Dare Devil Acro Interrupt Build

Dare Devil Acro Interrupt Build

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Posted by: Anymoify.8132

Anymoify.8132

Wont work in spvp since there are no sigils and runes with interrupt effects.
What a pitty…

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Posted by: Jugglemonkey.8741

Jugglemonkey.8741

I’ve been playing this for condi recently:

http://gw2skills.net/editor/?vZAQNAoaVl0Mh2mYpTwvJw/ELyEmXZ4Q9hm3ghwUo2eaKEAA-TVzCQBYRpXWUG4AlgGwEEK0Qss9HK4JAYCHBAPp+zL0HAgDJwxeAAU4ABQIAFrBA-w

Similar sort of idea, just using traps for the extra DPS instead of the direct damage from pulmonary strikes. Means I don’t just have to rely on interrupts since two needle traps with 25 stacks of might on yourself kills just fine. I would love to take lotus training, and I played with acro before settling on traps, but immob is a real problem hence why I went for dash. I’ll have a go with carrion today since I have some spare plex runes lying about, I’ll reply later with the results.

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(edited by Jugglemonkey.8741)

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Posted by: babazhook.6805

babazhook.6805

I would take distracting daggers over SOA in that build. It works very good with on inerruptsigils coupledwith the PI and pressure strike.

SOA does little in the build except gain some endurance every 30 seconds. Distracting daggers is a free of INI interrupt and if used at close range is very effective.

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Posted by: Loading.4503

Loading.4503

I wonder if that was me >.> , I posted a build up not sure how it was before but now I run it with poison and venoms , also running a power version with d/p s/p with acrobtrickery and daredevil nonstop dodging healing and spurts of damage from interrupting and burst from d/p

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Posted by: babazhook.6805

babazhook.6805

I’ve been playing this for condi recently:

http://gw2skills.net/editor/?vZAQNAoaVl0Mh2mYpTwvJw/ELyEmXZ4Q9hm3ghwUo2eaKEAA-TVzCQBYRpXWUG4AlgGwEEK0Qss9HK4JAYCHBAPp+zL0HAgDJwxeAAU4ABQIAFrBA-w

Similar sort of idea, just using traps for the extra DPS instead of the direct damage from pulmonary strikes. Means I don’t just have to rely on interrupts since two needle traps with 25 stacks of might on yourself kills just fine. I would love to take lotus training, and I played with acro before settling on traps, but immob is a real problem hence why I went for dash. I’ll have a go with carrion today since I have some spare plex runes lying about, I’ll reply later with the results.

Just curious as to why thrill of the crime. Fury is of little use and you get swiftness off unhindered. The one might stack does little. If you take uncatchable you will get more bleeds and cripples each time you dodge.

As is you have no cripple in the build. It acts great as a cover and if you have swiftness and the enemy a cripple you gain more relative mobility then another source of swiftness.

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Posted by: Jugglemonkey.8741

Jugglemonkey.8741

I’ve been playing this for condi recently:

http://gw2skills.net/editor/?vZAQNAoaVl0Mh2mYpTwvJw/ELyEmXZ4Q9hm3ghwUo2eaKEAA-TVzCQBYRpXWUG4AlgGwEEK0Qss9HK4JAYCHBAPp+zL0HAgDJwxeAAU4ABQIAFrBA-w

Similar sort of idea, just using traps for the extra DPS instead of the direct damage from pulmonary strikes. Means I don’t just have to rely on interrupts since two needle traps with 25 stacks of might on yourself kills just fine. I would love to take lotus training, and I played with acro before settling on traps, but immob is a real problem hence why I went for dash. I’ll have a go with carrion today since I have some spare plex runes lying about, I’ll reply later with the results.

Just curious as to why thrill of the crime. Fury is of little use and you get swiftness off unhindered. The one might stack does little. If you take uncatchable you will get more bleeds and cripples each time you dodge.

As is you have no cripple in the build. It acts great as a cover and if you have swiftness and the enemy a cripple you gain more relative mobility then another source of swiftness.

Partially because the fury means the weakness on crit is much more likely to proc (moar cover condis) and partially because I got fed up of the caltrops giving away my position in stealth. Not disagreeing with what you said really, it’s just personal preference.

I got massively distracted and ended up playing S/P with bound and PI, a lot of fun. I’ll edit this when I actually test what I said I would lol.

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Posted by: Straegen.2938

Straegen.2938

SOA does little in the build except gain some endurance every 30 seconds. Distracting daggers is a free of INI interrupt and if used at close range is very effective.

SoA is awesome in this build actually. Extra dodges is a considerable amount of extra condi application and condi damage (10%) thanks to Lotus Training and Uncatchable. It also keeps speed, vigor, regen and initiative regen up longer in a fight. The removal of conditions is a nice bonus. The key to this version of the build is to keep dodging so SoA is a massive boost. Inflicting interrupts is bonus particularly when stability, invulnerability and blocking all prevent interrupts.

Similar sort of idea, just using traps for the extra DPS instead of the direct damage from pulmonary strikes. Means I don’t just have to rely on interrupts since two needle traps with 25 stacks of might on yourself kills just fine. I would love to take lotus training, and I played with acro before settling on traps, but immob is a real problem hence why I went for dash. I’ll have a go with carrion today since I have some spare plex runes lying about, I’ll reply later with the results.

The difference with the acro interrupt build is that it can still kill with power shots so heavy condi cleansing builds are vulnerable to its damage output. The Acro build is also very powerful in a group setting since Lotus Training is an AoE. Pretty much everything about the build is centered around dodging to spike DPS and make the build very difficult to pin down. It is also very difficult to stun lock the build as it has numerous stun breaks.

As for your build, I suggest Tripwire over Shadow Trap as it is on a faster timer and can potentially trip Perplexity. Definitely go with Uncatchable. Not sure how you get to 25 might stacks as you should only get 5 per trap. Immobilize shouldn’t be a problem with Withdraw.

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(edited by Straegen.2938)

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Posted by: Jugglemonkey.8741

Jugglemonkey.8741

Shadow trap gives 15 stacks of might when traited, 5 when the trap is triggered and 10 when you port to the target using the second function of the trap. Placed on top of 2 needle traps in a choke point it can be used to gank pretty effectively, although I might be role playing traps more than I should when I do that lol.

The other reason that I use channeled vigor is that I can steal to place the utility needle trap, then cast heal and sheath weapon immediately to keep the heal and still place the trap. Makes landing both traps in the middle of a fight significantly easier, and means I don’t waste my heal on the engage. This rather necessitates dash though.

It’s a fair point about cleanse heavy builds being an issue, you do have an advantage there. Like I say, I’ll give it a go when I don’t get massively distracted playing S/P lol ^^

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Posted by: Straegen.2938

Straegen.2938

Shadow trap gives 15 stacks of might when traited, 5 when the trap is triggered and 10 when you port to the target using the second function of the trap. Placed on top of 2 needle traps in a choke point it can be used to gank pretty effectively, although I might be role playing traps more than I should when I do that lol.

I never saw the extra 10 stacks in the Shadow Pursuit before. I may try that as a gimmick on my crit build since it could easily crack a big shot with 15 stacks of might on an unsuspecting foe.

The other reason that I use channeled vigor is that I can steal to place the utility needle trap, then cast heal and sheath weapon immediately to keep the heal and still place the trap. Makes landing both traps in the middle of a fight significantly easier, and means I don’t waste my heal on the engage. This rather necessitates dash though.

The original link you listed used Withdrawl. I did think that was an odd choice. In that case Brawler’s Tenacity may be a pretty solid choice since it changes the heal to 16s from 20s which is more survival and more DPS.

It’s a fair point about cleanse heavy builds being an issue, you do have an advantage there. Like I say, I’ll give it a go when I don’t get massively distracted playing S/P lol ^^[/quote]

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“Youre lips are movin and youre complaining about something thats wingeing.”

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Posted by: Jugglemonkey.8741

Jugglemonkey.8741

Shadow trap gives 15 stacks of might when traited, 5 when the trap is triggered and 10 when you port to the target using the second function of the trap. Placed on top of 2 needle traps in a choke point it can be used to gank pretty effectively, although I might be role playing traps more than I should when I do that lol.

I never saw the extra 10 stacks in the Shadow Pursuit before. I may try that as a gimmick on my crit build since it could easily crack a big shot with 15 stacks of might on an unsuspecting foe.

The other reason that I use channeled vigor is that I can steal to place the utility needle trap, then cast heal and sheath weapon immediately to keep the heal and still place the trap. Makes landing both traps in the middle of a fight significantly easier, and means I don’t waste my heal on the engage. This rather necessitates dash though.

The original link you listed used Withdrawl. I did think that was an odd choice. In that case Brawler’s Tenacity may be a pretty solid choice since it changes the heal to 16s from 20s which is more survival and more DPS.

It’s a fair point about cleanse heavy builds being an issue, you do have an advantage there. Like I say, I’ll give it a go when I don’t get massively distracted playing S/P lol ^^

[/quote]

Ah, my bad, I need to stop posting on the forums when half asleep lol. Yeah, it should be Channeled Vigor, brawlers tenacity is a good choice too, esp if you choose to take impact strike or impairing daggers, both of which work well with needle trap.

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