Daredevil bug fixes (Not Balance)

Daredevil bug fixes (Not Balance)

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Posted by: Luclinraider.2317

Luclinraider.2317

Hey guys,

Just giving some quick fixes that really need to be addressed as I think they are bugs, not balance issues.

1. Vault: Evade timer should be 3/4 sec, not 1/2. I’m pretty sure this is a bug. The move, as it is right now, results is us having no control over our character and constantly being hit for that 1/4 second. It makes the move more of a liability than anything.

2. When we re-spawn we only have 100 Endurance instead of starting with a full bar of 150. Our entire class mechanic is that extra 50 endurance….we should be starting with a full bar.

3. Signet of Agi: It’s supposed to “Refill endurance bar”, but it currently only gives 100 Endurance. It doesn’t seem like this was updated for the expansion, and still thinks we only have 100 Endurance.

All of these bug fixes are simple number changes that any programmer on the team should be able to fix solo within about 10 minutes.

However, they really would help us out, especially given the dire state our class is already in.

Thanks Anet!

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Posted by: Ario.8964

Ario.8964

For agility signet, I think it’s listen somewhere in the tooltip that it only refills 100 endurance but I may be wrong on that.

[Teef] Dragonbrand Thief and Engi main www.twitch.tv/ariodoesgaming and Ario Does Gaming on Youtube!

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Posted by: Urejt.5648

Urejt.5648

patch february 2017 after pro league

Yo Hooj Jest Pole

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Posted by: alchemyst.2165

alchemyst.2165

1. Not a bug… it clearly says 1/2 seconds. If it were full 3/4 seconds it would have little counterplay.

2. I guess

3. Why do people still complain about things not “refilling 100 PERCENT endurance”? Daredevils already have a crap ton of endurance regen capabilities, who cares honestly. The coding for these skills doesn’t refill a percentage, it refills a number amount. Not a bug.

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Posted by: Shovel Face.4512

Shovel Face.4512

1. Not a bug… it clearly says 1/2 seconds. If it were full 3/4 seconds it would have little counterplay.

2. I guess

3. Why do people still complain about things not “refilling 100 PERCENT endurance”? Daredevils already have a crap ton of endurance regen capabilities, who cares honestly. The coding for these skills doesn’t refill a percentage, it refills a number amount. Not a bug.

Lol every other class has at least 1 skill that can’t be countered. Give the Thief one!

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Posted by: Fat Disgrace.4275

Fat Disgrace.4275

i have noticed that the trait “escapst’s absolution” does not remove weakness, at least on the first evade.

Fat Disgrace (banned) Man Flu Survivor – war/The Cabbage -Thief (gunners hold / [TaG])

gw1 – healing signet/frenzy/charge

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Posted by: blarghhrrkblah.3412

blarghhrrkblah.3412

Lol every other class has at least 1 skill that can’t be countered. Give the Thief one!

This is how power creep makes its way into the game. Instead of giving Thief a skill with no counterplay, making everyone else’s uncounterable abilities counterable will make for better gameplay.

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Posted by: Straegen.2938

Straegen.2938

1. Don’t F with my Vault. If Anet touches this thing, it will be another big ole nerf making it pointless to play staff.

2. Sure… never noticed.

3. Ehhh… two extra dodges and extra precision are really good no complaints.

4. The post-cast on the SB Infiltrator’s Arrow causes the Unhindered Combatant dodge to dodge in place. Really annoying!

Sarcasm For Hire [SFH]
“Youre lips are movin and youre complaining about something thats wingeing.”

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Posted by: evilapprentice.6379

evilapprentice.6379

3. Why do people still complain about things not “refilling 100 PERCENT endurance”? Daredevils already have a crap ton of endurance regen capabilities, who cares honestly. The coding for these skills doesn’t refill a percentage, it refills a number amount. Not a bug.

Because it’s silly to design and implement an elite spec that doesn’t scale with old baseline stuff.

And I don’t recall which exactly, but either SoA or HtC used to (or still do) say “100%”, and still only refill 100 endurance – so there’s a bug in there somewhere.

If you’re a thief and haven’t
pre-ordered HOT at this point,
save yourself the money and don’t bother.

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Posted by: Sir Vincent III.1286

Sir Vincent III.1286

1. Vault: Evade timer should be 3/4 sec, not 1/2. I’m pretty sure this is a bug. The move, as it is right now, results is us having no control over our character and constantly being hit for that 1/4 second. It makes the move more of a liability than anything.

Weapon skill evade is 1/2 sec (see Flanking Strike, DB, also) while the dodge evade is 3/4 sec. No bugs there due to consistency.

2. When we re-spawn we only have 100 Endurance instead of starting with a full bar of 150. Our entire class mechanic is that extra 50 endurance….we should be starting with a full bar.

Full bar is always been 100. The extra 50 is more like a reserved endurance.

3. Signet of Agi: It’s supposed to “Refill endurance bar”, but it currently only gives 100 Endurance. It doesn’t seem like this was updated for the expansion, and still thinks we only have 100 Endurance.

This is more than likely to be a tooltip fix than giving us 100% refill. Before the extra 50 endurance, we rarely get the full 100 endurance anyway. With the extra 50, we get 100 endurance all the time now.

All of these bug fixes are simple number changes that any programmer on the team should be able to fix solo within about 10 minutes.

I doubt it’s that simple. According to their latest “balance” post, there is an iteration process that covers all aspects of the game. Thus changing the numbers on a single skill will require a textbook thick of justifications and a probably a couple of hearings before they can actually go in iteration session. During a session there might be others who would disagree with the numbers and argue that 3/4 sec is too much that it should stay 1/2 second. Then they would go back and forth for months on ends. Thus by the time they finish with a single skill change…three years have passed.

http://sirvincentiii.com ~ In the beginning…there was Tarnished Coast…
Full set of 5 unique skills for both dual-wield weapon sets: P/P and D/D – Make it happen
PvE – DD/CS/AC – If that didn’t work, roll a Reaper or Revenant.