Daredevil Elite

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Posted by: ViolentOyster.7534

ViolentOyster.7534

This is more of a worry about pvp I guess. Whenever I down someone in pvp, I always feel like they have that half a second of invulnerability. This could really mess up instant stomps with the elite. Does anyone else have this worry?

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Posted by: PopeUrban.2578

PopeUrban.2578

This elite seems designed to bypass the downed state completely if used properly. Hit 1 dazes, hit 2 launches them straight up, presumably while still dazed, and hit 3 is the finisher.

Seems like the intended use is to use hit 1 to last hit their HP, hit 2 would launch so they can’t reflexively use their downed launch/blind/etc. (as it would hit before their downed state skills spin up) and hit 3 finishes them while they’re still in the air.

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Posted by: Kocoff.7582

Kocoff.7582

http://wiki.guildwars2.com/wiki/Finisher

I don’t think you should worry. Finishers take 3 seconds, our new elite is faster.

Impact Strike- 1/2 sec
Uppercut – 3/4 sec
Finishing Blow- 1 & 1/2 sec.

so 2 seconds 3/4.

But the small moments of invulnerability? I don’t think so. If it counts as a Finisher, it should be ignoring any of those invuls. Once again , Thief profession is tested on the mastery of timing.

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Posted by: Auesis.7301

Auesis.7301

Remember that Launch (the 2nd skill’s CC) is one of the only control effects that actually works on downed bodies. Not only can you finish a downed person faster in total with the Elite’s chain, you can also stop them using their #2 skill to counter you as you finish them due to that Launch (Thief’s instant cast teleport withholding).

I can see that being a way to just guarantee that someone already down actually dies. That or you target a nearby ally who is ressing them with the first hit, then launch and finish the body.

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Posted by: ViolentOyster.7534

ViolentOyster.7534

Thanks for the replies. Not so worried anymore. <3