Learn as much mending and medical info as possible so that it can be added to the Dream.
Become the first Chief of Mending and guide the newly awaken as well as those who want to learn.
Why not add as baseline to the first minor a 50 damage reduction on fall damage. Make it really feel like you are a daredevil.
Why not add as baseline to the first minor a 50 damage reduction on fall damage. Make it really feel like you are a daredevil.
But Daredevils die when they fall, unless they have a net setup below them.
Logically we’d get a Minor that’d increase our ability to never fall in the first place. Something that gave us the agility to magnet to the edge of a cliff if someone knockbacked or feared us towards one instead of flying off would address that. Or hell, we’d even be immune to fear. Daredevils fear nothing.
(edited by Doggie.3184)
Wait, I thought Daredevil fell into a dumpster and gets a full heal/condi-cleanse from a passing nurse…
((Sorry, had to be said))
Wait, I thought Daredevil fell into a dumpster and gets a full heal/condi-cleanse from a passing nurse…
((Sorry, had to be said))
Cuz he landed in a dumpster. Talking about actual stunt daredevils IRL who generally succeed at the stunt due to incredible amounts of skill instead of falling and dying from a fail, as some do.
(edited by Doggie.3184)
If we land on someone from a fall that takes more than 50% of our HP, we instantly finish them.
Suicide META AWW YEAAAHHH (we’d probably be more useful than now)
Why not add as baseline to the first minor a 50 damage reduction on fall damage. Make it really feel like you are a daredevil.
But Daredevils die when they fall, unless they have a net setup below them.
Logically we’d get a Minor that’d increase our ability to never fall in the first place. Something that gave us the agility to magnet to the edge of a cliff if someone knockbacked or feared us towards one instead of flying off would address that. Or hell, we’d even be immune to fear. Daredevils fear nothing.
Actually that sounds awesome. Trouble is you would have to add an immunity to fear to berserkers as well for when they go cray cray.
How bout they alter it that the knockdown that comes with fall damage doesn’t apply to daredevils? They are such adrenaline junkies.
Why not add as baseline to the first minor a 50 damage reduction on fall damage. Make it really feel like you are a daredevil.
But Daredevils die when they fall, unless they have a net setup below them.
Logically we’d get a Minor that’d increase our ability to never fall in the first place. Something that gave us the agility to magnet to the edge of a cliff if someone knockbacked or feared us towards one instead of flying off would address that. Or hell, we’d even be immune to fear. Daredevils fear nothing.Actually that sounds awesome. Trouble is you would have to add an immunity to fear to berserkers as well for when they go cray cray.
How bout they alter it that the knockdown that comes with fall damage doesn’t apply to daredevils? They are such adrenaline junkies.
Honestly, that should be rolled into the first Acro minor, or whatever our fall damage trait is now.
It always seemed really dumb to me that the class with ACROBATICS can’t even manage a basic fall-breaking roll.
If we land on someone from a fall that takes more than 50% of our HP, we instantly finish them.
Suicide META AWW YEAAAHHH (we’d probably be more useful than now)
I would wager that we would start to see the biggest norn/char characters possible if this becomes a thing.
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