Daredevil Driven Fortitude - Is it broken?
I feel like I’ve seen it proc, but I don’t remember it in the log either. Seems like video might have it show up, but I’ve been on someone else’s computer lately without access to shadowplay to take a look.
I can see the heal visibly occur. It just doesn’t pop up in the log.
Resident Thief
Driven fortitude is a baseline trait in Daredevil that is supposed to heal for at least 456 when you evade, with a cooldown of one second. I have yet to see the heal in the combat log.
My thief is currently using conditions and dagger-dagger death blossom / evade spam. The evades are constant. The other on-evade traits are working fine. This heal would be extremely helpful for survivability if it was actually working.
To test this I was just in one of the HoT zones for an hour, constantly fighting while watching the combat log. Not once did the heal show up in the log.
I’m just wondering if anyone else has noticed the same thing.
You can test this in Shiverpeak by letting the Wurms hit you so you’re damaged, then dodge the rocks (I like using these mobs because the rocks are easy to dodge). If your health bar goes up, you’re getting healed eventhough it’s not showing in the log.
Full set of 5 unique skills for both dual-wield weapon sets: P/P and D/D – Make it happen
PvE – DD/CS/AC – If that didn’t work, roll a Reaper or Revenant.