Daredevil Suggestions

Daredevil Suggestions

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Posted by: alchemyst.2165

alchemyst.2165

Didn’t put this in the feedback thread in fear of it being drowned out by other responses.

So far I’ve mostly enjoyed playing Daredevil, it has a lot of potential especially in 1v1 situations. There are a couple of things that should be changed.

1. Fist Flurry needs a buff. It can be pretty hard to land all of the hits. I say give each hit a 1 second cripple, and make it so only the last hit is needed to proc Palm Strike. Increase Palm Strike damage. (Note that this skill uses initiative for some reason, fix this bug?) Maybe increase range/make it more of a cone for easier hits?

2. Reduce aftercast of Weakening Charge, make weakening charge work like Warrior’s Whirlwind on Greatsword.

3. Definitely increase the heal on dodge trait (name escapes me atm) to at least 700. Doesn’t do much with heavy focus on me, this would help more.

4. Increase radius of Bounding Dodger to 210-240. It’s pretty hard to land your damage with this skill.

Other than that, just reduce the overall clunkiness and increase the flow of the skills. And fix the obvious bugs of course.

More suggestions?

Edit: I also forgot, make #4 skill faster projectile and faster windup. Make it more of a cone shape to affect more targets.

(edited by alchemyst.2165)

Daredevil Suggestions

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Posted by: Steinpilz.5078

Steinpilz.5078

I miss a gap closer on staff, but this may be because I’m used to dagger/pistol (shadow shot).
Currently I see no need to give up dagger/pistol for staff, black powder is a good defence and I just do not see which traitline I should give up for the new one.

Daredevil Suggestions

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Posted by: Daendur.2357

Daendur.2357

I miss a gap closer on staff, but this may be because I’m used to dagger/pistol (shadow shot).
Currently I see no need to give up dagger/pistol for staff, black powder is a good defence and I just do not see which traitline I should give up for the new one.

Weakening Charge should work as Heartseeker, same range, go towads target, stop at target… it’s not reliable atm because you can’t predict where it will go.
Staff has no “auto aim” skills and thats really bad, because you cannot stay into the fight.
Staff Strike should be instant (no 1/4s cast time)
Dust Strike should be faster
Vault should allow instant skill to be done during animation, like steal or blinding powder… Having the possibility to perform Vault and in middle air steal to be sure you land on your target will be great, or maybe stealth while doing it for a 100% crit… that will add more fun to staff.

But the first and most important thing, to me, is to let staff have “auto aim” attacks and a gap closer

Black Thunders [BT] – Gandara