Dagger or Sword for 1v1?
D/D is horrible for 1v1. Best sets for 1v1 are D/P + SB and S/D + SB. S/P + SB could also work.
Spvp meta build:
S/D, 20066, Berserker ammy, sigil of air, sigil of fire, rune of the pack.
Thief in general is tough for new players to play, S/D is the hardest weapon set by far. If your really having trouble, you should probably wait until you get better at the game. Warrior is a good class to play if your new because its incredibly easy to play and is best at everything in the game.
I’m not coming back, not that you care.
(edited by Elitist.8701)
D/D is more like 1vX because skill #3 and #4 are better with more than one target.
For single target, you can either use S/D or D/P, but since Sword is better with multiple targets, you’re left with D/P.
Full set of 5 unique skills for both dual-wield weapon sets: P/P and D/D – Make it happen
PvE – DD/CS/AC – If that didn’t work, roll a Reaper or Revenant.
d/p is by far the best set for 1v1 IMO. The only advantage of d/d is cloak and dagger, but the d/p can get stealth without a target (but for 9 ini). D/d probably better than s/d just because of backstab. You’re pretty much never going to use d/d #3 and #4 while all the d/p skills come in handy
I main D/D, it’s much harder than D/p but more rewarding imo. Sword dagger is better for 1v1 which is kind of depressing for us d/d users
But D/D users have great 1vX capability.
But just play what you want.
https://www.youtube.com/channel/UCK3wy8xit2wonN7LouDJQ3w
http://www.twitch.tv/havocgw2
I think D/D is great for 1v1s, I don’t know what you’re all talking about O.O You can’t 1vX if you can’t 1v1.
D/D higher burst than d/p, but with less defense built into the weaponset.
D/D higher burst than s/d, but with less utillity (Boon steal, interupts, etc)
Some people see d/d as a difficult weaponset, and they therefore say it’s useless in 1v1. They just refuse to see the benefits d/d provides over the easier weaponsets (In my experience they’re easier, this may vary for other players so don’t take this as an attack). And then theres other people that see d/d as such an easy weapon set (all you do is press 5 and 1), but these are the people that have probably never used d/d even to kill a mob…
4 skill isn’t completely useless (Though it is very weak), but I’ll agree that the 3rd skill needs a complete rework.
Ty all for your replys:) What about main hand Pistol off set? Not viable? Something like: D/P or S/D/ + P/D (P)?
To be a true thief, one has to learn all weapon sets. So stop trying to figure what wep set beats everyone, get out there and try them all, learn the combos and find what wep set suits you. That way you’ll know strengths and weaknesses of each set, and it will be much easier to adapt to different situations.
Good luck.
D/P is definitely our strongest duelist set (probably the best duelist weapon set in the game). You have access to on demand stealth, a gap closer with very high damage, a gap closer with blind a good damage, an instant interrupt and a ranged blind + blind field.
The current D/P meta for sPvP are 2/6/0/0/6. Mug, Executioner, Thrill of the Crime, Bountiful Theft and Sleight of Hand being the must have traits. Berserker amulet. Runes and sigils are up to you and your play style. Heal, either Hide in Shadows or Withdraw, elite should be basilisk and utilities are often Shadow Refuge and Shadowstep.
I find D/P and SB to be a solid combination.
D/P is our strongest set mainly because it has our best dps main weapon and our best gap closer beside Steal -> Shadow Shot which is unblockable and also blinds the target.
D/D is the second best set but lacks a gap closing skill (forcing you to rely on steal or utility skills). Even if this set can look more straightforward it’s in fact a more subtle one because it relies more on stealth and landing Backstabs.
S/D is the third set and probably the hardest to main and learn. It has good damage (but not even comparable to dagger’s) good evading skills (evades and blocks) a gap closer (Infiltrator’s strike) and Cripple on AA. This is a good set but lacks the “IN YOUR FACE” dps that the dagger offers..
S/P is good only on PvE and it’s a king there
P/P is indeed a good set but is just..different..you must rely on a combination of stealth,dodges,power and condition damage to win. Unload is a killer burst skill that can be spammed till target is dead but usually you can’t rely too much on it’s efficiency. There is no autowin button with this set,you must suffer and be skilled so most of the thieves just leave it aside.
Commander Gammaburst, Warr 80 – IoJ
Headhunter Jaeger, Thief 80 – IoJ
(edited by Riccardo.7254)
DP, hands down the best set for 1v1. SD is also deadly with proper practice but much harder to master. DD has the strongest opener, only if you can land it though. Talented players will dodge the opener leaving you a sitting duck as DD.
https://www.youtube.com/channel/UCQPIPT2aTjJOBRcAWmlhUkw
D/D is the second best set but lacks a gap closing skill (forcing you to rely on steal or utility skills). Even if this set can look more straightforward it’s in fact a more subtle one because it relies more on stealth and landing Backstabs.
D/D uses Heartseeker as gap closer so you’re not really forced to use steal or utility skills.
Full set of 5 unique skills for both dual-wield weapon sets: P/P and D/D – Make it happen
PvE – DD/CS/AC – If that didn’t work, roll a Reaper or Revenant.
^Yup! Heartseeker makes for a complex situation when you’re being kited by someone dropping conditions, including chill. In which case the heartseeker animation and distance absolutely sucks.
Shadow shot > Heart Seeker
https://www.youtube.com/channel/UCQPIPT2aTjJOBRcAWmlhUkw
^Yup! Heartseeker makes for a complex situation when you’re being kited by someone dropping conditions, including chill. In which case the heartseeker animation and distance absolutely sucks.
Shadow shot > Heart Seeker
Eh?! I never heard of Thief being kited before. If that is true, then that Thief needs to go back to basics.
Full set of 5 unique skills for both dual-wield weapon sets: P/P and D/D – Make it happen
PvE – DD/CS/AC – If that didn’t work, roll a Reaper or Revenant.
A number of classes attempt to kite a thief. I’m referring to when a DD has steal/infil on cooldown, and is heavily under conditions(with chill). For example a necro…
https://www.youtube.com/channel/UCQPIPT2aTjJOBRcAWmlhUkw
A number of classes attempt to kite a thief. I’m referring to when a DD has steal/infil on cooldown, and is heavily under conditions(with chill). For example a necro…
It doesn’t matter what is in cooldown, you just don’t allow yourself being kited as a Thief. Thieves are not Warriors, we have stealth for a reason.
Full set of 5 unique skills for both dual-wield weapon sets: P/P and D/D – Make it happen
PvE – DD/CS/AC – If that didn’t work, roll a Reaper or Revenant.
Stealth isn’t god-mode, and is predictable if you dont have any movement tricks off cooldown.
Anyways, I’m just throwing out an example.
https://www.youtube.com/channel/UCQPIPT2aTjJOBRcAWmlhUkw
I prefer Sw/D.
Check solo roaming vid.
https://www.youtube.com/watch?v=hJ6JgjSKmOg
Stealth isn’t god-mode, and is predictable if you dont have any movement tricks off cooldown.
Anyways, I’m just throwing out an example.
The example is unlikely if not non-existence. Thieves are accused of running away from fight, but never as being kited. If you can’t close the gap then stealth, that’s very basic. Or if you’re really worried about movement impairment, you can always bring Withdraw.
Full set of 5 unique skills for both dual-wield weapon sets: P/P and D/D – Make it happen
PvE – DD/CS/AC – If that didn’t work, roll a Reaper or Revenant.
I think were not understanding each other. Whisper me in game with DD ready so I can show you how likely that scenario(kiting) is on my necro/engi
https://www.youtube.com/channel/UCQPIPT2aTjJOBRcAWmlhUkw
Stealth isn’t god-mode, and is predictable if you dont have any movement tricks off cooldown.
Anyways, I’m just throwing out an example.
The example is unlikely if not non-existence. Thieves are accused of running away from fight, but never as being kited. If you can’t close the gap then stealth, that’s very basic. Or if you’re really worried about movement impairment, you can always bring Withdraw.
Thieves, especially d/d thieves, get kited all the time. Necros drop marks at their feet, engis drop bombs/run to turrets, mesmers run in between clones, warriors gs 3/gs 5 around, etc.
“If you can’t close the gap then stealth”. How are you going to do that in a 1v1? If you can’t close the gap, you can’t CnD. Unless you want to waste a utility stealthing, you’re not going to be able to stealth.
The fact remains that d/d doesn’t really have a gap closer built into the weapon set. Heartseeker is terrible when you’re crippled or chilled, and the animation is way too long, IMO
Stealth isn’t god-mode, and is predictable if you dont have any movement tricks off cooldown.
Anyways, I’m just throwing out an example.
The example is unlikely if not non-existence. Thieves are accused of running away from fight, but never as being kited. If you can’t close the gap then stealth, that’s very basic. Or if you’re really worried about movement impairment, you can always bring Withdraw.
Thieves, especially d/d thieves, get kited all the time. Necros drop marks at their feet, engis drop bombs/run to turrets, mesmers run in between clones, warriors gs 3/gs 5 around, etc.
“If you can’t close the gap then stealth”. How are you going to do that in a 1v1? If you can’t close the gap, you can’t CnD. Unless you want to waste a utility stealthing, you’re not going to be able to stealth.
The fact remains that d/d doesn’t really have a gap closer built into the weapon set. Heartseeker is terrible when you’re crippled or chilled, and the animation is way too long, IMO
+1
Even if you do go stealth, they know where you are. It’s not a crazy magic trick when you aim with nades or marks. Maybe he was assuming we were talking about thieves in general? I tried my best to outline that i was talking about D/D several times.
https://www.youtube.com/channel/UCQPIPT2aTjJOBRcAWmlhUkw
I think were not understanding each other. Whisper me in game with DD ready so I can show you how likely that scenario(kiting) is on my necro/engi
What do you think that will prove?
Thieves, especially d/d thieves, get kited all the time. Necros drop marks at their feet, engis drop bombs/run to turrets, mesmers run in between clones, warriors gs 3/gs 5 around, etc.
What kind of a Thief we’re talking about here?
Are you two seriously telling me that you fall for that kitten?
Geez, give some credibility on what you’re saying.
“If you can’t close the gap then stealth”. How are you going to do that in a 1v1? If you can’t close the gap, you can’t CnD. Unless you want to waste a utility stealthing, you’re not going to be able to stealth.
The stealth was a response to the CC comment. It was a mean to buy time to kitten the situation.
The fact remains that d/d doesn’t really have a gap closer built into the weapon set. Heartseeker is terrible when you’re crippled or chilled, and the animation is way too long, IMO
Any leap is a gap closer. Just because there’s a counter to it doesn’t negate the fact that it is a gap closer.
Full set of 5 unique skills for both dual-wield weapon sets: P/P and D/D – Make it happen
PvE – DD/CS/AC – If that didn’t work, roll a Reaper or Revenant.
I’m not sure what else can be said about this topic in order to clarify my point. I can prove to you that I will indeed successfully kite you, if you use D/D. I can easily show you this in a duel.
https://www.youtube.com/channel/UCQPIPT2aTjJOBRcAWmlhUkw
D/D is kiteable, and therefore dictates the need for movement speed. There’s a reason lots of d/d thieves run travs, speed, signet of shadows etc. Mobillity is extremely important in a d/d build.
It’s also one of the main reasons I run s/d in my offhand, in case I need a gapclose and I’m out. Other than that, just dodge movement impeeding skills (ex. Engi chill grenade), and you won’t have a problem with players that try to kite you.
“Shadow shot > Heartseeker” Isnt always true, for example if their below 25% hp. Shadow shot also only ports you to a target if it hits, so if you’re out of range, or your target can dodge, shadow shot can prove to be inferior to heartseeker, depending on the situation.
Thread named “Dagger or sword for 1v1”
How did it turn into kiting? O.o
https://www.youtube.com/channel/UCK3wy8xit2wonN7LouDJQ3w
http://www.twitch.tv/havocgw2
Thread named “Dagger or sword for 1v1”
How did it turn into kiting? O.o
It matters because s/d is harder to kite than d/d. You have infiltrator’s strike on sword, and s/d often traits into trickery and acro, allowing you to gap close more frequently and maintain permaswiftness — both of which are invaluable in 1v1.
I think D/D is great for 1v1s, I don’t know what you’re all talking about O.O You can’t 1vX if you can’t 1v1.
i’ve always felt that 1v2 or 3 to be easier than 1v1 on d/d. maybe its because it’s much harder for your opponents to predict who you are going to cnd… or your burst gets underestimated because of the ‘i have friends here i’m not scared’ mentality? duno
Lv 80 Thief – Emi Smacks / Lv 80 Ele – Emi Casts / Lv 80 Necro – Emi Nox
I’ve always found D/D is great for both, but I think it’s best at outnumbered compared to other sets. Some parts about outnumbered with D/D feel easier, like CnD landing, because there are more targets to stealth off of.
https://www.youtube.com/channel/UCK3wy8xit2wonN7LouDJQ3w
http://www.twitch.tv/havocgw2
The problem with other poster here is that they believe that CC invalidates Heartseeker as a gap closer. They’re so convinced that they are willing to prove it in a duel. lol.
Unless ArenaNet removes the leap from Heartseeker, it is a gap closer.
As for kiting, I don’t have to chase you, you know. I might not be able to kill you, but you’re not killing me either. lol.
Full set of 5 unique skills for both dual-wield weapon sets: P/P and D/D – Make it happen
PvE – DD/CS/AC – If that didn’t work, roll a Reaper or Revenant.
^You’re mixing up conversations. No one denied HS being a gap closer. It was simply mentioned that it can be inefficient in most cases.
Vincent: “Eh?! I never heard of Thief being kited before. If that is true, then that Thief needs to go back to basics.
You’re denying that thieves can be kited and seem to strongly stand by that fact. We offered you a handful of examples in which a thief can be kited, and you rejected it. So I offered you a friendly presentation of how a thief can be kited.
I think the problem here is that most people stand by a certain weapon set as if it was an extension of their own natural born body. All the while denying simple common facts that are widespread among the community in order to defend their <1Mb of data. They forget that all you have to do is spend less than a minute re-traiting and re-gearing to pick up whatever they feel like playing. No need to be defensive, but also no need to be oblivious either. You’re not committing to a 500k house in the suburbs(picking a weapon set), it’s a dynamic game.
https://www.youtube.com/channel/UCQPIPT2aTjJOBRcAWmlhUkw
“Shadow shot > Heartseeker” Isnt always true, for example if their below 25% hp. Shadow shot also only ports you to a target if it hits, so if you’re out of range, or your target can dodge, shadow shot can prove to be inferior to heartseeker, depending on the situation.
Good point!
https://www.youtube.com/channel/UCQPIPT2aTjJOBRcAWmlhUkw
^You’re mixing up conversations. No one denied HS being a gap closer. It was simply mentioned that it can be inefficient in most cases.
Vincent: “Eh?! I never heard of Thief being kited before. If that is true, then that Thief needs to go back to basics.
You’re denying that thieves can be kited and seem to strongly stand by that fact. We offered you a handful of examples in which a thief can be kited, and you rejected it. So I offered you a friendly presentation of how a thief can be kited.
My point is, it is my choice to be kited. If you’re the Thief and you’re being kited, then that’s not because of any build or weapon set — that’s your own kitten fault.
Professions with hard CC like Engis and Necro usually goes after the Thief because the Thief can’t run away….not the other way around. Only dumb Thieves chases after their target while being CC’d.
Full set of 5 unique skills for both dual-wield weapon sets: P/P and D/D – Make it happen
PvE – DD/CS/AC – If that didn’t work, roll a Reaper or Revenant.