many cc or conditions. Turrets would kill thief too, oh and they can force reveal thief locations.
Mesmer – currently OP? Has stealth, clones and invulnerability, high burst dmg and could easily apply confusion, which really kills thief quickly
Ranger- depends on their build. Condis rangers hard counters to thief, power rangers are easier to kill but situational, depending who is able to jump on the other party.
Necro – condi burst plus fear. Tanky class which is able to drag fight, which thief is bad at. DS necro can kill thief in 2-3 life blast lol.
So in which way is thief op? Just because of indefinitr stealth? Some profession can easily down a zerker thief in about 2 -3 hits, maybe 4 -6 hits on maruader
Repetitive stealths gives you time to coordinate burst.
Think about that for a couple secs. One of our only reasonably viable weapon sets gives the opponent time to set up combos for when we finally do drop out of stealth.
Zarin Mistcloak(THF) Valkyrie Mistblade(WAR) Kossori Mistwalker(REV) Durendal Mistward(GRD)
I used to think (build op, pls nerf) like you, but then I took a nerf to the knee.
dp does need some kind of adjustment imo, i think the blindfield and the fact that you can just heartseaker through it stale, boring and a bit too strong compared to all the other thief weaponsets, not even mentioning the shadowshot and daze
Come on ~ any playstyles all good, even u don’t like them.
p/d 5 + 2 ? no problem, ranger and engi , even another teef , and d/d ele,
burst guardian, pu mez, mace warrior … etc, a lot of hard counters to a
d/p teef, if u get ur kitten kicked by them, it just means u are a glass cannon,
but u can also 1 shot him, fair enough. Perma stealth ? too many ways to
counter it, but I don’t want to talk about it. Oh yeah, mez’s stealth ability
is better than teef, cuz shadow refuge is a joke now .
first of all i don’t play dp i play dd, meaning i have no counter at all against dp
but that’s not my point, the dp weapon set is too strong compared with all the others, better said all the others are too weak, i know it has a lot of counters, and no i don’t play glasscanon, doing that is idiotic post patch
I agree with u, other weapon sets are too weak, except s/d and shortbow. So, do u think s/d and shortbow need nerfs too ? if not, the problem is ur favor, not p/d.
It’s just like a ele complains his staff set is beaten by a d/d set, so plz nerf d/d ele, isn’kitten
I agree with u, other weapon sets are too weak, except s/d and shortbow. So, do u think s/d and shortbow need nerfs too ? if not, the problem is ur favor, not p/d.
It’s just like a ele complains his staff set is beaten by a d/d set, so plz nerf d/d ele, isn’kitten
that is a bad comparison, staff is made for aoe support, dd isn’t
dp is made for gank, so is dd
or sd, and sd has been nerfed a lot with the last patch
so I’d like to see some adjustment to EITHER dp OR all the other sets, because the game gets stale if every thief is more or less forced to play dp since it’s (on paper) the only vialbe set
dp does need some kind of adjustment imo, i think the blindfield and the fact that you can just heartseaker through it stale, boring and a bit too strong compared to all the other thief weaponsets, not even mentioning the shadowshot and daze
No, D/P doesn’t need a nerf, S/D and D/D need a buff.
Don’t just compare thief vs thief, someone already said it, we’ve got other classes to fight against who in most cases have equally utility like D/P.
Edit: Forgot about SB – a SB buff would be nice too.
(edited by Jana.6831)
dp does need some kind of adjustment imo, i think the blindfield and the fact that you can just heartseaker through it stale, boring and a bit too strong compared to all the other thief weaponsets, not even mentioning the shadowshot and daze
No, D/P doesn’t need a nerf, S/D and D/D need a buff.
Don’t just compare thief vs thief, someone already said it, we’ve got other classes to fight against who in most cases have equally utility like D/P.
yes I’d rather prefer a buff to the other sets as well, i don’t want us to be nerfed again, but honestly, what do you think will happen, since we are still op for everyone else xD
Bad comparison too, d/d teef is the most bursty set, just like s/f ele ; D/p teef has most adaptation to all situations of 1 on 1, just like the d/d ele. Btw, d/p has been nerfed a lot too, what u should expect is make all weapon sets viable, but not take d/p down.
yes I’d rather prefer a buff to the other sets as well, i don’t want us to be nerfed again, but honestly, what do you think will happen, since we are still op for everyone else xD
So you see only thieves in wvw and that’s why you think it would be a good idea to nerf DP to the same level as DD instead of buffing DD?
(doesn’t make any sense)
By demanding a nerf to DP you would weaken thief as a class even more.
Bad comparison too, d/d teef is the most bursty set, just like s/f ele ; D/p teef has most adaptation to all situations of 1 on 1, just like the d/d ele. Btw, d/p has been nerfed a lot too, what u should expect is make all weapon sets viable, but not take d/p down.
No, DP has been buffed with the latest patch. SA now gives initative. And they can take the whole trickery line. The limiting factor for D/P has always been initative which is now no problem anymore.
(Anet, don’t you dare to nerf initative as you would nerf all other thieves as well! – but you could put cloaked in shadows into the second tier so D/D thieves could use that and shadows rejuvenation – that would buff D/D thieves)
A thief wishs other thieves differ from him get a nerf, what a big joke, this thread is non sense, even not an issue.
dp does need some kind of adjustment imo, i think the blindfield and the fact that you can just heartseaker through it stale, boring and a bit too strong compared to all the other thief weaponsets, not even mentioning the shadowshot and daze
No, there is simply a problem with other weapon sets, all of them have the same problem in common – at least one junk weapon ability. Dagger/pistol have all weapon abilities functional and useful. I have no idea why devs keep it this way for such a long time.
d/d – death blossom, dancing dagger,
s/d – dancing dagger,
s/p – black powder (no initiative to use it besides stomps, PW used for everything),
p/p – unload, body shot, no synergy for black powder (like above),
p/d – body shot, dancing dagger,
… and …
d/p – fully funcional, great synergy between weapon abilities.
Shortbow not listed, because it’s always chosen as secondary weapon for shadowsteps.
This is why d/p was pretty much always top weapon set with exception when s/d and d/d were overbuffed with larcenous strike and backstab mug combo.
yes I’d rather prefer a buff to the other sets as well, i don’t want us to be nerfed again, but honestly, what do you think will happen, since we are still op for everyone else xD
So you see only thieves in wvw and that’s why you think it would be a good idea to nerf DP to the same level as DD instead of buffing DD?
(doesn’t make any sense)
By demanding a nerf to DP you would weaken thief as a class even more.
mfg how many times do i have to say i want to see a buff rather than a nerf, I’m just trying to be realistic since we won’t see a buff in a long time
are we done now? I NEVER demanded a nerf of dp
dp does need some kind of adjustment imo, i think the blindfield and the fact that you can just heartseaker through it stale, boring and a bit too strong compared to all the other thief weaponsets, not even mentioning the shadowshot and daze
No, there is simply a problem with other weapon sets, all of them have the same problem in common – at least one junk weapon ability. Dagger/pistol have all weapon abilities functional and useful. I have no idea why devs keep it this way for such a long time.
d/d – death blossom, dancing dagger,
s/d – dancing dagger,
s/p – black powder (no initiative to use it besides stomps, PW used for everything),
p/p – unload, body shot, no synergy for black powder (like above),
p/d – body shot, dancing dagger,
… and …
d/p – fully funcional, great synergy between weapon abilities.Shortbow not listed, because it’s always chosen as secondary weapon for shadowsteps.
This is why d/p was pretty much always top weapon set with exception when s/d and d/d were overbuffed with larcenous strike and backstab mug combo.
dancing dagger isn’t bad in theory, it has helped me out a lot tbh, the only downside is that the ini cost is way to high for a simple skill like that, anet needs to eihter buff it’s damage and cripple time or reduce the ini cost
mfg how many times do i have to say i want to see a buff rather than a nerf, I’m just trying to be realistic since we won’t see a buff in a long time
are we done now? I NEVER demanded a nerf of dp
dp does need some kind of adjustment imo, i think the blindfield and the fact that you can just heartseaker through it stale, boring and a bit too strong compared to all the other thief weaponsets, not even mentioning the shadowshot and daze
forum bug
woahchickawaahwaah
mfg how many times do i have to say i want to see a buff rather than a nerf, I’m just trying to be realistic since we won’t see a buff in a long time
are we done now? I NEVER demanded a nerf of dpdp does need some kind of adjustment imo, i think the blindfield and the fact that you can just heartseaker through it stale, boring and a bit too strong compared to all the other thief weaponsets, not even mentioning the shadowshot and daze
adjustment does not mean nerf. look it up
adjustment does not mean nerf. look it up
Yeah of course, you want it adjusted so it is more powerful, that is what you meant.
Since if you meant that it should be adjusted to be less powerful it would be a nerf.
Come on, I’m not that stupid.
(edited by Jana.6831)
In this thread:
D/P not OP
all other weapon sets underpowered
so theif must be a pretty kittenty class huh?
Who the heck plays D/p with SA still, apart from having a reliable condi cleanse (at least for damaging conditions)?
You do not even gain initiative entering stealth like the old Infusion of Shadows, you get it staying in stealth for a duration. Otherwise people can’t complain that it’s OP, by any standards.
Plays completely opposite professions to his main Teef.
Who the heck plays D/p with SA still
Almost every thief in the recent ESLs.
Lol people still have that kitten “SA is bad” attitude?
I Bought Hot – Revenant | [QQ]
In the past trait-wise, SA had traits that was better placed and more viable, such as Shadow’s Embrace which cleansed all conditions, Infusion of Shadow gave you 2 Init upon entering stealth (before they fixed/nerfed it, you could leap through Smoke fields multiple times, while regening 2 init each time) and Cloaked in Shadows was not a GM trait.
You also gained 300 toughness and might upon entering stealth, but now you have to take the entire SA line now to even take Shadow’s Embrace; which only cleanses damaging conditions.
But yes, SA did carry players, at least in WvW, where it isn’t useless staying in stealth.
Plays completely opposite professions to his main Teef.
(edited by CrimsonNeonite.1048)
mfg how many times do i have to say i want to see a buff rather than a nerf, I’m just trying to be realistic since we won’t see a buff in a long time
are we done now? I NEVER demanded a nerf of dpdp does need some kind of adjustment imo, i think the blindfield and the fact that you can just heartseaker through it stale, boring and a bit too strong compared to all the other thief weaponsets, not even mentioning the shadowshot and daze
adjustment does not mean nerf. look it up
You lost time to get back to the drawing board
mfg how many times do i have to say i want to see a buff rather than a nerf, I’m just trying to be realistic since we won’t see a buff in a long time
are we done now? I NEVER demanded a nerf of dpdp does need some kind of adjustment imo, i think the blindfield and the fact that you can just heartseaker through it stale, boring and a bit too strong compared to all the other thief weaponsets, not even mentioning the shadowshot and daze
adjustment does not mean nerf. look it up
You lost time to get back to the drawing board
No you lost T Raw.
Please dont judge people when u actually have 3.2k ap with less than 1000 hours spent on thief.
Since when did speed runes become perplexity runes and since when did zerker/valk gears turned into condi gears?
Thanks
mfg how many times do i have to say i want to see a buff rather than a nerf, I’m just trying to be realistic since we won’t see a buff in a long time
are we done now? I NEVER demanded a nerf of dpdp does need some kind of adjustment imo, i think the blindfield and the fact that you can just heartseaker through it stale, boring and a bit too strong compared to all the other thief weaponsets, not even mentioning the shadowshot and daze
adjustment does not mean nerf. look it up
You lost time to get back to the drawing board
No you lost T Raw.
Please dont judge people when u actually have 3.2k ap with less than 1000 hours spent on thief.
Since when did speed runes become perplexity runes and since when did zerker/valk gears turned into condi gears?
Thanks
Saying isuq because of my play time stats on this account in a passive aggressive manner is unbecoming.
I’d much rather the “Duel me I’ll show you” response.
But what do I know isuq and get carried in all game modes just please next time don’t spam me during a GvG
I think u guys misunderstood the original post. He’s saying that D/P is op compared to all the other wepaon sets on thief leaving you no choice but to run D/P. Overall D/P is about balanced or slightly too good
6k+ PvP games
mfg how many times do i have to say i want to see a buff rather than a nerf, I’m just trying to be realistic since we won’t see a buff in a long time
are we done now? I NEVER demanded a nerf of dpdp does need some kind of adjustment imo, i think the blindfield and the fact that you can just heartseaker through it stale, boring and a bit too strong compared to all the other thief weaponsets, not even mentioning the shadowshot and daze
adjustment does not mean nerf. look it up
You lost time to get back to the drawing board
No you lost T Raw.
Please dont judge people when u actually have 3.2k ap with less than 1000 hours spent on thief.
Since when did speed runes become perplexity runes and since when did zerker/valk gears turned into condi gears?
Thanks
Saying isuq because of my play time stats on this account in a passive aggressive manner is unbecoming.
I’d much rather the “Duel me I’ll show you” response.
But what do I know isuq and get carried in all game modes just please next time don’t spam me during a GvG
fyi there is a block funktion ^^
mfg how many times do i have to say i want to see a buff rather than a nerf, I’m just trying to be realistic since we won’t see a buff in a long time
are we done now? I NEVER demanded a nerf of dpdp does need some kind of adjustment imo, i think the blindfield and the fact that you can just heartseaker through it stale, boring and a bit too strong compared to all the other thief weaponsets, not even mentioning the shadowshot and daze
adjustment does not mean nerf. look it up
You lost time to get back to the drawing board
No you lost T Raw.
Please dont judge people when u actually have 3.2k ap with less than 1000 hours spent on thief.
Since when did speed runes become perplexity runes and since when did zerker/valk gears turned into condi gears?
Thanks
Saying isuq because of my play time stats on this account in a passive aggressive manner is unbecoming.
I’d much rather the “Duel me I’ll show you” response.
But what do I know isuq and get carried in all game modes just please next time don’t spam me during a GvG
fyi there is a block funktion ^^
I only block gold spammers….tho after one of the rounds when I got to reply he mysteriously decided to block me
O well
dancing dagger isn’t bad in theory, it has helped me out a lot tbh, the only downside is that the ini cost is way to high for a simple skill like that, anet needs to eihter buff it’s damage and cripple time or reduce the ini cost
Someone finally gets it.
I find myself using this skill more than almost everything else playing D/D. The utility and just ranged damage (I always jump when throwing if possible for more range :P) are extremely useful.
The problem is that I normally have to dump a full bar of init to make it actually have a significant impact on anything. The skill used to have the same damage modifier as a frontal backstab IIRC and more bounces, and for obvious reasons, it got nerfed, as throwing a single Dancing Dagger into a group of two people would hit each player for like 25k at the end lol.
As far as the thread’s usefulness goes… at least we identified some people who don’t know what the hell they’re talking about I guess :P
On topic, though, my biggest issue with D/P is how Shadow Shot has such a low init cost for such a powerful skill. Instant 900 range teleport double-strike (guaranteed fire/air procs in most cases) unblockable front-stab projectile finisher that blinds and can be used many times for 4 initiative is a little much. 6 init and it’s fair.
https://forum-en.gw2archive.eu/forum/professions/thief/ES-Suggestion-The-Deadeye-FORMAL/
(edited by DeceiverX.8361)
mfg how many times do i have to say i want to see a buff rather than a nerf, I’m just trying to be realistic since we won’t see a buff in a long time
are we done now? I NEVER demanded a nerf of dpdp does need some kind of adjustment imo, i think the blindfield and the fact that you can just heartseaker through it stale, boring and a bit too strong compared to all the other thief weaponsets, not even mentioning the shadowshot and daze
adjustment does not mean nerf. look it up
You lost time to get back to the drawing board
No you lost T Raw.
Please dont judge people when u actually have 3.2k ap with less than 1000 hours spent on thief.
Since when did speed runes become perplexity runes and since when did zerker/valk gears turned into condi gears?
Thanks
Saying isuq because of my play time stats on this account in a passive aggressive manner is unbecoming.
I’d much rather the “Duel me I’ll show you” response.
But what do I know isuq and get carried in all game modes just please next time don’t spam me during a GvG
fyi there is a block funktion ^^
I only block gold spammers….tho after one of the rounds when I got to reply he mysteriously decided to block me
O well
I know your level just by u playing d/p and says it req more skills than d/d
made me laugh pretty hard nice try lol
I completely agree. Also that daze spamming thieves are annoying on PvP.
Needs a nerf and an alternative build to compensate. Mesmers need damage nerf too.
mfg how many times do i have to say i want to see a buff rather than a nerf, I’m just trying to be realistic since we won’t see a buff in a long time
are we done now? I NEVER demanded a nerf of dpdp does need some kind of adjustment imo, i think the blindfield and the fact that you can just heartseaker through it stale, boring and a bit too strong compared to all the other thief weaponsets, not even mentioning the shadowshot and daze
adjustment does not mean nerf. look it up
You lost time to get back to the drawing board
No you lost T Raw.
Please dont judge people when u actually have 3.2k ap with less than 1000 hours spent on thief.
Since when did speed runes become perplexity runes and since when did zerker/valk gears turned into condi gears?
Thanks
Saying isuq because of my play time stats on this account in a passive aggressive manner is unbecoming.
I’d much rather the “Duel me I’ll show you” response.
But what do I know isuq and get carried in all game modes just please next time don’t spam me during a GvG
fyi there is a block funktion ^^
I only block gold spammers….tho after one of the rounds when I got to reply he mysteriously decided to block me
O well
I know your level just by u playing d/p and says it req more skills than d/d
made me laugh pretty hard nice try lol
I never said d/p or d/d takes more skill. In truth they both require skill of a different type.
I remember a d/d thief I dueled once. When I fought him with D/P he just got ran over. Eventually he refused to fight if i was using D/P because it was lame. Now I wasn’t using SA at the time but 2 6 0 0 6 build. He whined a lot. He complained about it.
BTW he was running full SA…..
dancing dagger isn’t bad in theory, it has helped me out a lot tbh, the only downside is that the ini cost is way to high for a simple skill like that, anet needs to eihter buff it’s damage and cripple time or reduce the ini cost
Someone finally gets it.
I find myself using this skill more than almost everything else playing D/D. The utility and just ranged damage (I always jump when throwing if possible for more range :P) are extremely useful.
The problem is that I normally have to dump a full bar of init to make it actually have a significant impact on anything. The skill used to have the same damage modifier as a frontal backstab IIRC and more bounces, and for obvious reasons, it got nerfed, as throwing a single Dancing Dagger into a group of two people would hit each player for like 25k at the end lol.
As far as the thread’s usefulness goes… at least we identified some people who don’t know what the hell they’re talking about I guess :P
On topic, though, my biggest issue with D/P is how Shadow Shot has such a low init cost for such a powerful skill. Instant 900 range teleport double-strike (guaranteed fire/air procs in most cases) unblockable front-stab projectile finisher that blinds and can be used many times for 4 initiative is a little much. 6 init and it’s fair.
Dancing dagger was OP as kitten and needed to be nerfed.
Dancing dagger now is a wonderful way to clear blinds, break aegis, and set up for some combos, but overall its usually a waste of initiative.
As for shadow shot needing an increase to 6 init per use. Please keep your bias to yourself and think of not thief v thief but thief v rest of game. If you are having problems vs SS as a D/D thief I’ll invite give you this lovely piece of information:
Once the animation of the blinding shot shows on the screen (you get blinded and you see a shadow bullet not that hard ppl) DODGE. Gratz you just had that thief waste 4 init.
Again you need to think about the entire picture and drop your tunnel vision “OMG D/P v D/D isn’t fair” attitude. We are facing as an entire class Cele ele, mesmers, rampaging morons, cele necros or MM necros, Analyzing engies, condi rangers, and Mr. Hardcounter himself Guardian.
Pardon me if I take this time to impart the greatest advice you’ll ever receive on an internet forum.
Knock off the interclass QQ.
<not all directed towards you btw>Have a nice night fellas and lets keep teef’n