6k+ PvP games
Dagger autohit is 30% more dps than sword's
6k+ PvP games
I was hoping Sword AA would do more DPS than the rest since it’s fulla utility. Oh well.
/sulk
Dagger DPS should focus more on Backstabs imo and finishing blows. Except for Condi, which mainly needs Death Blossom polished (ground target).
(edited by Doggie.3184)
wow is dagger that much stronger? I was kinda thinking of using my thief again because I love sword thief
Or if dagger damage is balanced in comparison to other classes they should buff sword too. D/P would be still superior to S/D but it could be a first step…
Staff has plenty of damage on the initative spender so I don’t think it need more AA buffs.
6k+ PvP games
I was wondering the same. As S/D thief main, I’m glad about the fix to after casts. I’m however devastated at how much we suck compared to Dagger thieves now.
But apparently everyone should just play D/P right, like it has been the last few years?
Thousand Lakes Alliance [TLA], Desolation
4 Champion titles, solo/duoq Legend, best old LB rank 64.
There is even less of a reason now to use swords than before. It’s terrible compared to either Dagger or Staff
actually sword dps is about the same as dagger now. still a little lower, but not by much
unless sylvari female has different attack frames than the others (???)
dagger chain total coefficient: .85+.8+1.1= 2.75
sword chain total coefficient: .8+.8+1.3= 2.9
sword chain takes 1.87 s to complete, for 1.55 per sec
dagger chain is something around 1.72 s, for 1.60 per sec
Keep in mind these weapons have different AA secondary effects and the number of targets which influences the DPS substantially.
Sword has one of the better secondaries with Cripple and Weakness being applied. It also hits 3 targets instead of daggers 2.
Staff pops vulnerability, hits three targets, has a reflect component as well as a final Whirl finisher.
Lets also keep in mind both the Shortbow and Pistol AA are both abominations when it comes to DPS. Daggers might have higher single target AA DPS and give back a tiny bit of endurance as well as dropping a poison condi but on a DPS build I would rather have either staff or sword secondary effects. I would also prefer that extra target.
“Youre lips are movin and youre complaining about something thats wingeing.”
(edited by Straegen.2938)
Keep in mind these weapons have different AA secondary effects and the number of targets which influences the DPS substantially.
Sword has one of the better secondaries with Cripple and Weakness being applied. It also hits 3 targets instead of daggers 2.
Staff pops vulnerability, hits three targets, has a reflect component as well as a final Whirl finisher.
Lets also keep in mind both the Shortbow and Pistol AA are both abominations when it comes to DPS. Daggers might have higher single target AA DPS and give back a tiny bit of endurance as well as dropping a poison condi but on a DPS build I would rather have either staff or sword secondary effects. I would also prefer that extra target.
Yeah, I think sword does an okayish job competing, but Pistol and Shortbow needed to be buffed.
Keep in mind these weapons have different AA secondary effects and the number of targets which influences the DPS substantially.
Sword has one of the better secondaries with Cripple and Weakness being applied. It also hits 3 targets instead of daggers 2.
Staff pops vulnerability, hits three targets, has a reflect component as well as a final Whirl finisher.
Lets also keep in mind both the Shortbow and Pistol AA are both abominations when it comes to DPS. Daggers might have higher single target AA DPS and give back a tiny bit of endurance as well as dropping a poison condi but on a DPS build I would rather have either staff or sword secondary effects. I would also prefer that extra target.
Yeah but cripple and weakness along with the highest dmg autoattack are at the end of the chain(which takes longer time to complete than dagger’s) and the chain resets whenever u use a different weapon skill. This is not a problem for dagger, in fact, you might even be happy that it’s been reset. And dagger autos also cause weakness because of the deadly arts minor.
Staff having a lower AA is fine. All the initiative spender deal a large chunk of damage. Vault deals more than Backstab so there is enough damage. On sword you deal really low damage anyway. Pistol whip deals good damage but it’s unreliable, much much better to spam shadow shot and dagger autos.
The 3 targets instead of 2 barely ever makes a difference. D/P was meta when it was hitting only 1 target.
6k+ PvP games
sword AA is good now. the thing that is not good is
flanking strikes (shoudl be reverted to what it was befoer they kittened up s/d so you can boonstrip again more)
pistol whip (crap skill, way too static, predictable and easy to counter, with all that stability this skill is just useless)
s/d should be evasion based combat with boon stealing
s/p should be hybrid of s/d and d/x with emphasis on stuns
d/x should be dmg based combat
staff should be dmg based combat with aoe capabilities
ofc d/x should deal highest dmg
Staff has better DMG right now after fix. 6k+ DPS
Fredy Brimstone lvl 80 Mighty Warrior
Oupí lvl 80 Immortal Guardian
So erm Evilek, first you post the completely biased post about dagger being 6k+ on the pvp forum. And now you say staff has 6k+ DPS.
Stop sprouting silly numbers about thieves, which even if they would be true don’t mean crap in a real game environment..
@Kicker, the post by Evilek here has been shown to be biased and has no data behind it. So please don’t repost his numbers.
My personal opinion is that we didn’t need any AA dmg increase, but it doesn’t hurt anyone that they brought them up a little. I would much prefer BV to become instant now, so we can actually choose which skills to make unblockable, but that might be too much?
The new version of BD is nice though, quite like it!
To be fair… the sword just feels sluggish compared to the dagger, and it spans out to three targets. The sword also has a bit more utility going on for it with stuns, shadow stepping, and cloaking.
Not to mention it gives you an easy flanking skill, which improves with damage based on traits, and it lets you steal boons. It also blinds and dazes. There was even a time when people used to mass spam Pistol Whip and Haste to kill you.
So erm Evilek, first you post the completely biased post about dagger being 6k+ on the pvp forum. And now you say staff has 6k+ DPS.
Stop sprouting silly numbers about thieves, which even if they would be true don’t mean crap in a real game environment..
@Kicker, the post by Evilek here has been shown to be biased and has no data behind it. So please don’t repost his numbers.
My personal opinion is that we didn’t need any AA dmg increase, but it doesn’t hurt anyone that they brought them up a little. I would much prefer BV to become instant now, so we can actually choose which skills to make unblockable, but that might be too much?
The new version of BD is nice though, quite like it!
Ofc no data lol
Today bug fix
Staff Autoattack—Staff Strike, Staff Bash, Punishing Strikes: Increased the damage by 36%, 15%, and 33% respectively.
Maybe first time learn your class and make test before you start write someting
Fredy Brimstone lvl 80 Mighty Warrior
Oupí lvl 80 Immortal Guardian
Ofc no data lol
Today bug fix
Staff Autoattack—Staff Strike, Staff Bash, Punishing Strikes: Increased the damage by 36%, 15%, and 33% respectively.Maybe first time learn your class and make test before you start write someting
You have no idea how to conduct comparing tests, this pic proves it.
pistol whip (crap skill, way too static, predictable and easy to counter, with all that stability this skill is just useless)
Agree to disagree. PW nukes players with practice. It is fairly spammable and with Basilisk Venom/Steal it is beastly. Keep in mind while dishing out the damage the thief is near invulnerable to attack. This is incredibly useful in the current AoE heavy play. Backstab does barely half the damage, offers zero protection and requires setup and position. Vault is easy to interrupt and hard to land. The key to PW is to pre-load it before a steal.
Tack on Escapists Absolution and it is a nice condi remover to boot. Nice bonus is the daze at the beginning which often sees a player blow a cooldown only to have it reapplied with a steal/PW combo almost immediately.
The weapon set also has an extra shadow step, condi removal, applies weakness, cripple, drops Black Powder (great for stomps) and Headshot to stop the big hits.
“Youre lips are movin and youre complaining about something thats wingeing.”
(edited by Straegen.2938)