Daredevil and fall damage (flavour)

Daredevil and fall damage (flavour)

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Posted by: Daniel Handler.4816

Daniel Handler.4816

Why not add as baseline to the first minor a 50 damage reduction on fall damage. Make it really feel like you are a daredevil.

“Kentigem”-chief. Born cycle of Dusk. Wyld Hunt:
Learn as much mending and medical info as possible so that it can be added to the Dream.
Become the first Chief of Mending and guide the newly awaken as well as those who want to learn.

Daredevil and fall damage (flavour)

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Posted by: Doggie.3184

Doggie.3184

Why not add as baseline to the first minor a 50 damage reduction on fall damage. Make it really feel like you are a daredevil.

But Daredevils die when they fall, unless they have a net setup below them.
Logically we’d get a Minor that’d increase our ability to never fall in the first place. Something that gave us the agility to magnet to the edge of a cliff if someone knockbacked or feared us towards one instead of flying off would address that. Or hell, we’d even be immune to fear. Daredevils fear nothing.

| Fort Aspenwood (NA): Sylvari Daredevil Thief Main: All Classes 80. |
Please Remove/Fix Thief Trait: “Last Refuge.”
“Hard to Catch” is a Horrible and Useless Trait. Fixed 6/23/15. Praise Dwayna.

(edited by Doggie.3184)

Daredevil and fall damage (flavour)

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Posted by: Nike.2631

Nike.2631

Wait, I thought Daredevil fell into a dumpster and gets a full heal/condi-cleanse from a passing nurse…

((Sorry, had to be said))

“You keep saying ‘its unfair.’
I wonder what your basis for comparison is…”
- Jareth, King of Goblins.

Daredevil and fall damage (flavour)

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Posted by: Doggie.3184

Doggie.3184

Wait, I thought Daredevil fell into a dumpster and gets a full heal/condi-cleanse from a passing nurse…

((Sorry, had to be said))

Cuz he landed in a dumpster. Talking about actual stunt daredevils IRL who generally succeed at the stunt due to incredible amounts of skill instead of falling and dying from a fail, as some do.

| Fort Aspenwood (NA): Sylvari Daredevil Thief Main: All Classes 80. |
Please Remove/Fix Thief Trait: “Last Refuge.”
“Hard to Catch” is a Horrible and Useless Trait. Fixed 6/23/15. Praise Dwayna.

(edited by Doggie.3184)

Daredevil and fall damage (flavour)

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Posted by: Sweetmate.5903

Sweetmate.5903

If we land on someone from a fall that takes more than 50% of our HP, we instantly finish them.

Suicide META AWW YEAAAHHH (we’d probably be more useful than now)

Daredevil and fall damage (flavour)

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Posted by: Daniel Handler.4816

Daniel Handler.4816

Why not add as baseline to the first minor a 50 damage reduction on fall damage. Make it really feel like you are a daredevil.

But Daredevils die when they fall, unless they have a net setup below them.
Logically we’d get a Minor that’d increase our ability to never fall in the first place. Something that gave us the agility to magnet to the edge of a cliff if someone knockbacked or feared us towards one instead of flying off would address that. Or hell, we’d even be immune to fear. Daredevils fear nothing.

Actually that sounds awesome. Trouble is you would have to add an immunity to fear to berserkers as well for when they go cray cray.

How bout they alter it that the knockdown that comes with fall damage doesn’t apply to daredevils? They are such adrenaline junkies.

“Kentigem”-chief. Born cycle of Dusk. Wyld Hunt:
Learn as much mending and medical info as possible so that it can be added to the Dream.
Become the first Chief of Mending and guide the newly awaken as well as those who want to learn.

Daredevil and fall damage (flavour)

in Thief

Posted by: Slowmelt.8547

Slowmelt.8547

Why not add as baseline to the first minor a 50 damage reduction on fall damage. Make it really feel like you are a daredevil.

But Daredevils die when they fall, unless they have a net setup below them.
Logically we’d get a Minor that’d increase our ability to never fall in the first place. Something that gave us the agility to magnet to the edge of a cliff if someone knockbacked or feared us towards one instead of flying off would address that. Or hell, we’d even be immune to fear. Daredevils fear nothing.

Actually that sounds awesome. Trouble is you would have to add an immunity to fear to berserkers as well for when they go cray cray.

How bout they alter it that the knockdown that comes with fall damage doesn’t apply to daredevils? They are such adrenaline junkies.

Honestly, that should be rolled into the first Acro minor, or whatever our fall damage trait is now.
It always seemed really dumb to me that the class with ACROBATICS can’t even manage a basic fall-breaking roll.

Daredevil and fall damage (flavour)

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Posted by: Zero Day.2594

Zero Day.2594

If we land on someone from a fall that takes more than 50% of our HP, we instantly finish them.

Suicide META AWW YEAAAHHH (we’d probably be more useful than now)

I would wager that we would start to see the biggest norn/char characters possible if this becomes a thing.

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