Dagger autohit is 30% more dps than sword's

Dagger autohit is 30% more dps than sword's

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Posted by: Kicker.8203

Kicker.8203

According to a person with DPS meter he did 6k dps with dagger 4.6k on sword and 4.7k on staff.
Why has it been buffed this much?
If dagger was kept as it was it would’ve been the same dps as sword and staff auto but would have been still the best because it is the quickest which makes it very resilient against blinds, blocks and gives a greater chance to proc sigils/traits and ofc easier to land between dodges, blocks, etc.. It also has useful bonuses like endurance and poison.

What about letting people play with sword for once? S/D is the most fun weaponset after all.(statistically)
Proof: https://forum-en.gw2archive.eu/forum/professions/thief/Strawpoll-most-fun-pvp-weaponset/first#post5945827

Dagger autohit is 30% more dps than sword's

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Posted by: Doggie.3184

Doggie.3184

I was hoping Sword AA would do more DPS than the rest since it’s fulla utility. Oh well.
/sulk

Dagger DPS should focus more on Backstabs imo and finishing blows. Except for Condi, which mainly needs Death Blossom polished (ground target).

| Fort Aspenwood (NA): Sylvari Daredevil Thief Main: All Classes 80. |
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“Hard to Catch” is a Horrible and Useless Trait. Fixed 6/23/15. Praise Dwayna.

(edited by Doggie.3184)

Dagger autohit is 30% more dps than sword's

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Posted by: Azure.8670

Azure.8670

wow is dagger that much stronger? I was kinda thinking of using my thief again because I love sword thief

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Posted by: Kicker.8203

Kicker.8203

Or if dagger damage is balanced in comparison to other classes they should buff sword too. D/P would be still superior to S/D but it could be a first step…

Staff has plenty of damage on the initative spender so I don’t think it need more AA buffs.

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Posted by: Ritt.3069

Ritt.3069

I was wondering the same. As S/D thief main, I’m glad about the fix to after casts. I’m however devastated at how much we suck compared to Dagger thieves now.

But apparently everyone should just play D/P right, like it has been the last few years?

William Van Dine/Aria Entreri/Weaver of the Dream
Thousand Lakes Alliance [TLA], Desolation
4 Champion titles, solo/duoq Legend, best old LB rank 64.

Dagger autohit is 30% more dps than sword's

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Posted by: Cam Ron.4170

Cam Ron.4170

There is even less of a reason now to use swords than before. It’s terrible compared to either Dagger or Staff

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Posted by: reikken.4961

reikken.4961

actually sword dps is about the same as dagger now. still a little lower, but not by much
unless sylvari female has different attack frames than the others (???)

dagger chain total coefficient: .85+.8+1.1= 2.75
sword chain total coefficient: .8+.8+1.3= 2.9

sword chain takes 1.87 s to complete, for 1.55 per sec
dagger chain is something around 1.72 s, for 1.60 per sec

Dagger autohit is 30% more dps than sword's

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Posted by: Straegen.2938

Straegen.2938

Keep in mind these weapons have different AA secondary effects and the number of targets which influences the DPS substantially.

Sword has one of the better secondaries with Cripple and Weakness being applied. It also hits 3 targets instead of daggers 2.

Staff pops vulnerability, hits three targets, has a reflect component as well as a final Whirl finisher.

Lets also keep in mind both the Shortbow and Pistol AA are both abominations when it comes to DPS. Daggers might have higher single target AA DPS and give back a tiny bit of endurance as well as dropping a poison condi but on a DPS build I would rather have either staff or sword secondary effects. I would also prefer that extra target.

Sarcasm For Hire [SFH]
“Youre lips are movin and youre complaining about something thats wingeing.”

(edited by Straegen.2938)

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Posted by: Einlanzer.1627

Einlanzer.1627

Keep in mind these weapons have different AA secondary effects and the number of targets which influences the DPS substantially.

Sword has one of the better secondaries with Cripple and Weakness being applied. It also hits 3 targets instead of daggers 2.

Staff pops vulnerability, hits three targets, has a reflect component as well as a final Whirl finisher.

Lets also keep in mind both the Shortbow and Pistol AA are both abominations when it comes to DPS. Daggers might have higher single target AA DPS and give back a tiny bit of endurance as well as dropping a poison condi but on a DPS build I would rather have either staff or sword secondary effects. I would also prefer that extra target.

Yeah, I think sword does an okayish job competing, but Pistol and Shortbow needed to be buffed.

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Posted by: Kicker.8203

Kicker.8203

Keep in mind these weapons have different AA secondary effects and the number of targets which influences the DPS substantially.

Sword has one of the better secondaries with Cripple and Weakness being applied. It also hits 3 targets instead of daggers 2.

Staff pops vulnerability, hits three targets, has a reflect component as well as a final Whirl finisher.

Lets also keep in mind both the Shortbow and Pistol AA are both abominations when it comes to DPS. Daggers might have higher single target AA DPS and give back a tiny bit of endurance as well as dropping a poison condi but on a DPS build I would rather have either staff or sword secondary effects. I would also prefer that extra target.

Yeah but cripple and weakness along with the highest dmg autoattack are at the end of the chain(which takes longer time to complete than dagger’s) and the chain resets whenever u use a different weapon skill. This is not a problem for dagger, in fact, you might even be happy that it’s been reset. And dagger autos also cause weakness because of the deadly arts minor.

Staff having a lower AA is fine. All the initiative spender deal a large chunk of damage. Vault deals more than Backstab so there is enough damage. On sword you deal really low damage anyway. Pistol whip deals good damage but it’s unreliable, much much better to spam shadow shot and dagger autos.

The 3 targets instead of 2 barely ever makes a difference. D/P was meta when it was hitting only 1 target.

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Posted by: assassin.7895

assassin.7895

sword AA is good now. the thing that is not good is

flanking strikes (shoudl be reverted to what it was befoer they kittened up s/d so you can boonstrip again more)

pistol whip (crap skill, way too static, predictable and easy to counter, with all that stability this skill is just useless)

s/d should be evasion based combat with boon stealing
s/p should be hybrid of s/d and d/x with emphasis on stuns
d/x should be dmg based combat
staff should be dmg based combat with aoe capabilities

ofc d/x should deal highest dmg

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Posted by: Evilek.5690

Evilek.5690

Staff has better DMG right now after fix. 6k+ DPS

Evilek lvl 80 Charr Thief Why no ?
Fredy Brimstone lvl 80 Mighty Warrior
Oupí lvl 80 Immortal Guardian

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Posted by: Puz.8529

Puz.8529

So erm Evilek, first you post the completely biased post about dagger being 6k+ on the pvp forum. And now you say staff has 6k+ DPS.

Stop sprouting silly numbers about thieves, which even if they would be true don’t mean crap in a real game environment..

@Kicker, the post by Evilek here has been shown to be biased and has no data behind it. So please don’t repost his numbers.

My personal opinion is that we didn’t need any AA dmg increase, but it doesn’t hurt anyone that they brought them up a little. I would much prefer BV to become instant now, so we can actually choose which skills to make unblockable, but that might be too much?

The new version of BD is nice though, quite like it!

Puz – TDA

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Posted by: Leo Schrodingers Cat.2497

Leo Schrodingers Cat.2497

To be fair… the sword just feels sluggish compared to the dagger, and it spans out to three targets. The sword also has a bit more utility going on for it with stuns, shadow stepping, and cloaking.

Not to mention it gives you an easy flanking skill, which improves with damage based on traits, and it lets you steal boons. It also blinds and dazes. There was even a time when people used to mass spam Pistol Whip and Haste to kill you.

Dagger autohit is 30% more dps than sword's

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Posted by: Evilek.5690

Evilek.5690

So erm Evilek, first you post the completely biased post about dagger being 6k+ on the pvp forum. And now you say staff has 6k+ DPS.

Stop sprouting silly numbers about thieves, which even if they would be true don’t mean crap in a real game environment..

@Kicker, the post by Evilek here has been shown to be biased and has no data behind it. So please don’t repost his numbers.

My personal opinion is that we didn’t need any AA dmg increase, but it doesn’t hurt anyone that they brought them up a little. I would much prefer BV to become instant now, so we can actually choose which skills to make unblockable, but that might be too much?

The new version of BD is nice though, quite like it!

Ofc no data lol

Today bug fix
Staff Autoattack—Staff Strike, Staff Bash, Punishing Strikes: Increased the damage by 36%, 15%, and 33% respectively.

Maybe first time learn your class and make test before you start write someting

Attachments:

Evilek lvl 80 Charr Thief Why no ?
Fredy Brimstone lvl 80 Mighty Warrior
Oupí lvl 80 Immortal Guardian

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Posted by: Galandil.9641

Galandil.9641

Ofc no data lol

Today bug fix
Staff Autoattack—Staff Strike, Staff Bash, Punishing Strikes: Increased the damage by 36%, 15%, and 33% respectively.

Maybe first time learn your class and make test before you start write someting

You have no idea how to conduct comparing tests, this pic proves it.

Dagger autohit is 30% more dps than sword's

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Posted by: Straegen.2938

Straegen.2938

pistol whip (crap skill, way too static, predictable and easy to counter, with all that stability this skill is just useless)

Agree to disagree. PW nukes players with practice. It is fairly spammable and with Basilisk Venom/Steal it is beastly. Keep in mind while dishing out the damage the thief is near invulnerable to attack. This is incredibly useful in the current AoE heavy play. Backstab does barely half the damage, offers zero protection and requires setup and position. Vault is easy to interrupt and hard to land. The key to PW is to pre-load it before a steal.

Tack on Escapists Absolution and it is a nice condi remover to boot. Nice bonus is the daze at the beginning which often sees a player blow a cooldown only to have it reapplied with a steal/PW combo almost immediately.

The weapon set also has an extra shadow step, condi removal, applies weakness, cripple, drops Black Powder (great for stomps) and Headshot to stop the big hits.

Sarcasm For Hire [SFH]
“Youre lips are movin and youre complaining about something thats wingeing.”

(edited by Straegen.2938)