Before HoT was released i did some theorycrafting for Staff using thief with my friend, as skillset seemed to be interesting. And we were generaly curious how well can it fit with current meta in sPvP and also how well it can handle WvW.
We did some teststing tooday, some 1vs1 fights and also damage tests.
So in sPvP my friend was using different combinations of runes / amulets in his Staff Thief, and i was running couple of different setups for warrior, GS/Hammer, GS/SwordShield, ShoutBow. Ranger Power / Condi. Elemental D/D, some other stuff as well.
And its just astonishing how bad Daredevil actually looks:
Problems that we encountered with it:
- Stability completly shuts down most of combos.
- Both “Impact Strike” and “Fist Flurry” are extemly hard to land if your opponent isnt just standing there. (in normal 1vs1 fight he didn’t hit his full combo with Impact strike even once same goes to Fist Flurry, and he is not the bad thief player)
Also both skills are extremly easy to see and/or predict as thief needs to be literaly on your face.
- Damage is really lower than we thaught it will be. I mean sure when i swapped to Berserkers Amulet he could do some real damage, but who uses that anyway.
When i was using Amulet of Knight / Settler / Or anything with a bit of armor damage was barely noticeable.
Even when i was just standing in place, not blocking, not dodgeing, and just giving thief 10 seconds to get as much damage as possible, it was hard for him to really kill. (when i was wearing Knights / Settlers amulets)
Now i do understand that Staff isn’t designed to burst down targets, its for a bit longer engagements, its for surviving while dealing damage, but point is, it does it considerably worse than any other class, with build designed that way.
Especially in sPvP where he offers pretty much nothing to team, unlike any other class.
In WvW we are not sure yet what to think about it, i saw some posts claiming that “its good for roaming” as you are just dodgeing around and your friends are killing enemies that are probably so offended by you that they just need to chase this poor little thief.
It has some potential in WvW for sure as its mobility allows it to get in, kill some staff elemental or zerk ranger and jump out, but thats what any other thief does anyway.
Now let me say that, the staff build has some kind of potential in fights due to Weakness that is pretty strong, but thats pretty much WvW exclusive as in sPvP every decent build will just cleanse it.
And yes +50 endurance is amazing, with 100% uptime of vigor even more, its all pretty and dodgy, it can survive alot, to the point of beeing (almost) immortal in some matchups, but thats it, it almost cannot kill anything in sPvP maybe other than some yolo berserk builds.
I guess we will do some more testing and playing with it, maaaybe its not as bad as it looks, we would like to believe.
In thief we believe.